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The Callisto Protocol

News, coverage and analysis tracking The Callisto Protocol across the outlets.

Latest coverage

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Rock Paper ShotgunNegative

"They thought Callisto was a complete failure": Glen Schofield blames publishers Krafton for The Callisto Protocol's crash landing

Glen Schofield, co-creator of The Callisto Protocol, blames publisher Krafton for the game's troubled launch, stating they were forced to ship it on a shortened schedule. Schofield claims Krafton's decisions and the mandate for a cross-platform release contributed to the game's sub-par state and negative reception, though the author notes Schofield does not take personal responsibility.

PC GamerNegative

Dead Space creator says he was 'forced to ship' The Callisto Protocol by Krafton: 'We had f*cking…

Glen Schofield, the creator of Dead Space, stated he was 'forced to ship' The Callisto Protocol by Krafton due to development pressures exacerbated by the COVID-19 pandemic. Schofield expressed frustration with Krafton's perception of the game as a failure, highlighting the extensive post-launch patching efforts made by Striking Distance Studios to improve performance and content.

EurogamerVery negative

"I was forced to ship the game" - Glen Schofield blames Krafton management for The Callisto Protocol's problems

Glen Schofield, co-creator of Dead Space, has blamed Krafton's Korean management for the development issues and perceived shortcomings of The Callisto Protocol. Schofield stated he was "forced to ship the game" due to Krafton rescinding promised additional development time during the Covid-19 pandemic, which he felt was a critical error impacting the game's quality and the health of his team at Striking Distance Studios.

Retro GamerNegative

Dead Space creator put "a lot" of work into patching The Callisto Protocol after Krafton allegedly "forced" him to release it 3 months early: "All they were doing was complaining"

Dead Space creator Glen Schofield claims he was "forced" to release The Callisto Protocol three months early by publisher Krafton, leading to extensive post-launch patching. Schofield alleges Krafton was unhappy with the game's reception and complained while his team worked on 86 patches, ultimately leading to the cancellation of a sequel.

Games IndustryNegative

"A creative idea can save more money than AI can right now" – Glen Schofield on his retirement, Callisto Protocol's development, and the state of AAA

Veteran developer Glen Schofield discusses his retirement from game development, citing frustrations with AAA development costs and management decisions at Krafton during The Callisto Protocol's creation. He expresses a preference for smaller teams and creative-driven projects, and sees potential in AI as a creative tool rather than just a cost-saving measure.

Gamedeveloper.comVery negative

Wardogs lead says the studio won't hire people who decry crunch on social media

Joe Brammer, CEO of Bulkhead, stated that the studio will not hire individuals who express anti-crunch sentiments on social media, as they are seen as a poor fit for the company's work culture. Brammer acknowledged that crunch can occur and emphasized that developers who work hard and contribute to successful projects are financially rewarded through bonuses and stock ownership.

Gamedeveloper.comNeutral

Dead Space co-creator Glen Schofield retires

Glen Schofield, a veteran game developer and co-creator of Dead Space, has announced his retirement after 35 years in the industry. Schofield, who also co-directed multiple Call of Duty titles and founded Striking Distance Studios, cited the challenging current state of the industry in his announcement. He expressed gratitude to companies like Electronic Arts and Activision for the opportunities he had throughout his career.

GamespotPositive

Glen Schofield Talks $200 Million Call Of Duty Games, Canceled Vietnam Game, And How Dead Space Came To Be

Veteran game developer Glen Schofield is retiring from day-to-day development and discussed his career, including a canceled third-person Call of Duty game set in Vietnam and the significant budgets of Call of Duty titles. He also shared the story of how he pitched and created the sci-fi horror game Dead Space at Electronic Arts against initial company reluctance.

Games IndustryPositive

"I had a front row seat to one of the greatest creative explosions in history" – Glen Schofield announces retirement

Industry veteran Glen Schofield has announced his retirement after a 35-year career, citing the past two decades as a period of immense creativity in gaming. He expressed gratitude to Electronic Arts for Dead Space, Activision for three Call of Duty titles, and reflected on his work on The Callisto Protocol. Schofield, who also co-founded Sledgehammer Games and founded Striking Distance Studios, believes the industry is at an inflection point for the next generation of developers.

EurogamerPositive

Dead Space series co-creator and industry veteran Glen Schofield announces his retirement in emotional video

Industry veteran and co-creator of Dead Space, Glen Schofield, has announced his retirement after over 35 years in game development. In an emotional video, Schofield thanked his family, colleagues, and fans for their support throughout his career, which included directing three Call of Duty games for Activision and creating Dead Space for Electronic Arts. He expressed optimism for the future of game development and encouraged the next generation of creators.

Rock Paper ShotgunPositive

Dead Space creator Glen Schofield announces he's retiring from "the day-to-day work" of making games from the vicinity of some chirpy nature

Dead Space creator Glen Schofield announced his retirement from the day-to-day work of game development after a 35-year career. His last game was The Callisto Protocol, and he previously worked on titles like Call of Duty. Schofield expressed gratitude to fans and industry peers, encouraging the next generation of game makers.

PC GamerNeutral

Dead Space creator and Call of Duty veteran Glen Schofield announces retirement: 'I had a front row seat to one of the greatest creative explosions in history'

Glen Schofield, the creator of Dead Space and The Callisto Protocol, has announced his retirement after 35 years in the video game industry. Schofield, who also worked on several Call of Duty titles, cited the challenges of securing funding for new projects in the current market. He expressed optimism for the future of game development despite industry difficulties.

Gaming BoltNeutral

Dead Space, The Callisto Protocol Director Retires From the Games Industry

Glen Schofield, the creator of Dead Space and The Callisto Protocol, has announced his retirement from game development after a 35-year career. Schofield, who previously worked at Imagineering, Crystal Dynamics, and EA Redwood Studios (Visceral Games), cited difficulties in securing funding for a new horror game project he was developing with his daughter as a factor in his decision.

Retro GamerPositive

Dead Space creator Glen Schofield is retiring: "Times are tough right now, but the future ahead is really, really…

Glen Schofield, the creator of Dead Space and director of multiple Call of Duty titles, has announced his retirement after 35 years in the gaming industry. Schofield expressed gratitude for his career, highlighting his work on Dead Space at EA and several Call of Duty games with Sledgehammer Games and Activision. He also acknowledged the current turbulent times in the industry, marked by layoffs and AI controversies, but expressed optimism for the future.

Shack NewsNeutral

Dead Space creator Glen Schofield retires from game development

Veteran game developer Glen Schofield, known for creating Dead Space and working on multiple Call of Duty titles, has announced his retirement from day-to-day game development after a 35-year career. His last project was 2022's The Callisto Protocol, developed by Striking Distance Studios.

Shack NewsNeutral

Weekend PC Download Deals for July 3: Steam Summer Sale continues

The Steam Summer Sale and other PC gaming storefronts are offering numerous deals on a wide variety of titles. This includes discounts on major releases, indie games, and bundles across platforms like Steam, Epic Games Store, GOG, and Humble Bundle. Several retailers are participating, with prices and availability varying.

Shack NewsPositive

Weekend PC Download Deals for June 19: GOG.com Summer Sale

This weekend's PC gaming deals include GOG.com's Summer Sale featuring discounts on titles like Hollow Knight Silksong and Cyberpunk 2077 Ultimate Edition. Steam and Epic Games Store also have various sales, with free games available on Epic Games Store and Amazon Luna. Humble Bundle offers several game bundles for different price tiers.

Games PressNeutral

KRAFTON ANNOUNCES 2026 STEAM PUBLISHER SALE

KRAFTON announced its 2026 Steam Publisher Sale, offering discounts of up to 85% on over 30 PC titles, including PUBG: BATTLEGROUNDS, My Little Puppy, and Dinkum. The sale runs through June 25th on Steam and also highlights upcoming games like Age Twisters and PUBG: Black Budget.

PC GamerNeutral

Intel adds 7 more games to its IBOT-boosted list, though few of them stand out as being in dire need of more CPU…

Intel has updated its Binary Optimization Tool (IBOT) software, adding performance enhancements for seven games including Hollow Knight: Silksong, Homeworld 3, and Metro Exodus Enhanced Edition. This update is compatible with Intel's Core Ultra 200S Plus and Core Ultra Series 3 processors, aiming to boost CPU performance in supported titles.

PC GamerPositive

New Ill trailer sets a new bar for videogame ultraviolence, with at least three skull crushings

The trailer for the upcoming survival horror game Ill, developed by Team Clout and published by the company behind Atomic Heart, showcased extreme violence and gore during Sony's State of Play showcase. The game, set to release in 2027, features advanced physics and dismemberment systems, with its Steam page describing a research fort overrun by horrific Aberrations.