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The Elder Scrolls 6

News, coverage and analysis tracking The Elder Scrolls 6 across the outlets.

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Blues News

Release Dates/Windows

The release date for The Elder Scrolls VI has been announced for May 28th. Further details regarding platforms and specific features are expected to be revealed at a later date.

Retro Gamer

Starfield devs faced "a lot of pressure" to use Unreal Engine 5, former Bethesda artist says, but the Creation…

A former Bethesda artist revealed that Starfield developers faced significant internal pressure to switch to Unreal Engine 5. However, the studio ultimately decided to stick with its proprietary Creation Engine due to its extensive modding capabilities and community support. Bethesda has incorporated some Unreal Engine workflows into its development process and will use Creation Engine 3 for The Elder Scrolls VI.

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Metro UK

Games Inbox: Which is better out of Pragmata and Saros?

Readers debate the merits of new sci-fi third-person shooters Pragmata and Saros, with one reader expressing difficulty choosing between them due to simultaneous release and cost. Other topics include the potential impact of Grand Theft Auto 6, the value of Vampire Survivors, Microsoft's Xbox strategy, and recommendations for games similar to Mad Max.

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Retro Gamer

Crimson Desert is just more proof that waiting to play games is the best

This article argues that waiting to play new games, especially after initial patches and bug fixes, leads to a better overall experience. The author uses Crimson Desert as an example, noting how the game has improved significantly since its March 19 release due to developer updates addressing AI assets, controls, and bugs. The piece suggests that patience is rewarded with a more polished and enjoyable gaming experience, especially for titles with complex development cycles like those from Ubisoft and Bethesda.

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PC Gamer

Mass Effect devs have been practically radio silent for over 5 years because there's 'not a lot of time for…

BioWare is reportedly heads-down and exclusively focused on the next Mass Effect game, with project director Mike Gamble stating the team is too busy working to provide frequent updates. Despite being announced in 2020, the game, often referred to as Mass Effect 5, has only had minimal visual reveals. Fans are hopeful for more substantial information, potentially around N7 Day or The Game Awards.

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Metro UK

Games Inbox: When is The Elders Scrolls 6 coming out?

Readers discuss the long wait for The Elder Scrolls 6, with speculation it might not release until 2028 or later, potentially coinciding with Skyrim's 20th anniversary. Other topics include the perceived decline of the Call of Duty franchise, the lack of excitement for Assassin's Creed IV: Black Flag remakes, and Nintendo's approach to movie adaptations.

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Gamespot

How It Feels To Play Starfield In 2026

This review examines Starfield's Free Lanes update and Terran Armada DLC, noting that while improvements have been made since launch, the core issues of underwhelming story and gameplay loop persist. The DLCs add handcrafted locations and new mechanics like Cruise Mode and X-Tech, but the game still suffers from bugs, loading screens, and a lack of meaningful player choice, making it unlikely to convert players who were not already invested.

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Gamespot

Announced, Delayed, Disappeared: The Games Still In Limbo

Numerous video games remain in limbo, with long development cycles and minimal updates causing concern among players. Titles like Beyond Good & Evil 2, The Wolf Among Us 2, and Star Wars: Knights of the Old Republic Remake have faced significant delays and development challenges. While some studios offer reassurances, the prolonged uncertainty surrounding these projects leaves their eventual release in doubt.

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Retro Gamer

Elder Scrolls co-creator believed bugs were a necessary evil for Bethesda's massive RPGs: "I think the trade-off has proven to be acceptable by the fans"

Elder Scrolls co-creator Vijay Lakshman believes that bugs in Bethesda's massive RPGs are an acceptable trade-off for the open-ended, infinitely playable worlds they offer. He explained that the complexity of generating events makes thorough testing difficult, and that the small teams and budgets of the early days contributed to the prevalence of bugs. While The Elder Scrolls VI might be more polished due to Bethesda's growth, a completely bug-free experience is unlikely.

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Retro Gamer

This Elder Scrolls-like RPG gets better and better: It's got Morrowind's weirdness, Skyrim's NPC…

Indie developer NerveLabs is creating The Lantern of the Laughless Saint, an RPG inspired by The Elder Scrolls series, aiming to capture the weirdness of Morrowind and the NPC simulation of Skyrim. The game will not use AI in development, will be priced around $20, and is planned for a summer release. NerveLabs also mentioned a larger upcoming game titled The Holy Fool.

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Retro Gamer

Crimson Desert "on track to overtake Starfield's total lifetime copies sold by the end of the year," analyst says, as PS5 sales "not fantastic for a port of the biggest Bethesda RPG in a decade"

An analyst suggests that Crimson Desert is on track to outsell Starfield's lifetime copies by the end of the year, citing lukewarm PlayStation 5 sales for Starfield. While Starfield's PS5 port has issues, its sales are noted as faster than other recent Xbox ports, though its overall performance is attributed to a formula that may no longer resonate with players and the impact of Game Pass.

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Retro Gamer

Crimson Desert sells "over 5 million copies worldwide" in under 4 weeks, and with Steam player peaks still holding strong at around 100k a day, I don't see it slowing down anytime soon

Crimson Desert has achieved over 5 million copies sold worldwide in under four weeks since its launch. The game, developed by Pearl Abyss, has seen its Steam rating improve to 'Very Positive' with daily player peaks around 100,000. The developer expressed gratitude to the community for reaching this significant sales milestone.

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Retro Gamer

Todd Howard agrees Starfield is "creatively different" than Bethesda's usual RPGs – but says The Elder Scrolls and Fallout were also divisive early on

Bethesda Game Studios director Todd Howard acknowledges that Starfield and Fallout 76 represent a creative departure from the company's typical RPG formula, similar to how The Elder Scrolls and Fallout series were perceived initially. Howard stated that these newer titles were intentionally designed to explore different directions after years of making similar games, and that they have found significant audiences.

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Metro UK

Games Inbox: What video game has the most bugs and glitches?

Readers discuss which video games are the buggiest, with Fallout: New Vegas and Cyberpunk 2077 being frequently mentioned. The conversation also touches on the merits of retro gaming versus modern titles and the challenges of releasing major games during the holiday season.

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Retro Gamer

"Elder Scrolls 6 is taking so long that we're just making our own," declare RPG devs taunting Todd Howard and wearing the skin of Morrowind like a jacket

Indie developer NerveLabs is developing two ambitious RPGs, The Lantern of the Laughless Saint and The Holy Fool, partly as a response to the long wait for The Elder Scrolls 6. The developers humorously taunt Todd Howard and Bethesda, stating they are making their own version of a long-awaited RPG. The Lantern of the Laughless Saint, inspired by Morrowind, is set to release this year and will feature co-op support.

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Gamespot

Ex-Bethesda Exec Pete Hines Explains Why He Left, And He Didn't Mince Words

Former Bethesda executive Pete Hines explained his decision to retire after over 24 years, citing a realization that he could no longer effectively lead the studio or protect its culture. He expressed disappointment in how Bethesda was "damaged and broken apart" and "mistreated," particularly after Microsoft's acquisition of ZeniMax Media. Hines also mentioned that delays to Starfield, which he wanted to see released before departing, extended his tenure.

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Retro Gamer

Skyrim lead says Bethesda is "going to feel it" when Todd Howard leaves because he's always touched everything during the development process

Former Skyrim lead designer Bruce Nesmith stated that Bethesda Game Studios director Todd Howard is deeply involved in all aspects of game development and struggles to let go of creative control. Nesmith believes the studio will feel his absence significantly when he eventually departs, though they have historically managed to release games on time. Howard has hinted that The Elder Scrolls 6 may be his final project.

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Retro Gamer

Todd Howard says that Starfield's New Game Plus was "us asking you this weird, deep question that I actually…

Bethesda has updated Starfield's New Game Plus system to address player attachment to their in-game items and progress. Game director Todd Howard explained that the changes, including the ability to carry over most inventory items via a Quantum Entanglement Device and upgrade Starborn powers with Quantum Essence, aim to make the 'elder loop' more rewarding and encourage players to engage with the system.

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Massively Overpovered

Massively Overthinking: Are you looking for a ‘forever game’ in your MMORPGs?

This article discusses the concept of 'forever games,' particularly within the MMORPG genre. While some developers aim to create infinitely replayable experiences, others argue for self-contained, satisfying single-player games. The staff shares their personal definitions of 'forever games,' with some seeking long-term MMO homes and others valuing quality over sheer quantity of content.

Gaming Bolt

Starfield: Terran Armada Review – More of the Same

The Starfield: Terran Armada expansion offers more of the same gameplay and lore that defined the base game and its first DLC, Shattered Space. This paid expansion introduces a new faction, the Terran Armada, comprised of former Freestar Collective and United Colonies soldiers, who have reappeared with a robotic military force. While the expansion provides a healthy chunk of new story content, quests, and gameplay, it doesn't introduce significant new mechanics or locations, and the focus on robot enemies can become repetitive.

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