Starfield devs faced "a lot of pressure" to use Unreal Engine 5, former Bethesda artist says, but the Creation…
A former Bethesda artist revealed that Starfield developers faced significant internal pressure to switch to Unreal Engine 5. However, the studio ultimately decided to stick with its proprietary Creation Engine due to its extensive modding capabilities and community support. Bethesda has incorporated some Unreal Engine workflows into its development process and will use Creation Engine 3 for The Elder Scrolls VI.
Retro Gamer
- Entities
- Modding
- Epic Games
- Bethesda
- NEARstudios
- Game Development
- The Elder Scrolls 6
- Game Engines
- Heather Cerlan
- Todd Howard
- Starfield
Original source
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