The Elder Scrolls II: Daggerfall
News, coverage and analysis tracking The Elder Scrolls II: Daggerfall across the outlets.- Gothic 1 Remake reviewGothic 1 Remake offers a challenging RPG experience that stays true to the original's grim realism, though it retains some of the series' characteristic jank. Developed by Alkimia Interactive and published by THQ Nordic, the remake features updated graphics and combat but lacks modern conveniences like quest markers. It is recommended for players who appreciate hardcore RPG mechanics and a less forgiving game world.
- Retro RPG that promised "the largest single-player RPG world since Daggerfall" quietly crosses 3 million…The sandbox RPG Kenshi has surpassed 3 million players and sold over 3 million copies, according to developer Lo-Fi Studio. The game, which launched in 2018, is praised for its open-ended gameplay and expansive world. Lo-Fi Studio also provided an update on its sequel, Kenshi 2, stating it is deep in production.
- Broken Dagger — an old-school RPG inspired by Daggerfall: the Steam page for Broken Dagger is now live.Electro Soul Games has announced Broken Dagger, an old-school RPG heavily inspired by The Elder Scrolls II: Daggerfall. The game's Steam page is now live, with a planned release in early 2027 for PC. Broken Dagger aims to deliver a classic RPG experience with modern design choices, featuring a sandbox open world and non-linear quests.
- Broken Dagger is the indie RPG that wants to bring back the spirit of DaggerfallBroken Dagger, an upcoming indie RPG from Electro Soul Games, aims to recapture the spirit of classic titles like The Elder Scrolls: Daggerfall. The game will feature a seamless open world, non-linear storytelling, and player choice, with an early access launch planned for the future. The developers are also active on Discord and Steam community pages.
- Design lead on the first Elder Scrolls fondly recalls the days when Bethesda would finish a game, then the team would 'assemble boxes, inserts and use the heat gun' to get it shippedVijay Lakshman, lead designer of The Elder Scrolls Arena, fondly recalls the early days of Bethesda's development process, where the team handled all aspects of game creation, including assembling boxes for shipping. Despite initial fears of the company going out of business, the game became a cult hit, paving the way for the franchise's future success.