feed.gg
Game10 articles

The Elder Scrolls II: Daggerfall

News, coverage and analysis tracking The Elder Scrolls II: Daggerfall across the outlets.

Latest coverage

10 articles · newest first
Retro Gamer

The Elder Scrolls 6 finally showing signs of life won't deter the Bethesda fan who is 132 days into making their…

Despite the long wait for The Elder Scrolls 6, an independent developer is 132 days into creating their own Daggerfall-style RPG inspired by the series. This news comes as Xbox CEO Asha Sharma mentioned a 'live playthrough' of The Elder Scrolls 6, sparking renewed discussion about the game's development status.

thumb
Gaming Bolt

The Elder Scrolls 6 Could be Titled Sentinel, Hints Discovered in Starfield – Rumor

Rumors suggest The Elder Scrolls 6 may be titled 'Sentinel,' an eight-letter word hinted at by Bethesda Game Studios and Xbox CEO Asha Sharma. Former developer Michael Kirkbride seemingly confirmed the title on Reddit, and fans have found evidence of 'Sentinel' hidden within Starfield's character creation screen. If true, the title could indicate the game is set in the Hammerfell region.

thumb
FZ.se

Snabbkollen: Trivs du bäst i öppna världar eller linjära äventyr?

This article discusses player preferences between open-world and linear game designs, presenting poll results where a majority prefer a mix of both. It also briefly touches upon the indie game SULFUR, the classic RPG The Elder Scrolls II: Daggerfall, and the game Halo: Campaign Evolved.

thumb
FZ.se

Daggerfall - 160 000 kvadratkilometer rollspelshistoria

The Elder Scrolls II: Daggerfall, released in 1996 for PC, offered a groundbreaking open world of 160,000 square kilometers, dwarfing modern titles like Skyrim. Despite its procedural generation leading to repetition, the game provided unparalleled freedom and immersion, setting a precedent for open-world design. It remains a significant milestone in RPG history, with a free version available and a Unity engine mod enhancing its experience.

thumb
Retro Gamer

Bethesda fan gives up on The Elder Scrolls 6 and decides to make their own Indie Scrolls with big Daggerfall energy:…

A solo developer is creating an indie fan game called "The Indie Scrolls" using Unreal Engine 5, inspired by the classic Elder Scrolls titles, while awaiting the official release of The Elder Scrolls 6. The project, which began on March 13, showcases pixel art character designs and fantasy creatures, with plans for an Empress, an evil mage, and time travel elements.

thumb
PC Gamer

Gothic 1 Remake review

Gothic 1 Remake offers a challenging RPG experience that stays true to the original's grim realism, though it retains some of the series' characteristic jank. Developed by Alkimia Interactive and published by THQ Nordic, the remake features updated graphics and combat but lacks modern conveniences like quest markers. It is recommended for players who appreciate hardcore RPG mechanics and a less forgiving game world.

thumb
Retro Gamer

Retro RPG that promised "the largest single-player RPG world since Daggerfall" quietly crosses 3 million…

The sandbox RPG Kenshi has surpassed 3 million players and sold over 3 million copies, according to developer Lo-Fi Studio. The game, which launched in 2018, is praised for its open-ended gameplay and expansive world. Lo-Fi Studio also provided an update on its sequel, Kenshi 2, stating it is deep in production.

thumb
Games Press

Broken Dagger — an old-school RPG inspired by Daggerfall: the Steam page for Broken Dagger is now live.

Electro Soul Games has announced Broken Dagger, an old-school RPG heavily inspired by The Elder Scrolls II: Daggerfall. The game's Steam page is now live, with a planned release in early 2027 for PC. Broken Dagger aims to deliver a classic RPG experience with modern design choices, featuring a sandbox open world and non-linear quests.

Escapist Magazine

Broken Dagger is the indie RPG that wants to bring back the spirit of Daggerfall

Broken Dagger, an upcoming indie RPG from Electro Soul Games, aims to recapture the spirit of classic titles like The Elder Scrolls: Daggerfall. The game will feature a seamless open world, non-linear storytelling, and player choice, with an early access launch planned for the future. The developers are also active on Discord and Steam community pages.

thumb
PC Gamer

Design lead on the first Elder Scrolls fondly recalls the days when Bethesda would finish a game, then the team would 'assemble boxes, inserts and use the heat gun' to get it shipped

Vijay Lakshman, lead designer of The Elder Scrolls Arena, fondly recalls the early days of Bethesda's development process, where the team handled all aspects of game creation, including assembling boxes for shipping. Despite initial fears of the company going out of business, the game became a cult hit, paving the way for the franchise's future success.

thumb