The Elder Scrolls III: Morrowind
News, coverage and analysis tracking The Elder Scrolls III: Morrowind across the outlets.
Latest coverage
Elsewhere is a New Activision Studio Working on an Open-World Game With “Emergent Gameplay”
Activision has established a new studio named Elsewhere, reportedly comprised of industry veterans, to develop an open-world game with a strong focus on emergent gameplay. Job listings indicate the project aims to create believable and reactive experiences within a living world. While AAA games focusing on emergent gameplay have become rarer, titles like Red Dead Redemption 2 and S.T.A.L.K.E.R. are cited as examples.
First-person RPG Queen's Domain pitches you against an island of gorgeous freaks with naught but a flying sword and infinite throwing daggers
Freshly Baked Games and Future Friends Games announced that the first-person RPG Queen's Domain will be released on October 30 for PC. The game features a holy sword for blink-jumping, infinite throwing weapons, and a stamina bar, drawing comparisons to King's Field and Morrowind.
Massive bit of Elder Scrolls lore from Morrowind is actually because of "a typo," former Skyrim designer believes: "Someone just typed a date wrong in the timeline"
A former Bethesda writer, Kurt Kuhlmann, suggests that a significant piece of lore in The Elder Scrolls III: Morrowind, the concept of Dragon Breaks, originated from a simple typo in The Elder Scrolls II: Daggerfall's timeline. This accidental gap in time was embraced by the developers, including Michael Kirkbride, and incorporated into the series' lore as a way to reconcile multiple possible endings.
Former Elder Scrolls writer Kurt Kuhlmann is '100% convinced' a load-bearing bit of series lore was inspired…
Former Bethesda writer Kurt Kuhlmann believes a significant piece of Elder Scrolls lore, the 'Dragon Break' concept, originated from a simple typo in an internal timeline document. He recounts how this accidental error, combined with Michael Kirkbride's creative interpretation, led to the complex narrative device that explains multiple endings in The Elder Scrolls: Daggerfall and influences the series' lore.
ESO devs tell us exactly how its Rumors update revives Morrowind's detective work
The Elder Scrolls Online is introducing a new 'Rumors' system that revives Morrowind's approach to exploration by removing objective markers and providing players with actual clues to follow. This narrative scavenger hunt feature, designed by Zenimax Online developers like Jason Barnes and Michael Zenke, will initially launch with 15 mysteries of varying difficulty, encouraging players to piece together information and navigate the world organically.
The bizarre spirit of classic Elder Scrolls games is alive and well in little lo-fi RPG A Short Quest
A Short Quest is a lo-fi first-person RPG from developer Silent Moon that aims to capture the quirky spirit of classic Elder Scrolls titles like Morrowind and Oblivion. The game features a unique approach to quests, combat, and item usage, encouraging player experimentation without quest logs or maps. It is slated for release next year and is seen as a potential spiritual successor to the series.
Leading Publishers Bring Blockbuster PC Games and Technology to NVIDIA RTX Spark
NVIDIA is launching its RTX Spark platform this fall, bringing enhanced RTX gaming features to PCs. Publishers like Electronic Arts, Embark, and Ubisoft are supporting the platform with titles such as EA SPORTS F1 25, Apex Legends, Anno 117: Pax Romana, ARC Raiders, and THE FINALS. RTX Spark will integrate NVIDIA's DLSS and Reflex technologies, along with native EA Javelin Anticheat support.
Massive Morrowind mod Tamriel Rebuilt's Poison Song expansion is out now, complete with new quests to join Great House Indoril and the Ordinators
The Tamriel Rebuilt modding project for The Elder Scrolls 3: Morrowind has released its 'Poison Song' expansion, adding the mainland province's mainland to the game. This update introduces new quests allowing players to join Great House Indoril and the Temple Ordinators, as well as the new Orethan Fields region.
Fina omdömen för Morrowind-inspirerade The Lantern of the Laughless Saint
The Lantern of the Laughless Saint, an action RPG inspired by The Elder Scrolls III: Morrowind, has launched in early access. Developed by Nervelabs, the game features cooperative play for up to six players, including local split-screen. Initial player reviews on Steam are very positive, though some bugs are present.
There isn't an official Lego Xbox, so Mattel just said "fine, I'll do it myself"
Mattel Brick Shop has released a 3,509-piece, 1:1 scale replica of the original Xbox console and its 'Duke' controller to celebrate the console's 25th anniversary. The model features interactive lights and sounds, and opens to reveal dioramas from Halo: Combat Evolved, The Elder Scrolls III: Morrowind, and Psychonauts.
The Original Xbox Is Back, And This Time You Have To Build It Yourself
Mattel is releasing a 1:1 scale replica of the original Xbox console, featuring 3,509 pieces, realistic lights and sounds, and a buildable Duke controller. The replica also includes three dioramas themed around Halo: Combat Evolved, Psychonauts, and The Elder Scrolls III: Morrowind, with shipping expected in October. This release coincides with Xbox's 25th anniversary amidst a turbulent period for Microsoft's gaming division, marked by layoffs and revenue declines.
The Lantern of the Laughless Saint, a Morrowind-inspired RPG weirdfest out this week in early access, has immediately seduced me with dialogue camera hijinks
The Lantern of the Laughless Saint, an RPG inspired by Morrowind, has launched into early access this week. Developed by NerveLabs, the game features a unique dialogue camera system and a tone reminiscent of Oblivion's Shivering Isles expansion. The developers plan to update the game frequently with a full release expected within a year.
The Elder Scrolls 6 Could be Titled Sentinel, Hints Discovered in Starfield – Rumor
Rumors suggest The Elder Scrolls 6 may be titled 'Sentinel,' an eight-letter word hinted at by Bethesda Game Studios and Xbox CEO Asha Sharma. Former developer Michael Kirkbride seemingly confirmed the title on Reddit, and fans have found evidence of 'Sentinel' hidden within Starfield's character creation screen. If true, the title could indicate the game is set in the Hammerfell region.
10 expansions that were better than the actual game
This article ranks ten DLC expansions that are considered superior to their original base games. Titles like Dishonored's 'The Knife of Dunwall and The Brigmore Witches,' Fallout: New Vegas's 'Old World Blues,' and Mass Effect 3's 'Citadel' are highlighted for their significant improvements and compelling content.
Bethesda fan gives up on The Elder Scrolls 6 and decides to make their own Indie Scrolls with big Daggerfall energy:…
A solo developer is creating an indie fan game called "The Indie Scrolls" using Unreal Engine 5, inspired by the classic Elder Scrolls titles, while awaiting the official release of The Elder Scrolls 6. The project, which began on March 13, showcases pixel art character designs and fantasy creatures, with plans for an Empress, an evil mage, and time travel elements.
You can now play Morrowind entirely in your browser: 'Honestly just wanted to see if it could be done'
A Reddit user has successfully ported The Elder Scrolls III: Morrowind to run entirely within a web browser using the open-source OpenMW engine compiled to WebAssembly. This allows players to experience the game without installation, with support for saves, controllers, and even mods, though original game files are still required.
Is Morrowind the new Doom? After getting a dual-screen port, the fan-favourite Elder Scrolls is now running in browsers
The Elder Scrolls III: Morrowind has been made playable in web browsers using the open-source OpenMW engine. This new browser version functions as the actual game engine, not a stream or emulator, and allows players to access a functional example world without installation. While the full game requires users to point the site to their own game files, the project showcases the ingenuity of the Elder Scrolls modding community.
Fallout co-creator Tim Cain says Morrowind on Xbox changed everything for console RPGs: "It stunned me"
Fallout co-creator Tim Cain stated that The Elder Scrolls III: Morrowind's 2002 release on the Xbox was a pivotal moment for console role-playing games. He explained that Morrowind felt like a PC game on a console, bridging the gap in complexity and features that previously separated the two platforms. Cain believes this marked the beginning of greater parity between PC and console RPG development.
Ever wanted to play The Elder Scrolls: Morrowind on a dual-screen handheld? Well, now you can - if you don't mind putting in some legwork
A modification called OpenMW-DS allows players to experience The Elder Scrolls: Morrowind on a dual-screen handheld device, specifically the Android-based AYN Thor. This mod leverages the open-source OpenMW engine and requires a PC copy of the game. Separately, progress is being made on an actual Nintendo DS port, showcasing ambitious efforts to bring the classic RPG to older hardware.
Todd Howard considered retirement before being inspired by Bethesda devs working on RPGs like Fallout 5 and Elder…
Bethesda Game Studios director Todd Howard has stated he is no longer considering retirement, inspired by the continued work of his colleagues. Howard, who has been with Bethesda since 1994 and directed major titles like The Elder Scrolls 3: Morrowind, Fallout 3, Skyrim, and Starfield, expressed his love for his job and the people he works with. He anticipates continuing his work on upcoming titles such as The Elder Scrolls 6 and Fallout 5.