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The Elder Scrolls III: Morrowind

News, coverage and analysis tracking The Elder Scrolls III: Morrowind across the outlets.

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PC Gamer

The bizarre spirit of classic Elder Scrolls games is alive and well in little lo-fi RPG A Short Quest

A Short Quest is a lo-fi first-person RPG from developer Silent Moon that aims to capture the quirky spirit of classic Elder Scrolls titles like Morrowind and Oblivion. The game features a unique approach to quests, combat, and item usage, encouraging player experimentation without quest logs or maps. It is slated for release next year and is seen as a potential spiritual successor to the series.

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Nvidia

Leading Publishers Bring Blockbuster PC Games and Technology to NVIDIA RTX Spark

NVIDIA is launching its RTX Spark platform this fall, bringing enhanced RTX gaming features to PCs. Publishers like Electronic Arts, Embark, and Ubisoft are supporting the platform with titles such as EA SPORTS F1 25, Apex Legends, Anno 117: Pax Romana, ARC Raiders, and THE FINALS. RTX Spark will integrate NVIDIA's DLSS and Reflex technologies, along with native EA Javelin Anticheat support.

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Rock Paper Shotgun

Massive Morrowind mod Tamriel Rebuilt's Poison Song expansion is out now, complete with new quests to join Great House Indoril and the Ordinators

The Tamriel Rebuilt modding project for The Elder Scrolls 3: Morrowind has released its 'Poison Song' expansion, adding the mainland province's mainland to the game. This update introduces new quests allowing players to join Great House Indoril and the Temple Ordinators, as well as the new Orethan Fields region.

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FZ.se

Fina omdömen för Morrowind-inspirerade The Lantern of the Laughless Saint

The Lantern of the Laughless Saint, an action RPG inspired by The Elder Scrolls III: Morrowind, has launched in early access. Developed by Nervelabs, the game features cooperative play for up to six players, including local split-screen. Initial player reviews on Steam are very positive, though some bugs are present.

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Retro Gamer

There isn't an official Lego Xbox, so Mattel just said "fine, I'll do it myself"

Mattel Brick Shop has released a 3,509-piece, 1:1 scale replica of the original Xbox console and its 'Duke' controller to celebrate the console's 25th anniversary. The model features interactive lights and sounds, and opens to reveal dioramas from Halo: Combat Evolved, The Elder Scrolls III: Morrowind, and Psychonauts.

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Gamespot

The Original Xbox Is Back, And This Time You Have To Build It Yourself

Mattel is releasing a 1:1 scale replica of the original Xbox console, featuring 3,509 pieces, realistic lights and sounds, and a buildable Duke controller. The replica also includes three dioramas themed around Halo: Combat Evolved, Psychonauts, and The Elder Scrolls III: Morrowind, with shipping expected in October. This release coincides with Xbox's 25th anniversary amidst a turbulent period for Microsoft's gaming division, marked by layoffs and revenue declines.

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Rock Paper Shotgun

The Lantern of the Laughless Saint, a Morrowind-inspired RPG weirdfest out this week in early access, has immediately seduced me with dialogue camera hijinks

The Lantern of the Laughless Saint, an RPG inspired by Morrowind, has launched into early access this week. Developed by NerveLabs, the game features a unique dialogue camera system and a tone reminiscent of Oblivion's Shivering Isles expansion. The developers plan to update the game frequently with a full release expected within a year.

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Gaming Bolt

The Elder Scrolls 6 Could be Titled Sentinel, Hints Discovered in Starfield – Rumor

Rumors suggest The Elder Scrolls 6 may be titled 'Sentinel,' an eight-letter word hinted at by Bethesda Game Studios and Xbox CEO Asha Sharma. Former developer Michael Kirkbride seemingly confirmed the title on Reddit, and fans have found evidence of 'Sentinel' hidden within Starfield's character creation screen. If true, the title could indicate the game is set in the Hammerfell region.

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PC Gamer

10 expansions that were better than the actual game

This article ranks ten DLC expansions that are considered superior to their original base games. Titles like Dishonored's 'The Knife of Dunwall and The Brigmore Witches,' Fallout: New Vegas's 'Old World Blues,' and Mass Effect 3's 'Citadel' are highlighted for their significant improvements and compelling content.

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Retro Gamer

Bethesda fan gives up on The Elder Scrolls 6 and decides to make their own Indie Scrolls with big Daggerfall energy:…

A solo developer is creating an indie fan game called "The Indie Scrolls" using Unreal Engine 5, inspired by the classic Elder Scrolls titles, while awaiting the official release of The Elder Scrolls 6. The project, which began on March 13, showcases pixel art character designs and fantasy creatures, with plans for an Empress, an evil mage, and time travel elements.

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PC Gamer

You can now play Morrowind entirely in your browser: 'Honestly just wanted to see if it could be done'

A Reddit user has successfully ported The Elder Scrolls III: Morrowind to run entirely within a web browser using the open-source OpenMW engine compiled to WebAssembly. This allows players to experience the game without installation, with support for saves, controllers, and even mods, though original game files are still required.

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Eurogamer

Is Morrowind the new Doom? After getting a dual-screen port, the fan-favourite Elder Scrolls is now running in browsers

The Elder Scrolls III: Morrowind has been made playable in web browsers using the open-source OpenMW engine. This new browser version functions as the actual game engine, not a stream or emulator, and allows players to access a functional example world without installation. While the full game requires users to point the site to their own game files, the project showcases the ingenuity of the Elder Scrolls modding community.

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Retro Gamer

Fallout co-creator Tim Cain says Morrowind on Xbox changed everything for console RPGs: "It stunned me"

Fallout co-creator Tim Cain stated that The Elder Scrolls III: Morrowind's 2002 release on the Xbox was a pivotal moment for console role-playing games. He explained that Morrowind felt like a PC game on a console, bridging the gap in complexity and features that previously separated the two platforms. Cain believes this marked the beginning of greater parity between PC and console RPG development.

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Eurogamer

Ever wanted to play The Elder Scrolls: Morrowind on a dual-screen handheld? Well, now you can - if you don't mind putting in some legwork

A modification called OpenMW-DS allows players to experience The Elder Scrolls: Morrowind on a dual-screen handheld device, specifically the Android-based AYN Thor. This mod leverages the open-source OpenMW engine and requires a PC copy of the game. Separately, progress is being made on an actual Nintendo DS port, showcasing ambitious efforts to bring the classic RPG to older hardware.

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Retro Gamer

Todd Howard considered retirement before being inspired by Bethesda devs working on RPGs like Fallout 5 and Elder…

Bethesda Game Studios director Todd Howard has stated he is no longer considering retirement, inspired by the continued work of his colleagues. Howard, who has been with Bethesda since 1994 and directed major titles like The Elder Scrolls 3: Morrowind, Fallout 3, Skyrim, and Starfield, expressed his love for his job and the people he works with. He anticipates continuing his work on upcoming titles such as The Elder Scrolls 6 and Fallout 5.

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Eurogamer

What we've been playing - "He takes great joy out of my suffering"

This article features personal accounts of games played this week. Connor expresses frustration with a DLC for BioShock Infinite: Burial at Sea, calling it "terrible." Chris revisits The Elder Scrolls 3: Morrowind, appreciating its complexity, while Bertie discusses how spoiling 007 First Light for himself enhanced his enjoyment of the game's environmental design and dialogue.

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Retro Gamer

Hunger is an "Elder Scrolls-style" extraction RPG from the creators of Hell Let Loose, and I'm already sold on its World of Warcraft leanings

Hunger is an upcoming extraction RPG from Good Fun Corporation, the developers behind Hell Let Loose. Director Max Rea describes it as an "Elder Scrolls-style extraction shooter" that blends MMO elements like professions and character progression with the scavenging loop of games like Escape from Tarkov. The game features a unique Napoleonic-era setting ravaged by a plague and focuses on persistent character development over gear wipes.

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Tech Radar

'I find myself in the novel position of looking for a job' — 27-year Bethesda veteran who designed Skyrim's humanoid races and a Microsoft dev behind Xbox backwards compatibility have been laid off

Xbox has undergone a significant restructuring, leading to the layoff of thousands of employees, including industry veterans Christiane Meister from Bethesda Game Studios and Kevin LaChapelle from Xbox. Meister, who designed races for The Elder Scrolls series, and LaChapelle, a lead developer for Xbox's backward compatibility, are now seeking new employment. This wave of layoffs also affected studios like Compulsion Games and Ninja Theory.

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Eurogamer

Even The Elder Scrolls 6 is affected by Xbox layoffs, say Bethesda employees, as "key" people are let go and morale bottoms out

Bethesda Game Studios employees report that recent Xbox layoffs have significantly impacted development on The Elder Scrolls 6, with over 50 staff, including key personnel, being let go. This has led to low morale and concerns about increased crunch and delays for the highly anticipated title. The layoffs also affect other studios like id Software, potentially reducing their roles to support.

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Retro Gamer

Xbox just laid off a core Bethesda artist who worked on Skyrim, Oblivion, Morrowind, Fallout 3, and Fallout 4 –…

Microsoft's recent wave of layoffs has impacted Bethesda, with lead character artist Christiane Meister, a 27-year veteran who worked on major titles like Skyrim, Oblivion, Morrowind, Fallout 3, and Fallout 4, being let go. This move highlights significant cuts within Microsoft's gaming division, affecting core talent behind beloved franchises.

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