The Elder Scrolls
News, coverage and analysis tracking The Elder Scrolls across the outlets.
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Xbox Fans Flock to Online Suggestions Box to Tell Microsoft to Keep Games Off PS5
Xbox fans are urging Microsoft to bring back game exclusives, with the top suggestion on a new community feedback portal being a demand to keep titles like Halo and Fable off PlayStation 5. While Microsoft has stated it is re-evaluating its approach to exclusivity, the article notes the company's significant investment in multi-platform publishers and its subscription service, placing it in a difficult position regarding fan desires versus business strategy.
Oblivion's persuasion wheel has spawned another wacky gamejam, cue sentient cheese struggling to three-point turn gracefully past dancing French rats
A game jam called Wheeljam 2 has been inspired by The Elder Scrolls 4: Oblivion's persuasion wheel and lockpicking minigames. Participants created over 40 entries, incorporating these mechanics into various game concepts, including one where players roll a giant cheese wheel past dancing French rats.
Despite Gothic Remake's glow-up, it's still the scrappy eurojank RPG it always was, and that's fine with…
Gothic Remake aims to preserve the challenging and open-ended nature of the original eurojank RPG, despite some early-game limitations like invisible walls in the preview build. Developed by Alkimia Interactive, the game retains the core vision of the late Piranha Bytes, offering a sense of discovery and requiring players to work for their progress in a unique penal colony setting.
Legendary Video Game Concert "Heroes" And Composer Akira Akira Yamaoko Arriving To Toronto This
The "Heroes: A Video Game Symphony" concert is coming to Toronto on September 17, featuring music from various iconic video games and special guest composer Akira Yamaoka, known for his work on Silent Hill. The orchestral experience aims to take the audience on a hero's journey through music and accompanying visuals.
Xbox hardware revenue drops 33% year-on-year during Q3
Microsoft reported a 33% year-on-year drop in Xbox hardware revenue for its third quarter, alongside a 5% decrease in Xbox content and services. CEO Satya Nadella stated the company is focusing on foundational work to regain player engagement and improve quality. Recent changes to Game Pass pricing and strategy, including a renewed focus on daily active players and expanding into new markets, are part of Xbox's plan for sustainable growth.
How to Sign Up for PC Game Pass in the Philippines (2026) — Too Much Gaming | Video Games Reviews, News, & Guides
This guide explains how to sign up for PC Game Pass in the Philippines, detailing the process of creating a Microsoft account, setting your region to the Philippines, and subscribing through the Xbox app. New users can get a 14-day trial for PHP 59, with the monthly price reduced to PHP 225 in April 2026. The service offers access to a vast library of games, including titles from Bethesda and EA.
Xbox Future Revealed: Problems, Game Pass & Big Changes | Invision Game Community
Microsoft has acknowledged significant problems with the Xbox platform, including rising prices, weak features, and slow updates. The company is initiating a major overhaul to transform Xbox into a global gaming platform accessible on any device via cloud gaming and is reassessing its Game Pass strategy and exclusivity policies.
Xbox leaders lay out new priorities for the company's future, and promise 'flexible pricing' and a focus on 'daily active players' by prioritizing 'hardware, content, experience, and services'
Xbox leaders Asha Sharma and Matt Booty have outlined new priorities focusing on 'daily active players' and a shift back to the 'Xbox' brand name. The company plans to offer 'flexible pricing' for its services and reevaluate its approach to exclusivity, windowing, and AI. This strategic shift aims to build a global platform connecting players and creators, with a strong emphasis on hardware, content, experience, and services.
Xbox Changes Direction With "New North Star" and New Priorities
Xbox has announced a new strategic direction focused on becoming a global platform connecting players and creators, addressing player frustrations with console updates, PC presence, and pricing. The "new north star" for Xbox will be daily active players, with core pillars including hardware, content, experience, and services, aiming to fortify Game Pass with clearer differentiation and sustainable economics.
Xbox will reevaluate exclusivity and target daily active players under new leadership
Xbox's new leadership, including president Asha Sharma and chief content officer Matt Booty, are set to reevaluate the company's approach to platform exclusivity, windowing, and AI. The division aims to increase its PC presence, improve console performance, and focus on daily active players as its new north star. Xbox also plans to fortify Xbox Game Pass and pursue strategic mergers and acquisitions to accelerate growth.
'We have to be honest about where we are; we're a challenger' - Xbox bosses share open letter about the future
Xbox, formerly Microsoft Gaming, has outlined a new strategy focusing on connecting players and creators globally, with console remaining central but with an emphasis on affordability and flexibility. Key priorities include hardware, content, experience, and services, with a goal to increase daily active players and elevate creator-centric platforms like Minecraft. The company acknowledges its challenger status and aims for pace, energy, and self-critique to drive future success.
Xbox's New Leadership Details Its Strategy in "We are Xbox" Internal Memo as It Retires The
Xbox's new leadership, CEO Asha Sharma and CCO Matt Booty, have outlined a new strategy in an internal memo detailing plans to rebuild community trust and redefine Xbox as a platform for play and creation. The memo acknowledges current frustrations with the brand's PC presence, fragmented services, and aims to strengthen hardware, content, experience, and services pillars, including a reevaluation of exclusivity and a focus on Game Pass sustainability.
Xbox boss says they are reevaluating exclusivity
The new head of Xbox, Asha Sharma, has announced a reevaluation of the company's approach to game exclusivity and release windows. Xbox Game Studios has recently released titles like Fallout and The Elder Scrolls on Nintendo Switch, and the company is considering its future multi-platform strategy, including support for PlayStation 5.
Steam Medieval Fest has a few bangers you should probably stop sleeping on
Steam is hosting a Medieval Fest sale event from April 20th to April 27th, featuring discounts on games within the popular RPG and strategy genres. The article highlights several overlooked titles such as Tiny Glade, Tainted Grail: Fall of Avalon, Farthest Frontier, and Wartales, alongside more well-known games like The Lord of the Rings and The Elder Scrolls.
Apparently the name of one of the most famous RPG series of all time was a last-minute band-aid: 'I don't think he knew what it meant any more than we did'
An archived interview with Daggerfall lead Ted Peterson reveals that the original name for The Elder Scrolls: Arena was a last-minute decision. The game's subtitle 'The Elder Scrolls' was added to explain the lack of arena combat, as the game had evolved significantly from its initial concept. This naming convention ultimately became the foundation for the long-running series.
Design lead on the first Elder Scrolls fondly recalls the days when Bethesda would finish a game, then the team would 'assemble boxes, inserts and use the heat gun' to get it shipped
Vijay Lakshman, lead designer of The Elder Scrolls Arena, fondly recalls the early days of Bethesda's development process, where the team handled all aspects of game creation, including assembling boxes for shipping. Despite initial fears of the company going out of business, the game became a cult hit, paving the way for the franchise's future success.
Elder Scrolls co-creator believed bugs were a necessary evil for Bethesda's massive RPGs: "I think the trade-off has proven to be acceptable by the fans"
Elder Scrolls co-creator Vijay Lakshman believes that bugs in Bethesda's massive RPGs are an acceptable trade-off for the open-ended, infinitely playable worlds they offer. He explained that the complexity of generating events makes thorough testing difficult, and that the small teams and budgets of the early days contributed to the prevalence of bugs. While The Elder Scrolls VI might be more polished due to Bethesda's growth, a completely bug-free experience is unlikely.
Starfield PS5 Review – Same stars, new vessel
This review examines Starfield on PlayStation 5, noting that significant updates and expansions have improved its standing since its initial launch. While still bearing similarities to Fallout, the game offers a vast spacefaring experience with deep ship customization and an interesting New Game+ integration, despite some dated technology and narrative delivery.
Starfield Has Been Rated for Nintendo Switch 2 in Taiwan – Rumor
A rating for Starfield on the unreleased Nintendo Switch 2 has appeared on Taiwan's entertainment software rating website, suggesting a port is in development. Bethesda is also working on a hotfix for reported crashing issues on PlayStation 5. Director Todd Howard discussed the divisive reception of Starfield and Bethesda's other major franchises.
Starfield Director Says Fallout, The Elder Scrolls Were Also Divisive in Their Early Days
Bethesda director Todd Howard stated that Starfield, like early entries in The Elder Scrolls and Fallout series, has been divisive among players. He explained that the studio aims to explore different creative directions, drawing parallels to the evolution of the Fallout franchise after Bethesda acquired it. Howard also discussed the narrative intent behind Starfield's 'Unity' ending and its connection to New Game+.