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The Last of Us

News, coverage and analysis tracking The Last of Us across the outlets.

Latest coverage

newest first, grouped by day
PC GamerVery positive

Creative's new compact speakers are light enough to fit on my desk and loud enough to shake it

The Creative XF1 speakers offer a compelling balance of compact size, robust connectivity, and impressive sound quality for their mid-range price point. While not audiophile-grade, they deliver clear audio with good bass and treble, suitable for gaming, music, and movies, and include useful features like multiple input options and EQ presets.

Tech RadarNegative

The live-service elements of Horizon Hunters Gathering are reportedly being stripped out following 'poor feedback' as new details emerge about several canceled PlayStation titles

Guerrilla Games is reportedly overhauling its upcoming live-service title Horizon Hunters Gathering, removing its multiplayer-focused features and shifting to a traditional cooperative multiplayer game with a story mode and smaller scope due to negative playtest feedback. This change comes as part of Sony's broader, and reportedly troubled, initiative to push its single-player focused studios into the live-service market, with several other PlayStation live-service projects, including a God of War game from Bluepoint and an online Spider-Man title from Insomniac, having been canceled.

PC GamerNegative

Sony reportedly reverses course on live service co-op Horizon game after 'negative player feedback'

Sony has reportedly instructed Guerrilla Games to pivot its upcoming live service co-op game, Horizon Hunters Gathering, into a more traditional co-op experience with a story and smaller scope following negative player feedback in recent playtests. The studio has been given until December to impress executives with the rebooted concept, or the project may be canceled, joining other live service games Sony has previously scrapped. Many developers from the project have been moved to work on the next single-player Horizon game.

EurogamerVery positive

Video game music, orchestral performances, and the sheer joy of a communal experience: how live concerts are helping us reconnect with gaming's good side

Live orchestral concerts celebrating video game music are experiencing a surge in popularity, attracting diverse and passionate audiences. These events, featuring composers like Borislav Slavov and Shoji Meguro, foster a strong sense of community and highlight the artistic merit of game soundtracks, offering a unique human-centric experience in contrast to AI-generated content.

Games IndustryNegative

Report: Live-service removed from Horizon Hunters Gathering following negative player feedback

Guerrilla Games is reportedly removing live-service elements from its upcoming co-op title, Horizon Hunters Gathering, due to negative player feedback. The game is being redesigned as a traditional multiplayer experience with a story mode and a reduced scope. This change follows PlayStation's broader challenges with live-service games, including cancellations and studio closures.

EurogamerNegative

Horizon Hunters Gathering is reportedly no longer a live service game following negative feedback

Horizon Hunters Gathering has reportedly been rebooted to remove its live service elements following negative feedback from early playtests. Developer Guerilla Games is overhauling the game into a more traditional multiplayer co-op experience with a story mode and smaller scope. This marks another setback for Sony's live service ambitions, with the game needing to impress executives by December.

Gaming BoltNeutral

Former Naughty Dog Designer Comments on Cutting Down Long Development Cycles and “Waste”

Former Naughty Dog designer Benson Russell believes that the studio, and other AAA developers, can shorten lengthy development cycles by establishing a clear 'North Star' early on. This central goal can help align siloed teams and reduce waste, potentially cutting years off projects like the upcoming sci-fi title Intergalactic.

Retro GamerNegative

Uncharted difficulty was tuned to "slow the player down if they were too good," says Naughty Dog designer: "We can't charge 60 bucks for a 5-hour game"

Former Naughty Dog developer Benson Russell revealed that the original Uncharted's difficulty was intentionally tuned to slow players down if they were performing too well, to extend the game's perceived length. This dynamic difficulty system was based on average encounter times, with the game becoming harder if players finished combat too quickly. While present in all three original games, the system in Uncharted 2 and 3 was adjusted to better match player skill rather than artificially prolong the experience.

Retro GamerNeutral

Kratos actor Christopher Judge clarifies he doesn't want to join the God of War TV show because he's "old as balls," but wants game devs to "get the love and respect they deserve"

Christopher Judge, the voice actor for Kratos in God of War, clarified his recent comments regarding the God of War TV show, stating he is not seeking to play Kratos but rather wants game writers and developers to receive more recognition in adaptations. He expressed a desire for creators involved in the original games to be more involved in their screen adaptations, citing The Last of Us as an example where Neil Druckmann was heavily involved.

EurogamerNeutral

Matthew McConaughey explains why he turned down the role of Joel in The Last of Us

Matthew McConaughey has explained his decision to turn down the role of Joel in HBO's The Last of Us, stating that the timing wasn't right for him at that point in his career. He was focusing on writing and leadership roles and generally avoids long-term television commitments, citing his experience with True Detective as a rare exception. The role ultimately went to Pedro Pascal.

PC GamerNeutral

Matthew McConaughey could have played Joel in The Last of Us, but says 'it just wasn't for me at the…

Actor Matthew McConaughey revealed on the Happy Sad Confused podcast that he was in talks to play Joel in HBO's The Last of Us series but ultimately declined the role. He stated that while the offer was compelling, he was focusing on other aspects of his career at the time and was hesitant about the long-term commitment of a successful TV show.

Metro UKNeutral

How I’m dealing with my video game backlog of 48 titles - Reader's Feature

A reader details their strategy for tackling a personal backlog of 48 video games, categorizing titles and discussing their purchasing habits. They highlight challenges with game length, difficulty, and digital ownership, while also reflecting on completed games and those they've abandoned.

GamespotPositive

Watch God Of War Laufey Star Smash The Last Of Us Golf Club Prop On Her First Day

Actress Deborah Ann Woll, who plays Faye in the upcoming PlayStation 5 game God of War Laufey, accidentally broke a prop golf club from The Last of Us on her first day of filming. The incident occurred at San Diego Comic-Con, and footage of the event has since been released. God of War Laufey is scheduled for a February 2027 release.

Retro GamerNeutral

Matthew McConaughey says he turned down playing Joel in The Last of Us TV show

Matthew McConaughey revealed he turned down the role of Joel in HBO's The Last of Us television series, stating it wasn't the right fit for him at the time. The role was ultimately given to Pedro Pascal, who has since become widely recognized for his portrayal. The series, based on the popular video game, follows the story of Joel and Ellie in a post-apocalyptic world.

GamespotNeutral

Matthew McConaughey Discusses Passing On Playing Joel In The Last Of Us Show

Matthew McConaughey revealed on the Happy Sad Confused podcast that he passed on playing Joel in HBO's The Last of Us series, stating it wasn't for him at the time and would have required a multi-year commitment. He was focusing on writing and leadership roles then, while showrunner Craig Mazin confirmed discussions but noted it was not a definite offer. The series, starring Pedro Pascal as Joel, has been a critical and commercial success.

GamespotNeutral

Former Uncharted Dev On Possible New Remake Or Remaster: “What’s The Point?”

Benson Russell, a designer on the original Uncharted: Drake's Fortune, questions the necessity of a remake or remaster for the 2007 game, stating it's still relevant and available on modern platforms. He suggests a new entry in the franchise would be more valuable than a "cash grab" remake, a sentiment echoed by past Sony considerations. While some developers like Shigeru Miyamoto defend remakes for introducing games to new audiences and funding new projects, Russell believes Naughty Dog should focus on creating new experiences.

GamespotVery positive

Wolverine Uses Blind Rage And Violence To Make Combat Feel Authentic

Marvel's Wolverine for PlayStation 5, developed by Insomniac Games, focuses on authentic and brutal combat mechanics that tie into Wolverine's rage and mental state. The game utilizes a familiar action-adventure template, emphasizing narrative-driven character development and exploring themes of self-discovery. Early gameplay showcases a rage meter that enhances combat effectiveness and visual feedback, aiming to deliver a satisfying experience that mirrors the character's ferocity.

GamespotNegative

God Of War’s Christopher Judge Is Tired Of Video Game TV Adaptations Ignoring Game Creators

Christopher Judge, the voice of Kratos in God of War, expresses frustration with video game TV adaptations for often excluding creators from the original games. He highlights The Last of Us and Amazon's upcoming God of War series as examples where original talent was not utilized, questioning the decision-making process behind these projects.

Retro GamerPositive

God of War star Christopher Judge criticizes The Last of Us and similar adaptations for excluding people who made the…

God of War actor Christopher Judge criticizes video game adaptations for failing to hire the original game developers and writers. He cites The Last of Us and the upcoming God of War TV series as examples of this trend, questioning why creators don't leverage the talent that built the source material.

FZ.seVery positive

Boomer shooters tar oss tillbaka till spelglädjen

The "boomer shooter" subgenre, inspired by 90s FPS classics like Doom and Quake, is gaining popularity by prioritizing gameplay mechanics over complex narratives and graphics. This retro approach emphasizes player freedom, interactivity, and straightforward action, offering a refreshing alternative to modern, cinematic-style shooters.