The Legend of Zelda: Majora's Mask
News, coverage and analysis tracking The Legend of Zelda: Majora's Mask across the outlets.
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Eiji Aonuma tried to "graduate" from Zelda after Wind Waker, but Shigeru Miyamoto assigned him to Twilight Princess anyway and he figured he "should give up escaping" his "fate"
Eiji Aonuma revealed that he initially wanted to "graduate" from The Legend of Zelda series after directing three titles, including The Wind Waker. However, Shigeru Miyamoto assigned him to Twilight Princess, leading Aonuma to accept his "fate" as a Zelda game director. Aonuma noted that even his earlier game, Marvelous, shared essences with Zelda.
Is Nintendo Switch Online worth it in 2026? Our verdict
This analysis evaluates the value of Nintendo Switch Online in 2026, considering its evolution since its 2018 launch. While initial online play faced criticism, the service now offers a robust library of retro games from NES, SNES, Nintendo 64, GameCube, and more, alongside features like cloud saves and free DLC for Expansion Pack members. Despite some drawbacks like limited drip-feeding of new retro titles and certain game exclusions from cloud save functionality, the subscription is deemed a worthwhile investment due to its expanded benefits and competitive pricing, especially with family plans.
Games Inbox: Are 3D platformers a dead genre?
This collection of reader letters discusses the perceived decline of 3D platformers, the controversy surrounding game reviews and developer apologies, and the high price of upcoming games like Grand Theft Auto 6. Other topics include the financial struggles of Sony's acquisition of Bungie and the increasing time it takes to develop games.
Ember Lab says working on a Zelda game in the future would be exciting
Ember Lab, the studio behind Kena: Bridge of Spirits, has expressed a strong desire to work on The Legend of Zelda franchise in the future. Studio COO Josh Grier stated that Zelda was a major childhood inspiration and that creating something within the Zelda world would be exciting if the opportunity arose. The team is currently focused on the sequel Kena: Scars of Kosmora.
Kena: Bridge of Spirits interview: dev talks Nintendo Switch 2 port, frame rate, more
Ember Lab's Chief Operating Officer Josh Grier discussed the technical challenges and process of porting Kena: Bridge of Spirits to the Nintendo Switch 2. He highlighted the optimization efforts made to maintain the game's artistic vision and performance, and compared the Switch 2's hardware capabilities to the PlayStation 5. Grier also touched on the possibility of a physical release and future updates, while confirming the sequel is in development for PS5 and PC.
Nintendo veteran designer Takashi Tezuka set to retire as Executive Officer
Nintendo veteran designer Takashi Tezuka, known for directing classic titles like The Legend of Zelda: A Link to the Past and Super Mario World, will retire from his role as an executive officer on June 26, 2026. Tezuka's departure follows the recent retirements of fellow Nintendo designers Hideki Konno and Kensuke Tanabe.
Today Is Nintendo Legend Yoshiaki Koizumi's 58th Birthday
Nintendo legend Yoshiaki Koizumi celebrated his 58th birthday on April 29, 2026. Koizumi, currently Senior General Manager at Nintendo EPD, has been with the company for 35 years and has contributed to numerous iconic titles including Super Mario 64, The Legend of Zelda: Ocarina of Time, and Super Mario Odyssey.
Want To Make Your Own 3D Zelda Dungeons? This N64 Love Letter On Steam Is For You
Temple Maker 64, developed by the one-person studio Ki3 Games, is a love letter to Nintendo 64-era Zelda dungeons, allowing players to create and share their own challenging levels on Steam. The game features an intuitive 3D editor for placing traps, monsters, and items, aiming to fill the void left by Nintendo's lack of a dedicated Zelda dungeon maker. While currently slated for PC, a Nintendo Switch release is hoped for in the future.
Talking Point: Is Legend Of Zelda's Link Left Or Right-Handed? Let's Look At The Evidence
The dominant hand of Link, the hero of The Legend of Zelda series, has been a subject of debate among fans for decades. While Link was predominantly left-handed in early titles, including the original The Legend of Zelda and Zelda II: The Adventure of Link, later games like Twilight Princess (Wii version), Skyward Sword, Breath of the Wild, and Tears of the Kingdom have featured him as right-handed. This shift is often attributed to design choices related to motion controls and controller layouts, though the character's ambidexterity remains a point of discussion.
Majora's Mask: Nintendo's Darkest Game Still Haunts Players | HappyGamer
The Legend of Zelda: Majora's Mask, released in 2000, is remembered for its unusually dark and mature themes, exploring concepts of death, trauma, and existential dread within the familiar Zelda framework. Despite its unsettling content, including body horror and psychological elements, the game is praised for its artistic depth and innovative narrative design, influencing modern game development and demonstrating Nintendo's capacity for sophisticated storytelling.
Talking Point: Do You Play Zelda Games For The Story?
This article discusses whether players engage with The Legend of Zelda series primarily for its story. Contributors from Nintendo Life share their varying perspectives, with some valuing lore and character development while others prioritize gameplay and emergent narratives over overarching plots.
ChildStory Review | TheXboxHub
ChildStory is a mysterious and immersive indie game that draws heavy inspiration from The Legend of Zelda series, particularly Majora's Mask. Despite some minor polish issues with item interaction and stamina management, the game offers a compelling narrative with dark yet hopeful ambience, encouraging exploration through its well-designed world and rewarding backtracking.
Gamer Kept Majora’s Mask Strategy Guide for Decades Without Owning Game
A Reddit user shared their decades-long experience of keeping a strategy guide for The Legend of Zelda: Majora's Mask without owning the game, sparking a discussion about the value of physical guides. The article reflects on the unique challenges and charm of the Nintendo 64 era, where strategy guides were essential companions for complex games.
6 things we want to see from a Zelda: Ocarina of Time remake
This article discusses desired features for a hypothetical remake of The Legend of Zelda: Ocarina of Time on the Nintendo Switch. Suggestions include updated combat, potential voice acting for key scenes, a post-game epilogue, and a departure from the Breath of the Wild engine. The author also hopes for a 60 FPS frame rate, remastered music, and enhanced characterization for supporting characters.
A Love Letter To Gaming's Many Weird Moons
This article explores the recurring presence and diverse interpretations of the Moon in video games, from its use as a setting for combat and puzzles in titles like Portal 2 and Super Mario Odyssey to its symbolic significance in Bloodborne and The Legend of Zelda series. It highlights how games like Destiny and Outer Wilds leverage the Moon's mystique to create unique player experiences, reflecting humanity's fascination with space and celestial bodies.
Talking Point: Which Zelda Game Would You Most Like To See Remade?
This article discusses which games in The Legend of Zelda series fans would most like to see remade. While rumors of an Ocarina of Time remake for the Switch 2 persist, various writers express desires for remakes of titles like Majora's Mask, Zelda II, A Link Between Worlds, and Four Swords Adventures, alongside other less frequently remade entries.
Majora’s Mask art director worried about Link speaking in the Zelda movie
Takaya Imamura, art director for The Legend of Zelda: Majora's Mask, has expressed concerns about the protagonist Link speaking in the upcoming movie adaptation. He worries that Link's dialogue could diminish the series' established "Zelda magic." Imamura noted that while Link will talk, he is expected to be a taciturn character.
The Legend of Zelda: Majora's Mask lead worries Link speaking in the movie will ruin the magic for some fans
Takaya Imamura, art director for The Legend of Zelda: Majora's Mask, expressed concern that Link speaking in the upcoming The Legend of Zelda movie could diminish the series' magical quality. This follows discussions about Link's potential dialogue in the film, with director Wes Ball hinting at the character having spoken lines.
Gamer’s Simple Time Quote Sparks Deep Gaming Memories
A Reddit post discussing how the concept of time being a closed circle deeply resonates with gamers, drawing parallels to time loops in games like The Legend of Zelda: Majora's Mask and the cyclical nature of gaming seasons and experiences. The article explores how gaming creates lasting memories and a sense of wonder that transcends time, highlighting the profound connection players have with their virtual adventures.
These are the changes a Zelda: Ocarina Of Time remake has to make - Reader’s Feature
A reader proposes changes for a potential remake of The Legend of Zelda: Ocarina of Time, suggesting features like voice acting for NPCs, a larger Hyrule Field, and alternative dungeon modes to accommodate modern players. The author hopes for a high-budget effort that retains the game's original creepiness and stylized art direction.