Retro Gamer
Published
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Shigeru Miyamoto decided Zelda dungeons aren't "really that much fun" while making Ocarina of Time, but they're what I'm looking forward to in the remake
Shigeru Miyamoto expressed doubts about the fun factor of traditional Zelda dungeons even during the development of The Legend of Zelda: Ocarina of Time. Despite his reservations, the author finds the classic dungeon designs of Ocarina of Time to be memorable and looks forward to experiencing them with modern graphics in an upcoming remake.
▸ entities in this article
- GAME The Legend of Zelda: Majora's Mask
- GAME The Legend of Zelda: Tears of the Kingdom
- GAME The Legend of Zelda: Twilight Princess
- GAME The Legend of Zelda: The Wind Waker
- GAME The Legend of Zelda
- GAME The Legend of Zelda: Ocarina of Time
- GAME The Legend of Zelda: Breath of the Wild
- COMPANY Nintendo
- GAME The Legend of Zelda: A Link to the Past