Shigeru Miyamoto decided Zelda dungeons aren't "really that much fun" while making Ocarina of Time, but they're what I'm looking forward to in the remake
Shigeru Miyamoto expressed doubts about the fun factor of traditional Zelda dungeons even during the development of The Legend of Zelda: Ocarina of Time. Despite his reservations, the author finds the classic dungeon designs of Ocarina of Time to be memorable and looks forward to experiencing them with modern graphics in an upcoming remake.
Retro Gamer
- Entities
- The Legend of Zelda: Majora's Mask
- The Legend of Zelda: Tears of the Kingdom
- Dungeons
- Shigeru Miyamoto
- The Legend of Zelda: Twilight Princess
- The Legend of Zelda: The Wind Waker
- The Legend of Zelda
- The Legend of Zelda: Ocarina of Time
- The Legend of Zelda: Breath of the Wild
- Game Design
- Nintendo
- The Legend of Zelda: A Link to the Past
Original source
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