The Legend of Zelda: The Wind Waker
News, coverage and analysis tracking The Legend of Zelda: The Wind Waker across the outlets.
Latest coverage
Eiji Aonuma tried to "graduate" from Zelda after Wind Waker, but Shigeru Miyamoto assigned him to Twilight Princess anyway and he figured he "should give up escaping" his "fate"
Eiji Aonuma revealed that he initially wanted to "graduate" from The Legend of Zelda series after directing three titles, including The Wind Waker. However, Shigeru Miyamoto assigned him to Twilight Princess, leading Aonuma to accept his "fate" as a Zelda game director. Aonuma noted that even his earlier game, Marvelous, shared essences with Zelda.
Is Nintendo Switch Online worth it in 2026? Our verdict
This analysis evaluates the value of Nintendo Switch Online in 2026, considering its evolution since its 2018 launch. While initial online play faced criticism, the service now offers a robust library of retro games from NES, SNES, Nintendo 64, GameCube, and more, alongside features like cloud saves and free DLC for Expansion Pack members. Despite some drawbacks like limited drip-feeding of new retro titles and certain game exclusions from cloud save functionality, the subscription is deemed a worthwhile investment due to its expanded benefits and competitive pricing, especially with family plans.
Random: Nintendo Once Sent WWE's Cody Rhodes A "Cease And Desist"
WWE Champion Cody Rhodes revealed that Nintendo sent him a 'kind' cease and desist letter due to his use of the Triforce logo on his wrestling boots. Rhodes explained his admiration for the Triforce's principles of power, courage, and wisdom, which he found applicable to his wrestling career. He also expressed his love for The Legend of Zelda series, specifically mentioning Twilight Princess and The Wind Waker.
"I also got a cease and desist from Nintendo": WWE Champion Cody Rhodes explains why he stopped wearing his…
WWE Champion Cody Rhodes revealed that Nintendo once issued him a cease and desist letter for using the Triforce symbol from The Legend of Zelda on his wrestling gear. He also drew parallels between the release of Twilight Princess and fan reception to The Wind Waker's art style, comparing it to fan campaigns in professional wrestling.
Shigeru Miyamoto thinks Zelda 2 was "sort of a failure," and A Link to the Past is the "real sequel"
Shigeru Miyamoto believes that Zelda 2: Adventure of Link was a commercial and critical failure, considering The Legend of Zelda: A Link to the Past to be the true sequel to the original game. He suggests that the reception of Zelda 2 influenced the series' return to its classic style with A Link to the Past, which then laid the groundwork for future titles like Ocarina of Time and Breath of the Wild.
Talking Point: Is Legend Of Zelda's Link Left Or Right-Handed? Let's Look At The Evidence
The dominant hand of Link, the hero of The Legend of Zelda series, has been a subject of debate among fans for decades. While Link was predominantly left-handed in early titles, including the original The Legend of Zelda and Zelda II: The Adventure of Link, later games like Twilight Princess (Wii version), Skyward Sword, Breath of the Wild, and Tears of the Kingdom have featured him as right-handed. This shift is often attributed to design choices related to motion controls and controller layouts, though the character's ambidexterity remains a point of discussion.
Majora's Mask: Nintendo's Darkest Game Still Haunts Players | HappyGamer
The Legend of Zelda: Majora's Mask, released in 2000, is remembered for its unusually dark and mature themes, exploring concepts of death, trauma, and existential dread within the familiar Zelda framework. Despite its unsettling content, including body horror and psychological elements, the game is praised for its artistic depth and innovative narrative design, influencing modern game development and demonstrating Nintendo's capacity for sophisticated storytelling.
Talking Point: Do You Play Zelda Games For The Story?
This article discusses whether players engage with The Legend of Zelda series primarily for its story. Contributors from Nintendo Life share their varying perspectives, with some valuing lore and character development while others prioritize gameplay and emergent narratives over overarching plots.
Fans try to uncover the identity of mysterious character from the Zelda movie
Fans are actively discussing the identity of a mysterious character depicted in leaked artwork from the upcoming The Legend of Zelda movie. While two characters are believed to be Zelda and Link, the third, a young girl with a fairy, has sparked numerous fan theories, with some speculating it could be Saria from Ocarina of Time or Aryll from The Wind Waker, and others linking the character to actress Faith Delaney.
Nintendo kept finished games in a "vault" while it waited for a "gap in the calendar" to release them, says former marketing lead
Former Nintendo marketing leads Kit Ellis and Krysta Yang confirmed that the company historically held back finished games to strategically release them later, contributing to the Nintendo Switch's long lifecycle. Yang noted that while she doesn't know current practices, Nintendo's approach may be changing due to development shifts.
Nintendo Switch 2 Gets New StarFox Game and Zelda Remake for Summer
Insider information suggests Nintendo is planning a summer lineup for the Nintendo Switch 2 that includes a new Star Fox game and a remake of a classic Legend of Zelda title. A new 3D Mario game may be delayed to ensure a polished release. This strategy aims to build excitement for the new console's launch and subsequent software releases.
Link's leaked look from The Legend of Zelda movie is Twilight Princess-coded, with a bold new design choice
Director of Photography Gyula Pados accidentally leaked Link's design for the upcoming The Legend of Zelda movie, revealing a look inspired by Twilight Princess with a cape. The design also draws from scrapped concept art for Breath of the Wild. The film is set to release on May 7, 2027.
Sands of Aura Review | TheXboxHub
Sands of Aura is a souls-like action RPG that ultimately fails to be fun due to a shallow combat system and an unrewarding progression loop. While the desert setting and soundtrack are atmospheric, the game suffers from a lack of engaging gameplay mechanics and a poorly defined open world. Despite offering a substantial amount of content, the overall experience is hampered by unfulfilled potential.
James Marsden Spills X-Men Secrets, and Servers Go Flyi... | TAG
This gaming news roundup covers several topics including a discount on a Tomtoc Nintendo Switch 2 carrying case, Crimson Desert potentially coming to Switch 2 with some compromises, and Sonya Walger cast as Freya in Amazon's God of War series. It also touches on James Marsden's X-Men line, a server rack tossing competition, rumored 2026 game releases, an unofficial browser port of The Legend of Zelda: The Wind Waker, free mobile games from Epic Games Store, a Silent Hill F DLC for Fatal Frame 2 Remake, Dispatch coming to Xbox, and Saros being made easier than Returnal based on player feedback. Finally, it notes Netflix's recent price increase.
Play a reclusive witch living on a flying fish in this enchanting, Zelda-ish photography game
The Wide Open Sky is Running out of Catfish is a new story-driven photography game from ZIPIT! Games where players embody a reclusive witch living on a giant flying catfish. Using a magic flute, players transform into an eel to eat clouds and create creatures, which are then photographed to earn in-game currency. The game features detailed interactive elements like a working photo printer and a fax machine, and explores themes of isolation and the transition to adulthood.
You Can Now Play A Fan-Made The Legend Of Zelda: Wind Waker Sailing Game In Your Browser | Console Creatures
A fan-made browser game recreating the sailing mechanics of The Legend of Zelda: The Wind Waker has been released by developer Robin Payot. The project, built using Three.js and WebGPU, allows players to experience the ocean exploration from the 2002 classic on PC and mobile devices.
You Can Now Play A Fan-Made The Legend Of Zelda: Wind Waker Sailing Game In Your Browser | Console Creatures
A fan named Robin Payot has recreated the sailing mechanics of The Legend of Zelda: The Wind Waker as a browser-based game, playable on PC and mobile. This fan project utilizes WebGPU and TSL, allowing players to explore the ocean, search for treasure, and collect rupees. While not the full game, it offers a nostalgic experience for fans without needing original hardware or current subscription services.
Someone Got The Legend Of Zelda: Wind Waker's World Working In A Browser
A fan project by Robin Payot has successfully recreated a portion of The Legend of Zelda: The Wind Waker's world within a web browser using WebGL and Three.js. While not a full game, it offers free exploration and a time-based rupee collection mode. This showcases the technical possibility of running game assets in a browser, though Nintendo's litigious nature poses a potential risk to the project.
This amazing Legend Zelda figure recreates my favorite game in the series, but costs almost double the Switch 2
A detailed "Link on the King of Red Lions" figure from First4Figures recreates a favorite moment from The Legend of Zelda: The Wind Waker, but its high price of $756-$815.99 is nearly double that of the Nintendo Switch 2. The article discusses the figure's artistry and mixed media compared to other merchandise, ultimately questioning its value proposition.
Minecraft meets Wind Waker? Hytale with airships? Everwind is Steam's latest big early access release, and it could be a winner with time
Everwind, a new sandbox survival RPG from Enjoy Studio, has launched on Steam's early access. The game features voxel-based crafting and survival mechanics similar to Minecraft and Hytale, but distinguishes itself with airships and an ocean-based world reminiscent of The Legend of Zelda: The Wind Waker. Despite some initial frustrations with resource gathering and slow airship travel, the game shows promise with its exploration-driven gameplay and potential for future development.