The Witcher 2
News, coverage and analysis tracking The Witcher 2 across the outlets.
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Good reviews are a 'great relief,' says Blood of Dawnwalker director, as former CD Projekt coworkers line up…
Blood of Dawnwalker has received generally positive reviews, with PC Gamer awarding it an 83% and Metacritic showing an aggregate score of 83/100. Creative director Mateusz Tomaszkiewicz expressed immense relief at the reception, which was echoed by congratulations from former CD Projekt colleagues.
The Witcher lead isn't "ashamed" of the RPG's infamous sex cards, but admits they "did not…
Artur Ganszyniec, lead story designer at CD Projekt Red, discussed the infamous 'sex cards' in the original The Witcher game. He explained that the cards were a resource-saving measure to represent romance, which is present in the books, when full animated cutscenes were not feasible. While acknowledging some moments were absurd and didn't work well, Ganszyniec stated he is not ashamed of the feature, which was accepted by players due to the game's overall nature.
Koshmar: The Last Reverie Revealed – A Haunting Journey Between Dreams And Madness
Purple Ray Studio has revealed Koshmar: The Last Reverie, a third-person action-adventure game for PC and consoles that blends roguelite systems, RPG progression, and psychological storytelling. Players control Violet, a teenager who can enter lucid dreams to combat nightmares that are bleeding into the real world. The game features a dual Dream/Nightmare playstyle system that impacts combat, progression, and perception, with replayable Nightmare Rifts and multiple endings.
"You're not doing parkour off a roof, but the principles were the same": How the makers of Firewatch pulled from Mirror's Edge, Far Cry 2, and Bioshock to tell a new kind of story in a walking simulator
Campo Santo developers discuss the inspirations behind their narrative exploration game Firewatch, drawing from titles like Mirror's Edge, Far Cry 2, and Bioshock. The team focused on creating a grounded, human-scale story with reactive gameplay elements and a strong sense of place, influenced by their camping trip to Yosemite National Park.