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The Witcher 3: Wild Hunt

News, coverage and analysis tracking The Witcher 3: Wild Hunt across the outlets.

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PC GamesN

The Blood of Dawnwalker's total freedom of choice is essential: "You need to accept that people will not see everything"

The Blood of Dawnwalker aims to deliver unparalleled player freedom in its branching-path RPG design, allowing choices to significantly impact the protagonist Coen and the world. Director Konrad Tomaszkiewicz emphasizes that players will not see everything in a single playthrough, fostering replayability and unique experiences. The game's combat system offers both advanced directional mechanics and a more accessible neutral block option, catering to different player styles.

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PC Gamer

The toughest choices in PC games

This article explores some of the most challenging moral and narrative choices presented to players in PC games, spanning titles from Ultima 4 to Frostpunk. It highlights how games like Star Wars: Knights of the Old Republic, The Walking Dead, and The Witcher 3: Wild Hunt force players into difficult decisions with significant consequences.

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Retro Gamer

Skyrim and The Witcher 3 have both sold 65 million copies, but CD Projekt Red got there faster than Bethesda

The Elder Scrolls V: Skyrim and The Witcher 3: Wild Hunt have both achieved 65 million copies sold. While Skyrim was released in 2011 and The Witcher 3 in 2015, CD Projekt Red's title reached this sales milestone faster than Bethesda's RPG. Bethesda also provided updates on future titles like The Elder Scrolls 6.

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IGN

The Elder Scrolls V: Skyrim Officially Joins The Witcher 3 on 65 Million Units Sold

The Elder Scrolls V: Skyrim has surpassed 65 million units sold, placing it among the top 10 best-selling games of all time. It now joins The Witcher 3: Wild Hunt in this sales achievement.

PC GamesN

Gorgeous sandbox action-RPG Emberville is bringing a stacked cast of favorites to your town, from Leon and Aerith to… Ben Starr

Developer Cygnus Cross has revealed a stacked cast of voice actors for its upcoming sandbox action-RPG, Emberville, including talents behind Leon Kennedy, Aerith, and Geralt. The game, co-owned by YouTuber Ben Cassel, will feature base-building, crafting, and combat elements. Emberville is set to launch in early access on Steam on October 27.

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PC Gamer

Original Witcher dev says remaking it as an open world won't be easy: 'As a player, I might be happy about that, but as a designer, I'm starting to get gray'

Original Witcher designer Artur Ganszyniec discussed the challenges of remaking the first game as an open-world RPG. He explained that the linear design of the original allowed for precise player event triggering, a luxury not afforded in open-world titles. Ganszyniec, who also consulted on The Thaumaturge for Fool's Theory (the studio developing the remake), expressed that while he might enjoy an open-world Witcher as a player, the design complexities make him apprehensive.

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PC GamesN

"You don't need a storefront's permission to play what you bought." GOG takes aim at Sony's 'no disks' decision

GOG has reaffirmed its commitment to DRM-free gaming, allowing users to download offline installers for all purchased games. This statement comes in response to Sony's decision to discontinue physical media for games starting January 2028. GOG emphasizes that players can save these installers to discs, ensuring permanent ownership of their digital library on PC, Mac, and Linux.

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Gamespot

Witcher 3 Director Says Next-Gen Console Delay Would Not Be Such A Bad Thing

Konrad Tomaszkiewicz, director at Rebel Wolves, believes a delay in the release of next-generation consoles like the PlayStation 6 and new Xbox would not negatively impact his studio. He cited the complexities and additional development work required for new platforms as reasons why a delay could be beneficial. The article also touches on current hardware component shortages, rising console prices, and the potential shift towards all-digital consoles.

Retro Gamer

OG CD Projekt dev says The Witcher remake can't be open-world because "the pace and scale of the entire…

Original The Witcher lead story designer Artur Ganszyniec believes the upcoming remake should not be open-world, arguing that it would fundamentally change the game's pace and scale. He suggests that a more focused, linear design better preserves the original's narrative power and deliberate pacing, questioning the profitability of endlessly expanding open worlds.

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Eurogamer

A delayed next generation of consoles is "better for us", says The Blood of Dawnwalker director, as price rises continue to plague the industry

Konrad Tomaszkiewicz, director of The Blood of Dawnwalker, believes a delayed next-generation console launch would benefit developers like Rebel Wolves due to current component shortages and rising prices. He highlights the increased complexity and cost of developing for new hardware, suggesting that focusing on current-generation consoles is more manageable. The game is set to release on September 3rd for current-gen platforms, with future installments potentially targeting next-gen hardware.

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Retro Gamer

The Witcher lead isn't "ashamed" of the RPG's infamous sex cards, but admits they "did not…

Artur Ganszyniec, lead story designer at CD Projekt Red, discussed the infamous 'sex cards' in the original The Witcher game. He explained that the cards were a resource-saving measure to represent romance, which is present in the books, when full animated cutscenes were not feasible. While acknowledging some moments were absurd and didn't work well, Ganszyniec stated he is not ashamed of the feature, which was accepted by players due to the game's overall nature.

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Nintendo Everything

[Let’s Talk] How many games are you buying physically these days?

PlayStation is ending the production of physical game discs starting in January 2028, a move met with negative reactions. While digital game sales are increasing, a segment of players still values physical copies. The article prompts readers to share their own purchasing habits regarding physical versus digital games.

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IGN

'I'd Take It in a Second' — Cyberpunk 2077 Player Resurgence Has Fans Calling on CD Projekt to Change Its Mind and Release More DLC

Following a resurgence in player numbers driven by a sale and hype for the Cyberpunk: Edgerunners anime, fans are urging CD Projekt Red to reconsider its decision and release more downloadable content for Cyberpunk 2077. This sentiment is amplified by the ongoing support and additional DLC for The Witcher 3: Wild Hunt.

Retro Gamer

The Blood of Dawnwalker director compares the RPG's excellent fantasy combat to Max Payne and Guitar Hero: "Oh…

The Blood of Dawnwalker director Konrad Tomaszkiewicz discusses the RPG's unique combat system, comparing it to Max Payne and Guitar Hero. Rebel Wolves aims for an immersive, reactive combat experience that emphasizes player observation and learning, distinct from the isometric RPGs like Baldur's Gate and Fallout.

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PC GamesN

Black Flag Resynced blows every other Assassin's Creed - and very nearly The Witcher 3 - out of the Steam waters

Assassin's Creed IV: Black Flag Resynced has achieved a series-high concurrent player count of nearly 100,000 on Steam, surpassing other recent Assassin's Creed titles like Odyssey and Shadows. While it fell slightly short of The Witcher 3: Wild Hunt's peak, its performance is notable for a single-player game, especially considering the current hot weather. The article also briefly mentions Skyrim's launch numbers and highlights the appeal of open-world and pirate-themed games.

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Rock Paper Shotgun

What will another Obsidian Fallout game even look like all these years on? Here's my attempt to read the radioactive tea leaves

Following reports of Obsidian Entertainment being redirected to work on a new Fallout game, this article speculates on what such a title might look like. It considers how the studio could innovate within the series, potentially by exploring new settings and gameplay mechanics, while acknowledging the influence of the recent Fallout TV show and other modern RPGs.

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Retro Gamer

The Blood of Dawnwalker star was "slightly too excited" in his audition to veteran Witcher 3 and Cyberpunk 2077 devs: "I probably shouldn't have looked that up"

Actor Will de Renzy-Martin, who voices Coen in The Blood of Dawnwalker, discusses his audition and the challenges of portraying the vampire protagonist. He highlights the game's development by Rebel Wolves, a studio co-founded by veterans from The Witcher 3 and Cyberpunk 2077. De Renzy-Martin expresses excitement about the depth of the character and the ambitious scope of the RPG.

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Playstation Lifestyle

Upcoming PS5 RPG Will Please The Witcher Fans, Potential GOTY

The upcoming PlayStation 5 RPG, The Blood of Dawnwalker, developed by Rebel Wolves (featuring former CD Projekt RED veterans), is generating significant excitement with early previews. Comparisons to The Witcher series are frequent due to the development team's background. The game is slated for a September 2026 release and is being praised for its narrative execution, quest design, and combat system.

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Retro Gamer

"We miss when genre wasn't a thing," say The Blood of Dawnwalker devs making their dream RPG: "We…

Developers at Rebel Wolves, a studio founded by veterans of CD Projekt Red, discuss their upcoming RPG, The Blood of Dawnwalker. Game director Konrad Tomaszkiewicz and environment artist Adam Payet share their personal journeys into game development and their vision for the genre, emphasizing the importance of deep lore and player immersion. They aim to carve out their own identity within the RPG space, moving beyond strict genre labels.

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PC Gamer

I played 4 hours of The Blood of Dawnwalker and it borrows a heck of a lot from The Witcher 3, for good and bad

The Blood of Dawnwalker, an open-world vampire RPG from Rebel Wolves, draws significant inspiration from The Witcher 3: Wild Hunt, particularly in its choice-based narrative and world-building. The preview highlights a dark, medieval Eastern European setting with a unique time system that impacts quest prioritization. While the combat, both human and vampire, is noted as a weaker aspect, the game's gothic atmosphere and narrative depth show promise for a 2026 release.

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