Thief
News, coverage and analysis tracking Thief across the outlets.
Latest coverage
Utmaning i ISK#6 - Hitta alla referenser i Justin Wack!
This article compiles various gaming news, reviews, and discussions. It features reviews for "Justin Wack and the Big Time Hack," "Marvel's Wolverine," and "NHL 27," alongside news on game delays, new releases, and industry trends.
Thief designer Randy Smith Evergreen refused to work for Xbox because it would be like 'walking past some stakes with human skulls on them' and pretending 'it's probably fine in this direction'
Thief designer Randy Smith Evergreen explains his decision to refuse an opportunity to work for an Xbox-funded studio due to Microsoft's history of studio closures, likening it to ignoring obvious danger. He discusses the challenges of AAA development for immersive sims and his preference for smaller, more focused indie projects.
Thief-remastern kommer att inkludera den nya kampanjen The Tarnished Mirror
Following a Steam leak, Nightdive Studios has officially announced The Tarnished Mirror, a new campaign for Thief: The Dark Project Remastered. The campaign will be detailed on November 2nd, with the remaster itself slated for a winter release. Stephen Russell returns to voice the protagonist Garrett.
Thief-remaster kommer att inkludera den nya kampanjen The Tarnished Mirror
A new campaign titled 'The Tarnished Mirror' for the Thief remaster was announced following a Steam leak. This addition brings new content to the classic stealth game.
Thief designer thinks the graphics arms race should have ended with 2010's Alan Wake: 'The fidelity curve has…
Thief designer Randy Smith Evergreen believes the graphics arms race in video games should have concluded with 2010's Alan Wake, arguing that current fidelity levels are excessive and serve little practical purpose. He suggests that games like Alan Wake achieved sufficient photorealism, and further advancements are costly without significantly enhancing the player experience, particularly for immersive sims.
Modern gamers spoiled by Steam will never understand the joy of a MegaPak
This article reflects on how modern gamers are spoiled by the abundance and affordability of games compared to the 1990s. It highlights the "MegaPak" compilations from Megamedia Corp as an early precursor to modern game bundles, offering a large collection of PC titles at a budget price. The author argues that while modern gaming offers more choice, the MegaPak era provided a unique, less noisy way to discover games.
Deus Ex And Immersive Sim Founding Father, Warren Spector, Retires From Game Development
Warren Spector, a pivotal figure in the creation of the immersive sim genre known for his work on Deus Ex and Thief, has announced his retirement from game development after a nearly 45-year career. While he has mixed feelings, Spector, aged 70, feels it's time for a new generation to innovate and plans to focus on writing books and consulting. His final game, Thick as Thieves, was released earlier this year.
Deus Ex creator Warren Spector announces retirement – "it's time to ride off into the sunset"
Deus Ex creator Warren Spector has announced his retirement after more than 40 years in game development. Spector, who also worked on franchises like Thief, Ultima, and Epic Mickey, cited his long career and a desire to pursue other interests as reasons for his departure. He expressed hope for continued innovation in the industry from the next generation of developers.
Warren Spector retires from game development, at least he thinks so
Veteran game developer Warren Spector has announced his retirement from the industry, citing age, health, and a diminished enjoyment of the business. Spector, known for his work on Deus Ex, Thief, and the Ultima series, expressed a desire to still make three more games, including one large, one small, and one he's unsure how to create. He plans to focus on writing books, reading, and consulting in his post-retirement career.
Deus Ex, System Shock, and Thief Developer Legend Warren Spector Announces Retirement
Legendary game developer Warren Spector, known for his work on titles like Deus Ex, System Shock, and Thief, has announced his retirement from the industry. Spector's career spans decades and includes significant contributions to immersive sim and immersive sim-adjacent genres.
Deus Ex director and immersive sim legend Warren Spector is retiring, despite having "three games in particular" he'd still like to make
Legendary Deus Ex director Warren Spector has announced his retirement from game development after a 44-year career. While he has "mixed feelings" and three specific games he'd still like to make, Spector feels the industry has changed and it's time for a new generation. He plans to write books, lecture, and possibly consult, but leaves the door open for a potential return.
Deus Ex director Warren Spector is "a little bitter" new Disney Plus series won’t credit him or the other Epic Mickey devs for Oswald's revival
Warren Spector, director of Epic Mickey, expressed disappointment that the upcoming Disney Plus series reviving Oswald the Lucky Rabbit does not credit him or the game's development team for their role in the character's resurgence. Spector highlighted that Epic Mickey was Oswald's first Disney role since 1928 and that his team developed key aspects of Oswald's personality and relationships. He feels the team deserves recognition for their work before the character's game history is forgotten.
'The last time I liked everything about a game was probably Baldur's Gate 3': Raphael Colantonio, co-founder of Arkane Studios, talks us through the games installed on his PC
Raphaël Colantonio, co-founder of Arkane Studios and WolfEye Studios, discusses the games installed on his PC, highlighting Baldur's Gate 3 as the last game he "liked everything about." He shares his thoughts on current plays like Mewgenics and Cyberpunk 2077, his enduring love for immersive sims like Thief and Deus Ex, and his early PC gaming roots with Ultima 7.
The Descent - how game devs learned to love ladders
This article explores the complex history and design considerations of ladders in video games, from early problematic implementations to modern, nuanced approaches. Developers like Arkane Austin and Hideo Kojima have experimented with ladders as both gameplay mechanics and narrative tools, highlighting how even simple elements can significantly impact player experience and game design.
Sunday Postmortems/Retrospectives
Nightdive Studios brought on the original developer of the 1998 Thief game to ensure the cutscenes for Thief Remastered were accurately recreated. The article discusses the challenges and considerations involved in this process for the PC version.
SGJ Podcast #516 – Our Favorite Sound Design in Gaming
The SGJ Podcast hosts discuss their favorite examples of sound design in video games, covering titles like Elite Dangerous, Thief, Rebel Galaxy Outlaw, and Warhammer 40,000: Darktide. The discussion highlights how audio contributes to immersion and gameplay experience across a variety of genres.
Thief: Pulse of Promise Brings the Hit Stealth Gaming Franchise to Comics
A new comic book spinoff titled Thief: Pulse of Promise is set to bring the stealth gaming franchise to a new medium. This announcement comes as the original Thief game is also slated for a remaster this year.
One of the biggest VR developers in the business closes a studio: 'The VR market remains a challenging space'
VR development studio Vertigo Games has announced the closure of its Amsterdam studio, citing the challenging nature of the VR market. CEO Richard Stitselaar stated the decision was difficult and acknowledged the impact on employees. This follows similar struggles in the VR space, including Meta's closure of multiple VR studios and layoffs.
Everything Announced at the PC Gaming Show on Sunday, June 7
The PC Gaming Show featured over 20 world premieres and more than 60 games, including new titles like Wielders of the Essence, Star Trek: Outposts Unknown, and Stronghold 4. Many games announced, such as Warhammer 40,000: Darktide - Skitarii Class and Abiotic Factor: Entropic Break DLC, are available to wishlist on Steam, with several offering demos.
Over 27 years later, Thief: The Dark Project is getting a remaster from retro revival specialist Nightdive Studios this…
Nightdive Studios announced a remaster of Thief: The Dark Project, set to release this winter for PC, PlayStation 4, PlayStation 5, Xbox Series X|S, and Nintendo Switch. The remaster aims to smooth out the visuals while preserving the original's retro charm, potentially serving as a new entry point for the series.