Thief II: The Metal Age
News, coverage and analysis tracking Thief II: The Metal Age across the outlets.- Thick as Thieves Review – A Return to the Metal AgesThick as Thieves is a short but ambitious first-person stealth game that draws inspiration from classics like the Thief series. It features a gameplay loop similar to extraction shooters, where players must infiltrate levels, loot items, and complete objectives without being detected, as combat is not a viable option. Despite its limited scope and some missing basic features, the game's addictive stealth mechanics, intricate level design, and low price point make it a recommendable experience, especially for fans of the genre.
- Project Shadowglass Drops New Gameplay Trailer at the Future Games Show 2026Project Shadowglass, developed by Starhelm Studios, released a new gameplay trailer at the Future Games Show Spring Showcase 2026. The game is described as a love letter to immersive first-person stealth sims like Thief, Deus Ex, and System Shock, featuring a unique 3D pixel art rendering approach. The trailer showcases the game's visual style and hints at its narrative about a thief in an oppressive seaside kingdom, with the game available on Steam.
- “He doesn’t have a heart, but he has heartstrings”: The making of Nick Valentine, Fallout’s best-loved companioThis article delves into the creation of Nick Valentine, a beloved companion in Fallout 4, highlighting the inspirations drawn from Boston's criminal underworld and film noir. Developer Emil Pagliarulo discusses how Nick's character embodies hope and self-awareness amidst the game's themes of paranoia and societal rebuilding. The piece also touches on the voice performance of Stephen Russell and the character's enduring popularity, including his role in the Far Harbor DLC.
- Meet the man who stuffed as much Deus Ex into Fallout 3 as was "humanly possible"Emil Pagliarulo, lead designer and writer for Fallout 3, discusses the significant influence of Deus Ex on his design philosophy for the game. He aimed to incorporate as much immersive sim gameplay as possible, particularly focusing on enhancing stealth mechanics and emergent consequences, drawing parallels to his work on earlier titles like Thief II: The Metal Age.