Tom Clancy's Splinter Cell: Chaos Theory
News, coverage and analysis tracking Tom Clancy's Splinter Cell: Chaos Theory across the outlets.- Spioner i mörkret – Hur Splinter Cell skakade om multiplayerThe article analyzes the innovative Spies vs. Mercs multiplayer mode introduced in Tom Clancy's Splinter Cell: Pandora Tomorrow and refined in Chaos Theory. This asymmetrical mode pitted stealthy spies against heavily armed mercenaries, creating a unique cat-and-mouse experience that is considered a high point in multiplayer gaming, despite later iterations in Blacklist diluting its core appeal.
- Splinter Cell designer says modern lighting has made stealth games harder to readSplinter Cell veteran Clint Hocking believes modern lighting techniques, while realistic, make stealth games harder to read and understand for players. He argues that the baked lighting of older stealth titles was more legible, and that current realistic lighting systems need careful tuning to maintain clarity for gameplay.
- Assassin's Creed gets biggest shake-up yet as Hexe director leaves UbisoftClint Hocking, the creative director for the upcoming Assassin's Creed Hexe, has departed from Ubisoft. Development will continue under new creative director Jean Guesdon, who will also oversee the franchise's direction at Vantage Studios alongside Martin Schelling and François de Billy. This departure follows other recent changes within the Assassin's Creed brand at Ubisoft.
- Clint Hocking, Creative Director of the next Assassin's Creed, leaves Ubisoft following restructureClint Hocking, Creative Director for the upcoming Assassin's Creed Codename Hexe, has departed Ubisoft following a company-wide restructure. Hocking, known for his work on Far Cry 2 and Splinter Cell: Chaos Theory, was leading the development of the new title, which is described as a horror-focused experience. Jean Guesdon has taken over as Creative Director for Codename Hexe.