Total War: Warhammer
News, coverage and analysis tracking Total War: Warhammer across the outlets.
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2027 Upcoming Games Release Schedule
This article provides a comprehensive release schedule for video games anticipated in 2027. It details specific titles with their planned release months and platforms, including PlayStation 5, Xbox Series X, Nintendo Switch, and PC. Games with broader 2027 release windows are also listed.
PAX Aus 2026 unveils its Expo Floor lineup
PAX Australia 2026 has announced its Expo Floor lineup, featuring major developers like SEGA, Activision, and Square Enix. SEGA will showcase titles including Total War: WARHAMMER 40,000 and Persona 4 Revival, while Activision will present Call of Duty: Modern Warfare 4. Ubisoft will also host Rainbow Six Siege finals and other activities.
The best Total War game is getting a remaster with 50 newly playable factions, modern visuals, and a full Japanese…
Creative Assembly has announced a remaster of Total War: Shogun 2, set to release on October 13th. This remastered edition will feature improved visuals, modernized controls, 1440p and 4K UI scaling, ultrawide monitor support, and over 50 newly playable factions across its three campaigns. Existing owners of the original game will receive a loyalty discount.
Utmaning i ISK#6 - Hitta alla referenser i Justin Wack!
This article compiles various gaming news, reviews, and discussions. It features reviews for "Justin Wack and the Big Time Hack," "Marvel's Wolverine," and "NHL 27," alongside news on game delays, new releases, and industry trends.
The Emperor would approve of Total War Warhammer 40k, Creative Assembly says. I can't help but agree.
Creative Assembly's Total War: Warhammer 40,000 aims to distill the vast Warhammer 40,000 universe into manageable, immersive campaigns. The game focuses on specific segments of the galaxy, allowing players to experience granular battles with meaningful stakes, reminiscent of Helldivers 2. The preview highlights accessible gameplay for newcomers and deep customization options, drawing inspiration from Space Marine 2.
Creative Assembly tror inte på myten att RTS och handkontroll inte hör ihop
Creative Assembly believes the myth that Real-Time Strategy games cannot work well with a controller is false, and their implementation for Total War: Warhammer 40,000 on PlayStation 5 and Xbox Series X/S proves it. The developers stated that the control scheme and combat system were developed concurrently, and they are proud of the technical achievements.
Creative Assembly says it was 'a big deal' to have player customization be a 'must-have' part of Total War: Warhammer 40,000 for fans of the tabletop game and hobby
Creative Assembly has revealed that player customization was a crucial 'must-have' feature for Total War: Warhammer 40,000, aiming to replicate the tabletop hobby experience. Battle product owner Dave Petry emphasized the importance of allowing players to tell their own stories and personalize units, even incorporating real-life Games Workshop paint colors. The game is set to launch in 2027 for PlayStation 5, Xbox Series X/S, and PC.
Playing RTS with a controller? Total War: Warhammer 40,000 dev says it 'really does work' in their game:…
Creative Assembly, the developer behind Total War: Warhammer 40,000, believes it is a myth that Real-Time Strategy games cannot work well with controllers. Studio representative Dave Petry stated that the team has developed a control scheme that "really does work" for consoles, citing Halo Wars 2 as a successful example. The studio aims to make the RTS experience accessible to players who prefer using a gamepad.
"We want to invite people into this big tent with this grimdark setting": Creative Assembly on how they plan to ease strategy newbies into Total War: Warhammer 40,000
Creative Assembly aims to make Total War: Warhammer 40,000 approachable for new players with two tutorial campaigns that introduce systems gradually. The developers want to welcome newcomers to the grimdark setting while showcasing what makes the Total War series great, with plans for ongoing updates rather than sequels.
Total War: Warhammer 40k is aiming to be the most complex and most accessible game Creative Assembly has ever made - here's how the devs managed both
Creative Assembly aims to make Total War: Warhammer 40,000 both the most complex and most accessible game in the series. Developers Joy Dey and Dave Petry explain how new systems, detailed combat simulation, and a robust tutorial campaign are designed to cater to both veteran players and newcomers to the Total War and Warhammer franchises.
Creative Assembly says it wanted to 'authentically simulate' the Warhammer tabletop experience for Total War: Warhammer 40,000 by adding references, lore, and more
Creative Assembly aims to authentically simulate the Warhammer tabletop experience in Total War: Warhammer 40,000 by incorporating lore and references, rather than a direct system recreation. The developers collaborated closely with Games Workshop to capture the essence of the universe for the upcoming strategy game, which is set to launch in 2027 for PlayStation 5, Xbox Series X/S, and PC.
Creative Assembly says Total War: Warhammer 40,000 is designed for both newcomers and hardcore fans and teaches mechanics on a 'step-by-step basis' — 'I view the tutorial for an experienced player as kind of like an appetizer'
Creative Assembly developers Joy Dey and Dave Petry discussed the accessibility of Total War: Warhammer 40,000, emphasizing that its tutorial is designed to onboard both newcomers to the Total War series and fans of the Warhammer 40,000 universe. The game is slated for release in 2027 on PlayStation 5, Xbox Series X/S, and PC.
Total War: Warhammer 40K will include Traitor Guard "causing trouble" at launch, confirms dev
Creative Assembly has confirmed that the Traitor Guard will be present in Total War: Warhammer 40,000 at launch, functioning as enemies that cause trouble and uprisings during campaigns. While their exact gameplay differences from the Imperial Guard remain unconfirmed, their presence suggests potential for unique mechanics or future playable faction additions.
Capcom says it will focus on reviving dormant IPs after Onimusha: Way of the Sword's breakout launch
Capcom plans to revive dormant intellectual properties following the successful launch of Onimusha: Way of the Sword, which sold over one million copies on its first day. The publisher aims to maximize corporate value by leveraging its back catalog. Meanwhile, Sega has canceled its ambitious "Super Game" live-service initiative due to high risks and operational challenges, though its president still sees business opportunities in the genre. Tencent, however, remains committed to live-service games, viewing them as a "holy grail."
Sega cancelled its "risky" Super Game project as it "would have to grow enormously to match the scale of the service"
Sega has cancelled its ambitious "Super Game" initiative, citing the project's excessive risk and the enormous scale of investment and operations required to match a live-service model. President and COO Shuji Utsumi stated that while the company still sees a business opportunity in live-service games, the current challenges made the Super Game project too risky to pursue. Sega continues to operate live-service titles and remains committed to the genre, unlike some other companies facing similar difficulties.
Creative Assembly says its new Warcore engine has allowed it to take Total War: Warhammer 40,000 into space and build 'a bigger play area for all the planets, all the solar systems, the whole galaxy — 'I think that's the biggest thing for campaign'
Creative Assembly has detailed how its new Warcore engine significantly enhances Total War: Warhammer 40,000, enabling a galactic scale for campaign gameplay and improving rendering, animations, and the handling of numerous projectiles. The engine's advancements are crucial for the game's vision, allowing for faster development and higher quality.
'We're all keen to keep evolving' — Creative Assembly says Total War: Warhammer 40,000's controller support was developed alongside the game's battle system and doesn't believe the 'myth' that a gamepad can't work with RTS games
Creative Assembly's Dave Petry stated that controller support for Total War: Warhammer 40,000 was developed concurrently with the game's battle system, aiming to dispel the myth that real-time strategy games cannot effectively utilize a gamepad. The team believes they have achieved a functional and evolving implementation, drawing on experience from Halo Wars 2.
Total War: Warhammer 40,000's Space Marines will have to keep the Imperium happy and avoid looking too heretical
Creative Assembly is exploring new mechanics for Total War: Warhammer 40,000, focusing on how Space Marines interact with the Imperium and local planetary forces. Players will need to manage their reputation to avoid accusations of heresy, potentially gaining support units from the Astra Militarum. Unlike previous Total War: Warhammer titles, this game will be a continuously updated sandbox rather than a series of separate releases.
Evening Reading - September 1, 2026
This edition of Evening Reading from Shacknews covers various gaming news items, including Square Enix denying reports of going private, Bit Reactor furloughing Star Wars Zero Company developers, and a Street Fighter movie promo shoot controversy. It also highlights upcoming game releases and updates like Nopixel 5's beta, and mentions a review for Orbitals.
"It's just such a huge galaxy to fill": Don't expect any Total War: Warhammer 40,000 sequels, but do expect lots of updates that builds upon its sandbox
Creative Assembly has announced that Total War: Warhammer 40,000 will not receive sequels, but will instead be continuously updated with significant content. This approach aims to build upon the game's sandbox experience, allowing players to engage with the entire galaxy. The game is slated for a 2027 release and will initially feature four customizable factions.