Unreal
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I got so freaked out by the fact that Gordon Freeman is canonically 27 that I decided to find out how old all the other classic FPS protagonists are, and it didn't make me feel better
This article explores the canonical ages of various classic first-person shooter protagonists from the 1990s, starting with the surprising revelation that Gordon Freeman is only 27. It delves into the lore of characters like B.J. Blazkowicz, Kyle Katarn, and Duke Nukem, discussing how their ages were determined or left ambiguous by developers.
Redaktionens mest älskade boomer shooter-vapen
This article features a discussion among editors about their favorite weapons from classic 'boomer shooter' games. Each editor shares personal picks, detailing why specific weapons like the Mighty Foot from Duke Nukem 3D, the Super Nailgun from Quake, and the Stakegun from Painkiller stand out due to their unique mechanics and impact.
Cliff Bleszinski on Boss Key's Failure and a Possible Gaming Comeback
In a conversation titled 'Cliff Bleszinski Knows What Went Wrong on Level 80,' Cliff Bleszinski reflects on the failures of his studio, Boss Key Productions, and discusses his past experiences in game development, including his work on Unreal. He also touches upon a potential comeback to the gaming industry.
PC Gamer magazine's new issue is on sale now: Duke Nukem special anniversary celebration
PC Gamer magazine's latest issue celebrates the 30th anniversary of Duke Nukem 3D and the 15th anniversary of Duke Nukem Forever with a special feature including interviews with key developers. The issue also includes a look at the best modern retro-style FPS games, previews of Soulframe and other titles, and reviews of Gothic Remake and more.
This gaming PC can boot to Windows in just six seconds, runs Unreal at 1300fps
A PC enthusiast has built a custom machine capable of booting Windows 95 in just six seconds, utilizing a combination of modern hardware like a Ryzen 9 9900X CPU and an NVMe SSD, alongside older components such as a PCI adapter and an Nvidia GeForce 7900 GS graphics card. This setup also allows for impressive performance in classic games like Unreal, running at 1300fps.
The remarkable story of Unreal 2, the sequel rescued from development hell by dooming it to failure: 'There was…
This article details the troubled development of Unreal 2, originally envisioned as a revolutionary FPS by Legend Entertainment. Creative differences, leadership crises, and a problematic business deal with Infogrames led to significant feature cuts, including multiplayer, and a rushed release. Despite its compromised state, the game's post-launch multiplayer expansion, Unreal 2: XMP, was well-received, but ultimately too late to save the studio.
"There was an arrogant assumption that players of shooters didn't want and wouldn't care about a story; we just didn't believe this": Go behind the scenes of Half-Life with legendary Valve designer Marc Laidlaw
Legendary Valve designer Marc Laidlaw discusses the development of Half-Life, revealing early concepts like 'Ivan the Space Biker' and the decision to delay release for a major redesign. He emphasizes Valve's belief that players desired story in shooters, a contrast to the prevailing industry assumption at the time. Laidlaw also touches on the game's technical achievements, innovative AI, and its lasting impact on the first-person shooter genre.
Game Music Legend Can’t Find Work: 50 Applications, 1 Interview
A veteran composer with credits on classic games like Deus Ex and Unreal has reportedly applied to 50 jobs in the last year and received only one interview, highlighting significant challenges in the current game industry hiring market. This situation reflects broader trends of layoffs and cost-cutting measures impacting experienced professionals across various development roles, raising concerns about the sustainability of innovation and talent retention.
It's brutal out there: Deus Ex and Unreal composer says he's submitted 50 resumes and gotten one interview in…
Composer Alexander Brandon, known for his work on Deus Ex and Unreal, has experienced significant difficulty finding employment in the game industry, submitting 50 resumes with only one interview. Brandon also co-hosted a Game Developers Conference roundtable discussing the impact of AI on game audio production, highlighting concerns about job displacement and the ethical implications of AI in development.