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Wardogs

News, coverage and analysis tracking Wardogs across the outlets.

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PC Gamer

Wardogs is the only FPS where I actually expect to get revived

Wardogs stands out as a unique first-person shooter where the medic role is highly accessible and rewarding, encouraging widespread cooperation. The game's incentive structure, which heavily rewards reviving teammates with in-game currency, makes playing as a medic a profitable and appealing choice. This design, combined with slower manual revives and a three-team structure that spreads out combat, fosters a strong sense of teamwork and ensures players are more likely to wait for a revive rather than giving up.

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Retro Gamer

Wardogs error codes and possible fixes

This guide provides potential fixes for various error codes encountered in the game Wardogs. It covers general troubleshooting steps like checking internet connection, updating the game, and verifying file integrity, as well as specific advice for common errors like 'Failed to authenticate' and launch-related WD-L0 codes, including repairing the Elytra anti-cheat system.

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Retro Gamer

Wardogs boss clarifies the FPS had 4 weeks of "optional" crunch that devs could opt out of, but admits "social pressure" might have made some feel "less than great"

Bulkhead CEO Joe Brammer clarified comments regarding crunch for their game Wardogs, stating that a four-week period of optional crunch was introduced after a beta deadline was missed. While he admitted that social pressure might have made some developers feel uncomfortable, he also highlighted employee benefits like a four-day work week and time off in December. Wardogs launched to positive reception, peaking at over 428,000 players on Steam.

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Massively Overpovered

Wardogs CEO goes on the defensive after speaking in favor of crunch in an interview

Joe Brammer, CEO of Bulkhead, the developer of the early access FPS Wardogs, has defended the practice of crunch in game development. In an interview, Brammer expressed support for crunch, stating that the final months of development were more important than developers' family lives and that the studio screens potential hires for anti-crunch rhetoric. He also mentioned that developers receive 'life-changing' compensation and that the studio utilized four-day work weeks and gave employees December off.

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Retro Gamer

How to earn Driver XP in Wardogs

This guide explains how to earn Driver XP in Wardogs, a process described as slow and tedious. The primary methods involve delivering supplies to Forward Operating Bases (FOBs) using vehicles like the Ural truck or Kodiak, and transporting teammates to control zones. An additional method involves using the APC for teammates to spawn on, though it has earning limits. The article suggests that rebalancing is needed to make the vehicle grind less frustrating.

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Eurogamer

Wardogs has already made more money than Marathon, and its Steam launch momentum is ahead of Arc Raiders and Helldivers 2

Wardogs has achieved significant commercial success on Steam, selling over 2.2 million copies and generating $70 million in revenue, outperforming Bungie's Marathon and showing stronger initial momentum than Arc Raiders and Helldivers 2. The game's pricing strategy is cited as a key factor in its success, though developer Bulkhead faces scrutiny over its work culture and CEO Joe Brammer's controversial comments.

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Shack News

How to play music cassette tapes in vehicles - Wardogs

This guide explains how to play music cassette tapes in vehicles within the game Wardogs. Players must unlock tapes through class progression, purchase them each match from a vehicle vendor, and then use an interact key to play them. Cassette tapes are single-use items and are lost if the vehicle is destroyed or left.

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Shack News

How to make a FOB - Wardogs

This guide explains how to create a Forward Operating Base (FOB) in Wardogs, which allows players to establish strongholds and build structures anywhere on the map. FOBs can be purchased from the Equipment Vendor for $7,500 and require careful planning regarding supplies like building materials, fuel, ammo, and mechanical resources.

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Eurogamer

Wardogs studio CEO issues new statement, after backlash for saying his studio won't hire people who "constantly tweet anti-crunch messaging"

Joe Brammer, CEO of Bulkhead, has issued a new statement addressing backlash from his comments about not hiring individuals who "constantly tweet anti-crunch messaging." Brammer clarified his remarks, stating they were informal discussions about the studio's culture and not a formal recruitment policy, while also defending the studio's approach to crunch and work-life balance experiments. The successful launch of Wardogs has led to discussions about staff rewards and the company's unique operational strategies.

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Retro Gamer

As Wardogs hits a "perfectly acceptable decline," studio boss asks players what they want to change: "Remember, we're in charge here, we're the ones with the vision"

Despite Wardogs' player count declining from its peak, developer Bulkhead is seeking player feedback on issues and design decisions for future updates. CEO Joe Brammer emphasized that the studio retains creative control while encouraging community input, though some players have offered humorous or trivial suggestions.

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IGN

Wardogs Outpacing Arc Raiders and Helldivers 2 on Steam and Has Already Made More Money Than Marathon Across All Platforms to Date, Analysis Shows

New data indicates that the game Wardogs is outselling both Arc Raiders and Helldivers 2 on Steam at launch. Furthermore, Wardogs has already generated more revenue across all platforms than Marathon has to date.

Retro Gamer

How to fly a Wardogs helicopter

This guide provides detailed controls and tips for flying helicopters in the game Wardogs. It covers essential actions like collective lift, pitch, roll, and yaw, recommending a controller for easier handling. The article also advises on managing limited ammo and repairs, practicing in the firing range, and listening for lock-on warnings.

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Rock Paper Shotgun

"They often don’t make it in the door": Wardogs studio Bulkhead check for "anti-crunch messaging" on prospective hires' social media, CEO says

Bulkhead CEO Joe Brammer stated the studio checks prospective hires' social media for anti-crunch messaging, preferring candidates who do not publicly criticize crunch practices. Brammer believes crunch is sometimes unavoidable and that developers who are against it may not be a good fit for the studio's work-hard culture, though he also mentioned December off and a four-day work week for part of development.

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Last Word Gaming

WARDOGS Launches to Big Sales & Early Problems

WARDOGS, a team-based FPS, has achieved significant commercial success since its Early Access launch on Steam, selling over two million copies in under five days. However, the game has been plagued by server capacity issues, login queues, and connection errors, leading to negative player reviews. Developer Bulkhead, led by CEO Joe Brammer, is actively addressing these problems while also facing scrutiny regarding their development practices and workload.

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Gaming Bolt

WARDOGS Studio Wants to be Known For Crunch, Says CEO

Joe Brammer, CEO of Bulkhead, stated that crunch is an inevitable and valued part of the studio's development process for games like WARDOGS. The company actively seeks employees who embrace hard work and even checks social media for anti-crunch sentiment, while also offering financial incentives for those who engage in crunch.

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PC Gamer

Wardogs CEO says he won't hire devs who aren't down with mandatory crunch: 'If you care about what you're making, this is the place to work'

Joe Brammer, CEO of Bulkhead, has stated that the studio will not hire developers who are against mandatory crunch, framing it as a requirement for those who truly care about their work. This policy has drawn criticism from industry colleagues who argue that crunch is a result of poor planning and negatively impacts profits and employee well-being. Brammer also acknowledged that Wardogs experienced significant crunch during its launch, with staff working overnight to fix server issues.

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PC Gamer

Wardogs delivers what Battlefield 6 was too console-brained to pull off: A real server browser

Wardogs is praised for its effective server browser, which offers a community-driven experience that Battlefield 6 lacks. The article criticizes Battlefield 6's "Portal" system as a poor substitute for a true server browser, highlighting Wardogs' success in implementing features fans have long desired in the genre.

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Massively Overpovered

Early access FPS Wardogs recounts a challenging first day of operation and marks 2M in box sales

The early access launch of Bulkhead's online multiplayer FPS Wardogs experienced significant issues, including queue problems and false ban waves, documented in a video of its first day. Despite these launch day challenges, the game has sold 2 million copies and reached over 420,000 concurrent players on Steam.

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Gamedeveloper.com

Wardogs lead says the studio won't hire people who decry crunch on social media

Joe Brammer, CEO of Bulkhead, stated that the studio will not hire individuals who express anti-crunch sentiments on social media, as they are seen as a poor fit for the company's work culture. Brammer acknowledged that crunch can occur and emphasized that developers who work hard and contribute to successful projects are financially rewarded through bonuses and stock ownership.

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Retro Gamer

Wardogs feels like Call of Duty without the pressure to kill or be killed – as long as you're making phat…

Wardogs is a multiplayer FPS that blends traditional combat with mercenary simulation, allowing players to earn money through various roles beyond just combat. While the core gunplay is satisfying, the game suffers from issues like a harsh early-game experience, wonky vehicle controls, and a lack of Linux support. Despite these drawbacks, its unique approach to gameplay and the potential for diverse roles make it an engaging early access title.

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