Wardogs
News, coverage and analysis tracking Wardogs across the outlets.
Latest coverage
Wardogs Season 2 is an experimental effort in evolution, not revolution
Wardogs is introducing Season 2 with an evolutionary approach, adding new weapons, vehicles like the Wolf-110 transport and T-72 tank, and base building options. The update also brings dynamic weather systems, including thunderstorms, and a new Wager Vendor for performance-based in-game gambling. Bulkhead is embracing the game's meta and using its early access status to freely iterate on the experience.
Wardogs Season 2 Adds a New Gambling Mechanic That Lets You Bet on Yourself
Wardogs Season 2 is introducing a new gambling system that allows players to bet on their own in-game performance. This feature adds a new layer of risk and reward to the gameplay.
Wardogs Dev Explains Why Blue Team Loses More, Confirms Plan to Address the Balance in Season 2
The developers of Wardogs have acknowledged that the blue team, Lonestar, experiences more losses than other factions. They plan to implement significant changes in Season 2 to address and improve this balance issue.
Wardogs Dev Says PS6 and Xbox Project Helix Ports Should Be Relatively Straightforward
The developers behind the game Wardogs anticipate that bringing the title to future consoles like the PlayStation 6 and Xbox Series X will be a relatively straightforward process. The team is planning for next-generation console releases.
Wardogs Dev Holding Back Certain Features Because of Xbox Series S, but Working to 'Very Low-End Hardware' Has Its Benefits
The developer of Wardogs has stated that the limitations of the Xbox Series S have prevented the inclusion of certain features in the game. However, the developer also noted that working with lower-end hardware has presented unique benefits.
Wardogs' New Rain System Will Have a Major Effect on Gameplay in Season 2
Wardogs developer Bulkhead has revealed that the upcoming Season 2 will introduce a new rain system that is expected to significantly impact gameplay. The details suggest weather effects will play a more crucial role in player experience.
WARDOGS Studio Wants to Release on PS6 and Project Helix, as “There’s Not Too Much to Consider”
Bulkhead Studios is planning to bring its successful milsim WARDOGS to next-generation consoles like the PlayStation 6 and Xbox's Project Helix. Studio co-founder Howard Philpott stated that porting the game to these platforms should be a straightforward process, with senior producer Kane Allard confirming conversations with platform holders. While release windows and pricing for these consoles remain unknown, development is reportedly on track for a late 2027 launch.
Wardogs Streamer Banned for Exploiting the Game's Building Mechanics to Get Rich
A streamer in the Wardogs community is facing controversy and a ban for allegedly exploiting the game's building mechanics to gain an unfair advantage. The incident has sparked debate within the game's player base.
ShackStream: A trifecta of Wardogs strategies #3 - Mayhem
This article discusses strategies for the game Wardogs, focusing on the 'hot zone' and the mayhem within it. The author mentions upcoming streams and a potential focus on the DayZ Badlands DLC. The piece also touches on the author's long-standing passion for simulation games.
ShackStream: A trifecta of Wardogs strategies #2 - Transport
This ShackStream focuses on strategies for the game Wardogs, with Jan taking on the role of a "taxi driver" ferrying squad members via helicopter. The stream will explore different tactical approaches, potentially including the use of larger helicopters, and aims to provide insights into the game's blend of Battlefield and DayZ elements.
ShackStream: A trifecta of Wardogs strategies #1 - Recon
Shacknews staff will be streaming Wardogs gameplay tonight at 7 p.m. PT/10 p.m. ET, focusing on recon and stealth tactics. The article highlights Wardogs' slower, methodical pace as appealing to the streamers' preferred playstyle, positioning it between Battlefield and DayZ.
WARDOGS Has Earned Nearly $100 Million in Revenue Since Entering Early Access – Rumor
WARDOGS has reportedly generated nearly $100 million in revenue and sold close to 3.2 million units since its early access launch. Developer Bulkhead plans to release a major update on October 15th, introducing Season 2 and heavy rain effects, with PC, Xbox Series S/X, and PlayStation 5 versions planned for 2027.
Wardogs has already made over $100 million on Steam, analyst says, but the new shooter couldn't beat Arc Raiders…
The multiplayer shooter Wardogs has generated over $100 million in revenue on Steam since its early access launch on September 10, selling 3.2 million copies. While it has surpassed expectations and is a significant contributor to Steam's revenue, it did not outperform Arc Raiders or Helldivers 2 in their initial periods.
Steam on track to earn a record $20 billion this year thanks to games like The Witcher 3 Remastered and Wardogs, analyst…
Steam is projected to earn a record $20 billion in revenue this year, according to analyst firm Alinea Analytics. The platform saw a massive September, bringing in $1.6 billion, and is on track to surpass its previous yearly earnings. Major game releases like Wardogs and the remaster of The Witcher 3: Wild Hunt have contributed significantly to this success.
After a record-breaking September, 'it's safe to say Steam's yearly revenue will blow past $20B for the…
Steam generated $1.7 billion in September 2026, marking its best September to date and contributing to a projected yearly revenue exceeding $20 billion for the first time. Blockbuster releases like Wardogs, Helldivers 2, and Arc Raiders, alongside strong back-catalogue sales, fueled this record-breaking performance.
Steam's "best September to date" has new faces like Wardogs and Blood of Dawnwalker leading the charge
Steam achieved its best September to date in 2026, generating an estimated $1.7 billion in revenue, a 13% increase over the previous year. New intellectual properties like Wardogs and The Blood of Dawnwalker led the charge among new releases, contributing significantly to the revenue alongside established franchises and popular free-to-play titles.
Aion 2's imminent worldwide release could be huge as early access founders' packs outsell major games, and player numbers soar
Aion 2 is set for a worldwide release soon, following its launch in Korea and Taiwan a year ago. The game has achieved significant success on Steam, topping the Top Sellers list with its founders' packs outselling major recent releases by revenue. Player numbers are also high, with the game ranking ninth on the Most Played chart, and it is expected to climb further upon its free-to-play open launch.
New Wardogs update stamps out exploits, and you could now face a permanent ban
Bulkhead has released a new update for Wardogs that addresses XP and cash exploits, with players now risking permanent bans for such offenses. Previous abuse has resulted in progression resets, and the developer states they have zero tolerance for economy abuse. The update also includes fixes for security issues and a Windows 11 crash error, alongside gameplay adjustments to prevent exploits related to revives, vehicle fly-throughs, and buildable rewards.
Wardogs boss talks balance, XP, and why 'the endgame is sh*t' right now
Bulkhead CEO Joe Brammer acknowledges that Wardogs' endgame progression and balance are currently "sh*t," citing issues like mortar spam and an excessive XP grind. He explains that the short Season 1 was a deliberate choice to address these known balancing problems before a longer season, and that the studio is actively working on improvements based on player feedback and data from the early access period.
Wardogs boss says balance is always guesswork and "we won't even get it right" by season 2
Wardogs boss Joe Brammer admits that game balancing is an ongoing challenge, stating that even by season 2, the developers likely won't have it perfect. He acknowledges that balancing is a constant discussion and a best guess that evolves over time. Brammer also suggested that the game's initial failures were related to community servers rather than balancing itself.