Warhammer Online
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The Daily Grind: Have you ever played a ‘greenskin’ race in an MMO?
This article discusses the prevalence of 'greenskin' races like goblins and orcs in MMORPGs, using Warhammer Online as an example. It poses a question to players about whether they have ever chosen to play as such a race and their experiences with it.
Fight or Kite: A first foray into Camelot Unchained’s early access
Camelot Unchained has launched its early access phase after 13 years of development, allowing players to experience its RvR combat. The author notes the game's lack of traditional quests and minimal character customization, focusing instead on faction-based land conquest and skill grinding. While initial technical issues on PC were resolved with an update, the core gameplay loop is described as thin, with a need for clearer direction for new players.
Perfect Ten: Video games that spun off from MMORPGs
This article highlights ten video games that originated as spin-offs from MMORPGs, exploring various genres and platforms. Examples include Warhammer Online: Wrath of Heroes, RuneScape Dragonwilds, and EVE Online's Gunjack, showcasing how established MMO IPs have been adapted into different gaming experiences.
Loving MMOs in 2026 is an exercise in frustration, grief, and moving on
The current state of MMORPGs in 2026 is frustrating due to a lack of new titles and constant changes to existing ones, leaving players reliant on older games. This situation is attributed to the conflict between the long development cycles of MMOs and the short-term profit demands of shareholders, leading to cancellations and instability within the genre.
Some takes don't age: Back in 2009, a creative director warned about the risks of 'obsessively self-referencing' existing hit games
In a 2009 interview, Paul Barnett, then creative director of Warhammer Online, criticized the industry's tendency towards 'design memes' and 'obsessive self-referencing,' warning that replicating successful formulas stifles innovation and funding for new ideas. He also discussed the distinction between games as art, design, and business, emphasizing the importance of the business aspect for long-term studio sustainability.
Thick as Thieves Launches May 20 on PC
Thick as Thieves, a stealth adventure game developed by OtherSide Entertainment and published by Megabit, is set to launch on PC on May 20. The game features heists, contracts, and replayable missions in a fictional 1910s Scottish city. It supports both solo and co-op play and is led by veterans of the stealth genre, including Warren Spector and Paul Neurath.
Warhammer Online releases scenario matchmaker updates, a mentor system, and dungeon changes
The February update for the Warhammer Online rogue server Return of Reckoning introduces significant improvements to the scenario matchmaker, including archetype balancing and UI updates. A new mentor system has been implemented, rewarding players who help newcomers with special currency. Additionally, the update features reworked dungeons, boss adjustments, new mount drops, and class balance changes.