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Some takes don't age: Back in 2009, a creative director warned about the risks of 'obsessively self-referencing' existing hit games

In a 2009 interview, Paul Barnett, then creative director of Warhammer Online, criticized the industry's tendency towards 'design memes' and 'obsessive self-referencing,' warning that replicating successful formulas stifles innovation and funding for new ideas. He also discussed the distinction between games as art, design, and business, emphasizing the importance of the business aspect for long-term studio sustainability.

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