Wolfenstein
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PHYSINT – So… What Exactly Is Going On?
PlayStation has canceled its partnership with Hideo Kojima's Kojima Productions for the upcoming game Physint, citing a difficult decision after three decades of collaboration. Kojima Productions has since partnered with Xbox for the project, which is described as an 'action espionage game' and also working on the horror title OD. The article speculates on the reasons for PlayStation's decision, including high budgets and a potential shift towards live-service games, while highlighting Xbox's eagerness to support Kojima's ambitious vision.
Quake gets Dawn of the Machine episode in free update
MachineGames has released 'Dawn of the Machines,' a free content expansion for Quake, developed by id Software and published by Bethesda Softworks. The update, announced at QuakeCon 2026, adds a new campaign with 19 maps, a new soundtrack, and a deathmatch map. This content is available as a free update for owners of the Quake remaster on all platforms.
12 years after being delisted, Wolfenstein 2009 could be getting a surprise remaster at QuakeCon 2026, fans speculate…
Fans are speculating that the 2009 Wolfenstein game could receive a remaster, with recent changes to its Steam page, including the removal of its release date and the addition of Steam Deck compatibility, fueling these theories. The game was delisted in 2014 due to licensing issues and has not been available digitally since, making a remaster a potential surprise reveal at QuakeCon. This speculation comes amidst reports of layoffs impacting id Software following Microsoft's acquisition of ZeniMax Media.
Wolfenstein (2009) Might Get Remaster Announcement at QuakeCon 2026 – Rumor
A rumor suggests that Microsoft and Bethesda Softworks may announce a remaster of the 2009 game Wolfenstein at QuakeCon 2026. Recent updates to the game's SteamDB page, including mentions of Steam Deck compatibility and controller glyphs, hint at a potential re-release. The original title, developed by Raven Software, was previously delisted from Steam.
Bethesda Canceled an Unannounced PvP Shooter Amidst Layoffs – Rumor
Bethesda has reportedly canceled an unannounced PvP shooter, with details emerging from a laid-off employee's LinkedIn profile. This cancellation comes amidst significant layoffs at the company, which also impacted other studios under ZeniMax Media. While the specifics of the canceled project are unknown, it is speculated to be the Rainbow Six Siege-like title previously rumored to be in development at MachineGames.
Microsoft is apparently reneging on its promise to bargain with laid-off Bethesda Montreal devs
Microsoft is reportedly reneging on its promise to bargain with laid-off Bethesda Montreal employees regarding severance packages. The Bethesda Game Studios union claims that Microsoft/Xbox informed affected workers they would receive the minimum legal severance without negotiation, contradicting earlier assurances. This alleged violation of labor laws has led the union to file a complaint and encourage public feedback to Microsoft.
Bethesda reportedly canceled an unannounced PvP shooter, likely from Wolfenstein dev MachineGames
A former Bethesda employee revealed that the publisher canceled an unannounced PvP shooter, likely developed by MachineGames. This project, possibly codenamed 'Project Platinum,' was reportedly in development between 2021 and 2025. Despite this cancellation and recent layoffs, rumors suggest that Wolfenstein 3 is still in development.
The Xbox Characters That Defined 25 Years of Gaming
This article examines the iconic characters that have defined Xbox's 25-year history, from Master Chief and Marcus Fenix to Minecraft Steve and Ori. These characters represent the evolution of Xbox from a console newcomer to a multi-platform gaming brand, highlighting shifts in game design, company acquisitions, and the importance of personality in brand identity.
id Software Co-Director Denies It’s Been “Nerfed and Gutted” Following Xbox’s Layoffs
id Software Co-Studio Director Hugo Martin has denied reports that the studio has been significantly "nerfed and gutted" following Xbox layoffs, stating the team is the same size as when DOOM (2016) was released. Despite claims from a former employee that the studio's ability to create games is stretched thin, Martin asserted that the id Tech Engine is "very much alive and well" with engineers in both Frankfurt and at MachineGames. While rumors of a new Doom game persist, an official announcement has yet to be made, though the Wolfenstein series is reportedly still in development.
Laid-off id Software devs "cannot imagine a path forward where they make another game in id Tech," despite the…
Former id Software developers express doubt about the studio's ability to create future games using the id Tech engine following significant layoffs by Microsoft. Despite a statement from id Software claiming they retain sufficient staff, affected employees believe the loss of institutional knowledge makes continued development of the engine unlikely. This comes as Bethesda reportedly plans to focus on major franchises, including those built on id Tech.
Id claims it has "the crew we need to build the games and tech we're known for" following mass layoffs
id Software stated on X that it retains the necessary staff to develop its known games and technology, following significant layoffs across the Xbox portfolio. The studio claims its current team size is comparable to when DOOM (2016) was developed, emphasizing a flat, maker-focused philosophy. This comes after reports suggested the layoffs left the company unable to maintain its idtech engine.
Summary: what's happening at Xbox?
Xbox announced a major restructuring involving 3,200 job cuts, with 1,600 immediate layoffs, primarily affecting ZeniMax studios like Bethesda and id Software. Several studios, including Compulsion Games, Double Fine, Ninja Theory, and Undead Labs, are being sold off or spun out as independent entities. This move aims to refocus on high-earning franchises and improve profit margins, impacting the development of upcoming titles like The Elder Scrolls 6 and potentially State of Decay 3.
Xbox After The Layoffs: Studios Left And What They’re Making
Xbox has undergone significant restructuring, including layoffs and the divestment of five studios, as it aims to increase profitability and focus on major intellectual properties. This shake-up impacts numerous development teams and projects across Xbox Game Studios, Activision, Blizzard, and Bethesda, with a renewed focus on core franchises and a shift in business strategies like the exclusion of Call of Duty from Xbox Game Pass day-one launches.
QuakeCon 2026 will be a place for celebration, mourning, and outrage
Recent layoffs at Xbox and id Software cast a somber shadow over the upcoming QuakeCon 2026, turning what should be a celebration into a potential funeral. The article discusses the uncertainty surrounding id Software's future, the potential abandonment of their proprietary id Tech engine in favor of Unreal Engine, and the likely fan outrage at the event.
Id Software founder John Carmack mourns layoffs: "Games need to succeed, not just be beloved"
Id Software co-founder John Carmack expressed sadness over recent layoffs affecting over half of the studio's workforce, attributing the cuts to increasing business pressures rather than executive malice. He reflected on the need for games to be commercially successful, not just critically acclaimed, to ensure long-term production, and pondered potential design or marketing changes that could have improved Id's financial standing.
"Probably dead forever": Team behind the incredible Doom and Wolfenstein engine reportedly reduced to 1 person…
Following significant job cuts at id Software, the legendary studio's proprietary id Tech engine reportedly has only one person left working on it. This development raises concerns about the future of the engine, which has powered iconic titles like Doom and Wolfenstein since the mid-'90s. While some speculation exists about potential support from the id Software Frankfurt office, the immediate future of the engine and id Software's projects remains uncertain amidst widespread layoffs impacting Microsoft's gaming divisions.
"Great job Microsoft": Former id Software artist says the legendary dev has been "relegated to support studio size" after Xbox's strategy of "nuking a team into the dirt"
Former id Software artist Derek Best stated that Microsoft's recent layoffs have reduced the iconic FPS developer to a support studio size. Best, who was among the 136 employees laid off, criticized Microsoft's strategy, noting the significant loss of institutional knowledge and the impact on the id Tech engine team. The layoffs have raised concerns about the future of id Software's core franchises like Doom and Quake.
Even The Elder Scrolls 6 is affected by Xbox layoffs, say Bethesda employees, as "key" people are let go and morale bottoms out
Bethesda Game Studios employees report that recent Xbox layoffs have significantly impacted development on The Elder Scrolls 6, with over 50 staff, including key personnel, being let go. This has led to low morale and concerns about increased crunch and delays for the highly anticipated title. The layoffs also affect other studios like id Software, potentially reducing their roles to support.
John Romero commiserates with ousted id devs as around half the studio reported axed, says he hopes someone is preserving its work like he did before he left
Following widespread layoffs at Xbox, id Software has reportedly lost around half of its studio staff, significantly impacting the QA department. Co-founder John Romero expressed his sympathy for those affected and hopes the studio's legacy and work are being preserved, sharing his own efforts in archiving id's early history.
Doom co-creator John Romero weighs in on Xbox's cuts to id Software, underlines the importance of digital preservation and the studio's history
Doom co-creator John Romero expressed his sorrow over the recent layoffs at id Software, acknowledging the personal impact of such events. He also emphasized the critical importance of preserving id Software's historical contributions to gaming, including its code and assets, as the company faces potential restructuring and rumors about the future of its id Tech engine.