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World of Warcraft: Forever

News, coverage and analysis tracking World of Warcraft: Forever across the outlets.

Latest coverage

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Tech RadarNegative

Blizzard explains why WoW: Forever won't have Summoning Stones, says 'easy quick access to teleports shrink the world' and 'easily erodes' its core design pillars

Blizzard Entertainment has explained that World of Warcraft: Forever will not include Summoning Stones, citing that easy access to teleports shrinks the world and erodes core design pillars like nurturing social experiences and treating the world as the main character. The studio believes convenience features can negatively impact the game's social fabric and pacing.

Retro GamerNegative

New World of Warcraft: Forever dungeon commits one of the MMO's biggest no-nos

The new City of Dalaran dungeon in World of Warcraft: Forever is causing controversy by allowing Horde players to access the Alliance-controlled city. This is achieved through a specific quest chain and item, though players note limitations on NPC services. The inclusion has sparked debate among players regarding lore consistency and whether it is a bug or intended feature.

PC GamerNegative

Blizzard refuses to let World of Warcraft: Forever's dungeons become the fastest way to grind XP: 'We need to hold firm on these balance adjustments'

Blizzard Entertainment has stated that dungeon XP gains in World of Warcraft: Forever will be improved but will not reach the levels seen in WoW Classic, emphasizing a desire for the open world to be the primary focus. While some players are disappointed by the decision to limit dungeon spamming as an optimal leveling strategy, the developers are holding firm on balance adjustments to align with their core pillars for the game.

Retro GamerNegative

World of Warcraft: Forever is "simplifying" Blizzard's usual PvP but also adding a controversial weekly grind as MMO fans beg "please don't do the weeklies thing"

World of Warcraft: Forever is introducing a simplified Player versus Player system that aims to be approachable but includes a controversial weekly grind. Players have expressed strong dissatisfaction with the mandatory weekly tasks, preferring a simpler Honor and Rank Point acquisition model without time-gated progression.

Tech RadarNeutral

Blizzard explains its philosophy for 'Classic Plus' — The WoW: Forever team on the design pillars it uses to 'stay true to the core design, pacing, and tone of the original game'

Blizzard Entertainment has outlined its four core design pillars for World of Warcraft: Forever's 'Classic Plus' experience, emphasizing a commitment to preserving the original game's design, pacing, and tone while incorporating modern visuals and engine updates. The studio aims to balance nostalgia with sustainability, ensuring the game feels familiar yet visually appealing for a 2026 release.

EurogamerVery positive

Blizzard is changing the appearance of WoW: Forever's new Skyborne race in response to community feedback

Blizzard Entertainment is altering the appearance of the new Skyborne race in World of Warcraft: Forever in response to community feedback. Developers have acknowledged that the initial models missed the mark and are implementing changes to better align with the game's classic MMO aesthetic, which has been met with widespread approval from players.

Retro GamerNegative

To make World of Warcraft: Forever's controversial Skyborne less "jarring" to look at, Blizzard is going…

Blizzard Entertainment is addressing player concerns about the controversial Skyborne race in World of Warcraft: Forever by developing a Standard Definition (SD) model for them, which will arrive in early 2027. While the HD Skyborne models are currently available, the studio acknowledges they can appear jarring alongside the older SD models of existing races. Despite this addition, some players remain displeased with the Skyborne's inclusion and price tag.

Tech RadarNegative

Blizzard issues stark warning to WoW: Forever gold buyers 'Engaging in RMT is not worth putting your account at…

Blizzard Entertainment has issued a stern warning to players engaging in real-money trading (RMT) in World of Warcraft: Forever, stating that such activities risk permanent account bans. The studio is actively combating botting and RMT by adjusting in-game abilities that facilitate gold farming and implementing harsher penalties for gold buyers.

PC GamerPositive

PC Gamer magazine's new issue is on sale now: World of Warcraft: Forever

The latest issue of PC Gamer magazine features exclusive hands-on access to World of Warcraft: Forever, Blizzard's new evolution of classic WoW, and interviews with its developers, suggesting a new golden age for MMOs. The issue also includes previews of Total War: Warhammer 40,000 and other upcoming games, reviews of titles like The Blood of Dawnwalker, and features on PC hardware, game diaries, and industry discussions.

PC GamerPositive

Blizzard promises to make the blue elves in World of Warcraft: Forever look worse (positive)

Blizzard Entertainment has announced plans to visually update the new "Skyborne" race in World of Warcraft: Forever, responding to player feedback that their appearance was too modern compared to the game's classic aesthetic. The developer will implement a "retro makeover" to better match the game's original style, with updates for both "HD" and "SD" model settings.

PC GamerNeutral

We tried to earn as much gold in WoW: Forever as we could in 2 hours—which involved a mugging, slander, and at…

PC Gamer writers Harvey Randall, Fraser Brown, and Joshua Wolens attempted to earn as much gold as possible in World of Warcraft: Forever within a two-hour time limit. Harvey Randall, playing as 'The Orc of Wisdom,' successfully used roleplaying and wisdom-sharing to earn the most gold, while Fraser Brown struggled significantly, resorting to animal noises and skinning critters with minimal success. Joshua Wolens leveraged his status as a games journalist to solicit donations, achieving a moderate amount of gold.

PC GamerPositive

World of Warcraft: Forever drops the PvP grind so normal people can have fancy titles too

World of Warcraft: Forever is simplifying its Player versus Player (PvP) system to make prestigious titles and gear more accessible to a wider player base. The new system will use a currency and point-based progression, removing the intense weekly leaderboard grind that previously discouraged casual players.

GamespotPositive

WoW: Forever Players Love It When Things Look Old

Players in the World of Warcraft: Forever beta have expressed a strong preference for the game's original, older visual style over updated high-definition models. Despite Blizzard's inclusion of modern visuals, community feedback consistently pushes for the classic aesthetic, which the developers have largely heeded, reverting updated models and portraits to their original forms.

Games IndustryNeutral

Asha Sharma reportedly informs staff that Xbox has "started to return to growth" during internal town hall

Xbox CEO Asha Sharma announced during an internal town hall that the company has begun to return to growth after reaching an all-time low, with significant improvements in its first-party segment and user engagement. Sharma also discussed plans to evolve Game Pass, introduce a family of next-gen hardware devices under Project Helix, and continue investing in console features despite current market stagnation.

EurogamerNeutral

"After an all-time low, we've started to return to growth" - Asha Sharma touts Xbox turnaround after drastic restructuring and many hundreds of layoffs

Xbox CEO Asha Sharma announced that the company is experiencing a return to growth after significant restructuring and over 1,800 layoffs. Recent game releases like Gears of War: E-Day and Minecraft Dungeons 2 have performed strongly, contributing to this turnaround. Sharma also discussed plans for next-generation consoles and a continued focus on handheld gaming.

Tech RadarNegative

Why no High or Blood Elves? Blizzard speaks on WoW: Forever's controversial new Skyborne race — 'We may…

Blizzard Entertainment addressed fan concerns regarding the new Skyborne Elf race in World of Warcraft: Forever, explaining that its dual-faction accessibility is intended to prevent population imbalances seen with the introduction of Blood Elves. The studio also defended the race's inclusion and visual fidelity, noting its integration into the game's lore and the long-term content roadmap.

Gaming BoltNegative

Xbox is Returning to Growth After Previous Game Pass Strategy Sent it Into “Freefall” – Rumor

Xbox CEO Asha Sharma stated that the company is returning to growth after a period of decline attributed to previous Game Pass strategies. Despite significant layoffs, Sharma indicated a positive trend with new game releases like Gears of War: E-Day contributing to improved sentiment and business performance. Sharma also discussed plans to expand the Windows audience and streamline third-party support, while reaffirming that Xbox is not for sale.

Massively OverpoweredNeutral

Massively OP Podcast Episode 582: The year of MMO sequels is upon us

The Massively OP Podcast episode 582 covers the announcement of RuneScape 4 and RuneScape Reignited, alongside recent MMO launches like Aion 2 and Dune Awakening. Discussions also include The Lord of the Rings Online's new expansion and neighbor system, EverQuest expansions, and WoW Forever's beta developments.

GamespotNegative

Xbox Was At An “All Time Low,” But Is Now Growing Again After Huge Cuts, CEO Says

Xbox CEO Asha Sharma stated that the company is experiencing renewed growth after significant layoffs and studio closures, calling it a "return to growth" after an "all time low." She also discussed future hardware plans, including a "family of devices" for the next generation, and confirmed that Xbox is not for sale despite recent restructuring efforts.

PC GamesNPositive

World of Warcraft Forever's hard level cap means I might actually play it

The author, who has never played World of Warcraft, expresses interest in the upcoming World of Warcraft Forever due to its hard level cap and focus on horizontal progression. This approach, which emphasizes rounding out proficiencies rather than constant level grinding, is seen as a respectful use of player time and a potential draw for new players.