World of Warcraft: Forever
News, coverage and analysis tracking World of Warcraft: Forever across the outlets.
Latest coverage
Accused of using AI in World of Warcraft: Forever videos, Blizzard employee says "hell nah" – we have…
Blizzard Entertainment has denied allegations that generative AI was used in promotional videos for the upcoming MMO World of Warcraft: Forever. The company's digital marketing manager and social media manager both stated that real team members and voice actors were involved in the creation of the advertisements, pushing back against the controversial technology.
World of Warcraft Forever previews the new dungeons coming with its launch
World of Warcraft Forever will launch with nine new dungeons, three of which are showcased in a new video. These include the Hall of Thanes, Ruins of Lordaeron, and a dungeon set in the Wetlands, featuring various enemies and environmental challenges. The game is set to release on November 4th.
World of Warcraft: Forever confirms Temporary Economy Holds system to combat gold buying
Blizzard Entertainment has implemented a new Temporary Economy Holds system in World of Warcraft: Forever to combat gold buying and real money trading. While the system is still being tuned and may produce false positives, it aims to crack down on illicit economic activities within the game.
World of Warcraft Forever schedules a ‘server slam’ stress test for next week
World of Warcraft Forever will host a free 'server slam' stress test next week, starting Monday, October 19th, before its official launch. This event will be available for several hours and precedes the beta's conclusion on October 22nd. Additionally, the game's official soundtrack has been released on streaming platforms.
WoW: Forever Has A Streamer Problem
World of Warcraft: Forever faces significant challenges due to the influence of streamers, particularly concerning real money transactions (RMT) and the formation of massive, server-dominating guilds like Asmongold's Olympus. While Blizzard is attempting to crack down on RMT, the article argues that the game's 'realmless' server structure exacerbates issues by limiting player choice and forcing interaction with problematic streamer communities. The author suggests that Blizzard needs to implement stricter measures to preserve the game's integrity.
World of Warcraft: Forever aims to "aggressively shut down the flow of suspicious gold" – but Blizzard warns there "may be false positives" at first
Blizzard Entertainment is implementing a new system in World of Warcraft: Forever to combat real money trading (RMT) by placing suspected accounts under a Temporary Economy Hold. This measure aims to aggressively shut down the flow of illicit gold, though the studio warns of potential false positives during the initial fine-tuning phase. The system will eventually be deployed to all versions of World of Warcraft if successful.
"You don't listen to the loudest people in the room" - World of Warcraft: Forever boss discusses how to approach a deluge of feedback
World of Warcraft executive producer Holly Longdale discussed how Blizzard Entertainment approaches player feedback for the upcoming World of Warcraft: Forever. She emphasized the importance of not solely listening to the loudest voices and highlighted the team's selective approach to incorporating community suggestions, balancing them with data-driven research to maintain the game's core vision.
As Blizzard launches yet another version of World of Warcraft, lead says "our hope is to grow the audience, not to…
Blizzard Entertainment is launching World of Warcraft: Forever, a third version of the game alongside retail and Classic, with the goal of expanding the player base rather than dividing it. Game director Ion Hazzikostas stated that Forever aims to appeal to players not currently served by existing versions, including newcomers and those who find Classic too dated. Senior game designer Josh Greenfield noted record engagement numbers during the beta.
World of Warcraft Forever devs discuss account-wide banks, new races, and tanking Shamans
Developers for World of Warcraft Forever are discussing the implementation of an account-wide bank in the near future and have confirmed that new leveling dungeons and zones will be added to encourage alt character creation. They also addressed the possibility of tanking Shamans and the inclusion of new races, stating that the focus will remain on the original continents for the first few years.
The WoW: Forever team says it learned a lot from Classic: Season of Discovery, including managing the in-game economy and RMT — but Blizzard will be 'more careful and cautious' with class changes as it 'knew we were going too far'
Blizzard Entertainment has learned from World of Warcraft Classic: Season of Discovery, acknowledging they "went too far" with class changes and will be more cautious with World of Warcraft: Forever. The studio also developed systems to better manage the in-game economy and combat real-money trading, implementing penalties for offenders.
Why alts are part of World of Warcraft: Forever's core progression plans
Blizzard Entertainment is encouraging players to create multiple characters, or 'alts,' in World of Warcraft: Forever by implementing incentives tied to its Legacy System. This system awards points for major accomplishments, which can be used to unlock quality-of-life improvements. The developers aim to make the game more accessible for new players and to ensure players experience all the new content being added.
World of Warcraft Forever had a much smaller original pitch, but it ‘built up over time’
The development team behind World of Warcraft Forever initially had a much smaller scope for the project, focusing on minor class changes to Vanilla World of Warcraft. However, the ambition grew within the team and Blizzard to deliver a more substantial experience than players might have expected, leading to the expanded scope for the game's launch.
World of Warcraft: Forever may take us to Northrend and Pandaria one day as "Azeroth is a big place," Blizzard teases, even if it's all about the first year of the MMO for now
Blizzard Entertainment executives Holly Longdale and Clay Stone have teased that World of Warcraft: Forever could eventually take players to regions like Northrend and Pandaria. While the current focus is on the game's first year, they stated that "nothing is off the table" for future content expansions, with the original continents also having potential for evolution.
Can fans expect Goblins or Vulpera in WoW: Forever? Blizzard says it has 'no plans' to add modern WoW races to the game — 'Our main focus for the game is to build off the foundational lore of Warcraft'
Blizzard Entertainment has stated that World of Warcraft: Forever will not include modern races from World of Warcraft expansions, as the game maintains its own continuity and focuses on building upon the foundational lore of the original Warcraft games. The development team aims to tell new stories within this distinct timeline, differentiating it from the vast narratives of the retail game.
World of Warcraft Forever devs have learned "you don't listen to the loudest people in the room"
Blizzard Entertainment executives Holly Longdale and Clay Stone discussed the development of World of Warcraft Forever at PAX Australia, emphasizing a new direction that retains core values while expanding horizontally. They highlighted the massive engagement in the beta and the lesson learned to not solely listen to the loudest voices, but to research player feedback trends to create a complete experience.
WoW: Forever's classes won't be modernized, but Blizzard has added some new mechanics for 'engaging depth' as 'some classes' in World of Warcraft Classic 'were too simple'
Blizzard Entertainment has confirmed that World of Warcraft: Forever will not modernize its classes to maintain the 'Classic' experience, but will add 'engaging depth' to some that were deemed too simple. The game aims for approachable and familiar mechanics while freshening up the vanilla experience without drastically speeding up gameplay or making it overly complex.
Betawatch: ArcheAge Chronicles talks monetization as World of Warcraft Forever continues to test
ArcheAge Chronicles faces scrutiny over its early access monetization, with the author expressing skepticism due to prior issues like gender-locking. Meanwhile, World of Warcraft Forever's ongoing beta continues to dominate testing news with updates on dungeon XP, RMT bans, and PvP features, overshadowing other titles like Aion 2 and Star Wars Galactic Racer.
World of Warcraft: Forever Beta Week 4 update brings new City of Dalaran dungeon
The beta for World of Warcraft: Forever has released its Week 4 update, introducing the new City of Dalaran dungeon. Players can also re-explore content from previous weeks up to level 30. The update includes fixes for Rage generation for Druids and Warriors, and a reversion of the mob farming experience system.
World of Warcraft: Forever patch notes leave fans asking Blizzard "why" and hoping for more class adjustments
A new patch for the World of Warcraft: Forever Beta has introduced changes to looting behavior and class adjustments, but has been met with community backlash. Players are questioning the purpose of reintroducing classic looting mechanics and are dissatisfied with the lack of meaningful class updates, particularly for Rogues and casters.
WoW: Forever dev says 'there's a real longing for that slower, more deliberate pace' in MMOs: 'A…
World of Warcraft: Forever's associate production director Clay Stone discusses the appeal of a slower, more deliberate pace in MMORPGs, citing the success of Classic, Season of Discovery, and Hardcore modes. He suggests that the modern world's constant information overload creates a longing for less rushed gameplay experiences, and that "WoW Forever" aims to answer the question of whether it's too late to start playing with an emphatic 'no'.