Skip to content
feed.gg
Game3 articles

World of Warcraft: Hardcore

News, coverage and analysis tracking World of Warcraft: Hardcore across the outlets.

Latest coverage

newest first, grouped by day
PC GamesNPositive

World of Warcraft Forever devs have learned "you don't listen to the loudest people in the room"

Blizzard Entertainment executives Holly Longdale and Clay Stone discussed the development of World of Warcraft Forever at PAX Australia, emphasizing a new direction that retains core values while expanding horizontally. They highlighted the massive engagement in the beta and the lesson learned to not solely listen to the loudest voices, but to research player feedback trends to create a complete experience.

PC GamerPositive

WoW: Forever dev says 'there's a real longing for that slower, more deliberate pace' in MMOs: 'A…

World of Warcraft: Forever's associate production director Clay Stone discusses the appeal of a slower, more deliberate pace in MMORPGs, citing the success of Classic, Season of Discovery, and Hardcore modes. He suggests that the modern world's constant information overload creates a longing for less rushed gameplay experiences, and that "WoW Forever" aims to answer the question of whether it's too late to start playing with an emphatic 'no'.

PC GamerNeutral

World of Warcraft: Forever players competing over enemies is 'extremely important' to the experience, Blizzard says: 'This is one of those things that we simply must hold the line on'

Blizzard Entertainment senior game designer Josh Greenfield stated that shared enemy tagging will remain a core feature in World of Warcraft: Hardcore, emphasizing its importance to the game's social pillar. While acknowledging potential frustration during peak player times, Greenfield believes this friction is essential for the player experience and can foster social interaction, though the article suggests Blizzard should prepare for potential issues during the launch week.