WoW: Forever dev says 'there's a real longing for that slower, more deliberate pace' in MMOs: 'A…
World of Warcraft: Forever's associate production director Clay Stone discusses the appeal of a slower, more deliberate pace in MMORPGs, citing the success of Classic, Season of Discovery, and Hardcore modes. He suggests that the modern world's constant information overload creates a longing for less rushed gameplay experiences, and that "WoW Forever" aims to answer the question of whether it's too late to start playing with an emphatic 'no'.
- Entities
- Company: Microsoft
- Game: World of Warcraft: Forever
- Company: Blizzard Entertainment
- Topic: Player Retention
- Person: Clay Stone
- Game: World of Warcraft: Hardcore
- Game: World of Warcraft: Season of Discovery
- Game: World of Warcraft
- Topic: Game Design
- Topic: MMORPG
- Game: World of Warcraft Classic
This article was reported and published by pcgamer.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.