World of Warcraft
News, coverage and analysis tracking World of Warcraft across the outlets.
Latest coverage
Tomo: Endless Blue Launches on Kickstarter With First Gameplay Trailer
Indie studio Onibi has launched a Kickstarter campaign for their open-world voxel RPG, Tomo: Endless Blue, featuring procedurally generated worlds and offline gameplay. The game's first trailer, which showcases gameplay mechanics like creature capture, physics-based building, and real-time combat, has garnered significant attention. Backers can receive early access and exclusive rewards, with the game also featuring a robust creative mode and modding support.
'People want MMOs', says veteran designer Jack Emmert, it's the publishers chasing WoW-level scope that…
Veteran designer Jack Emmert believes players still want MMOs, citing the sales of New World as proof, but argues that publishers' pursuit of WoW-level scope and budget leads to failure. He suggests that a more focused vision and reasonable expectations are key to creating successful new MMOs, rather than trying to replicate existing giants.
The Daily Grind: Do you ship any NPCs in MMORPGs?
This article discusses the concept of 'shipping' NPCs in MMORPGs, where players develop romantic or close relationships between non-player characters. Games like Palia allow players to facilitate these relationships, while titles such as World of Warcraft and Guild Wars 2 offer rich NPC narratives that lend themselves to player-driven shipping.
Star Citizen tops $1 billion crowdfunding milestone as "$5000 JPEG" spaceship you cannot use yet goes on sale
Cloud Imperium Games' Star Citizen has surpassed $1 billion in crowdfunding from over 6.5 million players since its 2012 announcement. The milestone coincides with the sale of a new $5000 spaceship concept, the Anvil Odin, which is not yet available in the game. Founder Chris Roberts highlighted the ambitious scope of the project, which he believes would not be possible under traditional publishers.
World of Warcraft was a "savior" for the creator of Journey, and "beautiful moments" between Horde and Alliance players inspired his own games
Jenova Chen, founder of thatgamecompany, revealed that moments of cooperation in World of Warcraft inspired the multiplayer design of his games, Journey and Sky: Children of the Light. He found solace in the MMO during a lonely period in the US, experiencing wordless interactions with other players that led him to create games fostering judgment-free connections.
World of Warcraft Midnight events have moved. Is Blizzard taking more time for its next patch after the 12.0.5 disaster?
The release of World of Warcraft patch 12.0.7, 'Revelations,' appears to be delayed as the Turbulent Timeways event schedule on the Public Test Realm has been pushed back. This follows a problematic launch for patch 12.0.5, leading to speculation that Blizzard Entertainment is taking more time to ensure the quality of the upcoming update. The delay raises questions about MMORPG patch cadences and the balance between frequent content updates and stable releases.
Kickstarter rolls back new mature content guidelines after week of backlash
Crowdfunding platform Kickstarter has reverted its new, more restrictive adult content guidelines after facing significant backlash from creators and users. The company cited pressure from its payment processor, Stripe, as the reason for the initial change, which banned content like "implied sex acts" and specific adult content terms. Kickstarter COO Sean Leow stated the company aims to regain user trust and continue supporting bold creative work.
Diablo 2 players made nearly 2 million warlocks in a single month
Blizzard Entertainment's 26-year-old game Diablo 2 saw a surge in popularity following the addition of the warlock class in its first expansion in 25 years. Between February 11 and March 11, players created nearly 2 million warlocks and collectively played the expansion for over 93 million hours. Lead producer Matthew Cederquist noted the rapid player engagement with new builds and guides.
PC Gamer's MMO readers are, according to you, fashion-forward healers who like your keybinds, and I couldn't…
This article analyzes reader demographics for PC Gamer's MMO column, 'Terminally Online,' based on reader polls. The data suggests that the readership primarily consists of players who prefer playing healer roles, value in-game fashion as the 'true endgame,' and are generally patient with dungeon run pacing. A significant portion also holds nostalgic views towards classic tab-target MMO mechanics.
Cryptic’s Jack Emmert on hungry MMO fans and games that are ‘basically features, but without any soul’
Cryptic Studios' Jack Emmert believes the MMORPG genre still has a strong audience, citing games like New World and World of Warcraft. He argues that many new MMORPGs fail due to a lack of focused design, resulting in "features without any soul" and bloated budgets, which publishers often push for.
Popular Online Video Games Right Now (2026)
This article discusses the factors contributing to the enduring popularity of online video games in 2026, focusing on competitive balance, social interaction, and continuous updates. It categorizes popular genres like tactical shooters, battle royales, MMORPGs, MOBAs, and co-op sandbox games, offering advice on choosing a game that fits individual preferences and schedules. The piece also touches upon the potential downsides of live-service models, such as pressure from daily rewards and battle passes, and emphasizes the importance of responsible play and time management.
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A 12-year-old girl reportedly used a tactic learned from the game World of Warcraft to handle a situation where a moose charged at her sister. The article highlights an unusual real-world application of in-game knowledge.
World of Warcraft sprays spores at you with its new single-boss raid in Patch 12.0.7
World of Warcraft is introducing a new single-boss raid called Sporefall in Patch 12.0.7, featuring the boss Rotmire. This raid will offer new rewards including "Sporefused" gear, a Madcap Redcap toy, a sporeglider mount, and a fungal lamp. The content is part of the upcoming expansion, The War Within.
The Daily Grind: Is there an MMO you don’t enjoy claiming as an MMO?
The author questions whether Roblox should be classified as an MMORPG, despite its massive player base and numerous hosted games. This piece is part of a daily series where Massively Overpowered writers discuss the MMORPG genre and pose questions to readers.
"People want MMOs, and the sales of New World proved it" – Cryptic Studios head Jack Emmert on why MMOs are ripe for reinvention
Cryptic Studios CEO Jack Emmert believes the MMORPG market is still strong, citing the sales of New World as proof, despite recent cancellations. He argues that successful MMOs should focus on a distinct vision and niche audience rather than trying to appeal to everyone, which often leads to diluted experiences. Emmert also emphasizes the importance of rapid prototyping and controlled scope for long-term success in the genre.
Dune: Awakening is "not an MMO" anymore, says the game's director, but it's still "quite complicated" compared to other survival games
Dune: Awakening's game director Joel Bylos has stated that the game is no longer considered an MMO, despite its online multiplayer features and large connected world. He described the game as a complex survival experience that is distinct from traditional MMOs like World of Warcraft. The game is currently in early access on PC with console releases planned for later this year.
The Daily Grind: Have you ever led a progression group in an MMORPG?
This opinion piece discusses the personal habit of undertaking challenging tasks, using the example of leading a raid group in World of Warcraft despite not enjoying the experience. The author poses a question to readers about their own experiences with leading progression groups in MMORPGs.
Main Types of Online Games and Why They Are Popular | Invision Game Community
This article analyzes the popularity of various online game types, including MMORPGs, mobile games, online casino games, competitive titles, and browser-based games. It highlights factors like social commitment, convenience, accessibility, and competitive environments that contribute to their widespread appeal and sustained player engagement.
World of Warcraft veteran Johnny Cash returns to Blizzard, and old blood is what the MMO needs
Developer Johnny Cash, known for his work on systems like Pet Battles and Garrisons in World of Warcraft, has returned to Blizzard Entertainment. His return as a Principal Designer II is seen by some as a potential shift back towards the game's more conflict-driven narrative roots, which have been a point of discussion among the player base.
Ares: The Iron Vanguard Launches Global Early Preview - GameHaunt
Ares: The Iron Vanguard has launched its global early preview on PC, offering free access until May 27, 2026. This sci-fi action RPG from Com2uS Holdings has been rebuilt for Western markets, shifting its focus from its Korean MMORPG origins to a more prominent single-player story experience. The game features a unique four-class suit swap system for combat and offers solo play, co-op raids, and PvP arenas as endgame content.