Andrew Willis
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"A dried husk of a product": former Doom producer berates Microsoft for making Halo a "mid-tier" game and mourns the "financialisation" of AAA
Former Doom producer Andrew Willis criticizes Microsoft's management of franchises like Halo, arguing that the "financialisation" of AAA game development leads to a "dried husk of a product" and brand exhaustion. He contrasts this with Nintendo's perceived brand protection strategy and laments the displacement of creatives by executives focused on short-term gains.
Xbox Game Pass is "extremely poorly managed" and Doom should never have been part of it, says former producer
Former id Software producer Andrew Willis describes Xbox Game Pass as "extremely poorly managed" with a lack of foresight and understanding of the consumer market. He argues that Doom should not have been included on the service, suggesting its inclusion negatively impacted sales and contributed to id Software's layoffs. Willis believes Microsoft struggles to define and measure the success of Game Pass, leading to flawed business decisions.
Former id Software producer says the team faced the 'worst crunch' in the series' history on Doom: The Dark Ages – Revelations: 'There were days where I didn't see my son'
Former id Software producer Andrew Willis revealed that the team experienced severe crunch conditions while developing Doom: The Dark Ages – Revelations, describing it as the worst in the series' history. This intense period of overwork, which included days of 12-17 hour shifts, occurred shortly before many developers on the expansion team were laid off by Xbox. The article also touches on the game's sales performance relative to Doom Eternal and the studio's overall health post-layoffs.
The majority of Doom: The Dark Ages' DLC got made 'in three or four months'
Former Id Software producer Andrew Willis described the development of Doom: The Dark Ages - Revelations DLC as extremely brutal, with significant crunch time required to complete the majority of the game in three to four months. Willis reported working at least 12 hours daily for two months, with some days reaching 17 hours, and noted that many team members considered it the worst crunch they had experienced. This news follows recent layoffs at Id Software, impacting many developers who had worked on previous titles.
Laid off id Software developer says crunch on Doom: The Dark Ages' Revelations DLC was "brutal" with up to 17-hour days
A former id Software developer described the crunch for Doom: The Dark Ages - Revelations DLC as "brutal," with days reaching up to 17 hours. This developer, Andrew Willis, was subsequently laid off by Microsoft along with many other id Software employees shortly after the DLC's release. The article highlights the intense working conditions and the subsequent job losses impacting the studio.
"You'll never get another World of Warcraft or Morrowind in the current climate," id Software producer says as constant layoffs batter the industry
id Software producer Andrew Willis criticizes the current state of the video game industry, citing widespread layoffs and mismanagement by executives who lack understanding of game development. He argues that this focus on short-term gains and profit extraction prevents the creation of long-term, impactful franchises like World of Warcraft or Morrowind. Willis suggests that the industry's volatility for employees, despite increasing consumer spending, points to a failure in executive leadership.
id Software producer says 'you'll never get another WoW or Morrowind in the current climate' in the wake…
id Software producer Andrew Willis believes the current climate prevents the creation of long-lasting franchises like World of Warcraft or Morrowind, attributing this to large publishers and a lack of understanding from executives. He advocates for developer-owned studios as the path forward for sustainable growth and artistic integrity in the gaming industry, contrasting this with Xbox's stated goals of returning to growth through further layoffs.
After "incomprehensible" Xbox layoffs, id Software producer says worker-owned studios are "the only path…
id Software producer Andrew Willis criticized Microsoft's recent Xbox layoffs, calling them an "incomprehensible decision" and suggesting that worker-owned studios are the only viable path forward for the game industry. Willis, who was involved in id Software's unionization efforts, believes that large publishers have proven to be poor stewards of the industry and that value should be owned by those who create it.