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"A dried husk of a product": former Doom producer berates Microsoft for making Halo a "mid-tier" game and mourns the "financialisation" of AAA

Former Doom producer Andrew Willis criticizes Microsoft's management of franchises like Halo, arguing that the "financialisation" of AAA game development leads to a "dried husk of a product" and brand exhaustion. He contrasts this with Nintendo's perceived brand protection strategy and laments the displacement of creatives by executives focused on short-term gains.

Article tone: Very negative
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