"A dried husk of a product": former Doom producer berates Microsoft for making Halo a "mid-tier" game and mourns the "financialisation" of AAA
Former Doom producer Andrew Willis criticizes Microsoft's management of franchises like Halo, arguing that the "financialisation" of AAA game development leads to a "dried husk of a product" and brand exhaustion. He contrasts this with Nintendo's perceived brand protection strategy and laments the displacement of creatives by executives focused on short-term gains.
Rock Paper Shotgun
- Entities
- id Software
- Microsoft
- DOOM: The Dark Ages
- Halo
- Andrew Willis
- StarCraft
- Brand Exhaustion
- World of Warcraft
- The Legend of Zelda: Ocarina of Time
- Diablo
- Nintendo
- Financialization
Original source
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