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Asha Sharma

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Metro UKVery negative

Xbox lost $1,700,00000 this year but execs think all will be fine by June 2027

Microsoft's Xbox division reported a 7% decrease in revenue for fiscal year 2026, amounting to $1.7 billion, with console hardware sales down 29%. Despite these figures, executives Asha Sharma and Satya Nadella expressed confidence that the business will return to growth by fiscal year 2027, citing upcoming exclusive titles and investments in player value.

Retro GamerNegative

200 million new Xbox players weren't enough to offset falling revenue in its latest fiscal year, CEO says: "We…

Despite attracting over 200 million new players to Xbox and its games in fiscal year 2026, Microsoft's gaming division experienced a decline in revenue. CEO Asha Sharma acknowledged the gap between audience growth and business performance, stating that investments in player value are expected to drive growth by the end of fiscal year 2027. The company also underwent significant restructuring, including layoffs and spinning out several first-party studios.

Gamedeveloper.comVery negative

Xbox hardware revenue fell by $1.7 billion during fiscal 2026

Xbox hardware revenue saw a significant decrease of 7%, approximately $1.7 billion, in the fiscal year ending June 30, 2026. This decline is attributed to reduced console sales and a 5% drop in Xbox content and services revenue, despite growth in Xbox Game Pass. Microsoft also faces ongoing challenges with component shortages and has implemented mass layoffs across its gaming division.

Gaming BoltNegative

Xbox Revenue Fell by 10 Percent in Last Quarter

Microsoft's Xbox division experienced a 10 percent revenue decrease last quarter, coinciding with significant layoffs across the division. While overall Microsoft revenue increased by 18 percent due to cloud services like Azure, the Xbox content and services segment, along with the Windows OEM and Devices division, saw declines. As part of restructuring, Xbox divested four studios: Compulsion Games, Double Fine Productions, Undead Labs, and Ninja Theory.

Shack NewsNegative

Xbox content & services revenue decreased 10% YoY in Microsoft (MSFT) Q2 2026

Microsoft reported a 10% year-over-year decrease in Xbox content and services revenue for Q2 2026. This decline was partially attributed to severance expenses and impairment charges related to recent layoffs and reorganization within the Xbox division under CEO Asha Sharma. Despite the drop in Xbox revenue, Microsoft's overall financial results for the quarter exceeded expectations.

GamespotNegative

Double Fine Cuts 25% Of Staff After Separating From Microsoft

Double Fine has laid off 25% of its staff, approximately 23 employees, following its separation from Microsoft and regaining independence. Studio head Tim Schafer stated the cuts were necessary to scale the studio to a sustainable size. Microsoft had divested five studios, including Double Fine, earlier this month.

Metro UKVery negative

Xbox still not making a profit on console sales despite price rise says report

A report indicates that Microsoft's Xbox Series X/S consoles continue to be sold at a significant loss, even after a recent price increase. Component shortages, particularly for RAM, have driven up costs, with Microsoft reportedly losing around $150 per unit sold. This contrasts with Sony's PlayStation 5, which has been profitable since 2021, and Nintendo's Switch, which traditionally sells hardware at a profit, though it also faces increased costs.

Retro GamerNegative

Fallout 3 and New Vegas Remasters are a good start, but before Fallout 5 Bethesda could be doing so much more

The announcement of Fallout 3 and New Vegas remasters highlights the long neglect of the Fallout series, with Fallout 5 not expected for many years. While new content for Fallout 76 and a potential Obsidian project are on the horizon, the article argues that Xbox and Bethesda could leverage other studios within their ecosystem to develop more Fallout titles and better manage the franchise's potential.

GamespotPositive

After 25 Years, Halo Is Finally On PlayStation

Halo: Campaign Evolved has launched in early access on July 23, marking the first time a Halo game has been available on PlayStation consoles after 25 years of Xbox exclusivity. Developers aim to reconnect the community and reach new audiences by bringing the franchise to PlayStation 5 and other platforms. This move is also seen as a financial strategy for Microsoft, which has seen success with its multiplatform releases.

Gaming BoltNegative

Bethesda Canceled an Unannounced PvP Shooter Amidst Layoffs – Rumor

Bethesda has reportedly canceled an unannounced PvP shooter, with details emerging from a laid-off employee's LinkedIn profile. This cancellation comes amidst significant layoffs at the company, which also impacted other studios under ZeniMax Media. While the specifics of the canceled project are unknown, it is speculated to be the Rainbow Six Siege-like title previously rumored to be in development at MachineGames.

Blues NewsNeutral

Comings and Goings

Alpha Dog Games founders have reacquired their studio from Microsoft following its closure in 2024. Additionally, Asha Sharma, who was appointed as Xbox's VP of engineering, has departed the company after only three months.

EurogamerNegative

Asha Sharma-appointed Xbox VP of engineering leaves just three months after moving over from Microsoft's CoreAI team

Jared Palmer, Xbox's Vice President of Engineering, has left the company after only three months to join AI firm Cognition. Palmer was part of a team led by Asha Sharma, who also recently moved to Xbox from Microsoft's CoreAI division. His departure comes during a period of significant restructuring and layoffs within Xbox.

Gaming BoltNeutral

Halo’s PlayStation Debut Could Also Be Its Farewell

Microsoft's Xbox division is undergoing a significant strategic shift, moving away from broad multi-platform releases like Halo: Campaign Evolved towards a renewed focus on console exclusivity. This change, spearheaded by CEO Asha Sharma, involves scaling back the Xbox division and potentially canceling unannounced titles, though games already expected on other platforms will proceed. The article analyzes the implications of this shift for future Halo titles and the broader gaming landscape, considering factors like sales, player acquisition, and potential exclusive benefits for Xbox players.

Retro GamerNegative

Xbox loses new exec that CEO Asha Sharma appointed just 2 months ago

Jared Palmer, who was appointed VP of engineering at Xbox by CEO Asha Sharma just over two months ago, is leaving the company to lead engineering at Cognition. Palmer expressed gratitude for his time at Xbox, where he aimed to build world-class tools and services for developers and players. This departure is part of ongoing executive changes within Xbox.

GamespotVery negative

Xbox CANNOT Entertain 1 Billion People Daily

Xbox CEO Asha Sharma has set an ambitious goal to entertain 1 billion people daily. The article analyzes the feasibility of this target, suggesting it is a near-impossible objective given the current global population and market reach.

Retro GamerNegative

Xbox Game Pass isn’t "viable" with so few subscribers, says former Forza lead bracing for more…

Former Forza Horizon 5 director Mike Brown stated that Xbox Game Pass is not viable due to insufficient subscriber numbers, leading to recent studio layoffs. He believes the service's player-focused concept, while well-intentioned, has not met the necessary financial targets. Journalist Jason Schreier also noted that some Xbox studio leadership detest Game Pass, viewing it as detrimental to game value and the industry.

EurogamerNegative

Xbox Game Pass was a good idea in theory, former Forza Horizon 5 director says, but "the reality is not enough people have subscribed"

Former Forza Horizon 5 director Mike Brown believes Xbox Game Pass was a good concept but failed due to insufficient subscriber numbers at necessary price points, leading to studio closures and layoffs. He noted that while the service was player-focused and funded many games and studios, the financial reality did not align with Microsoft's ambitious expectations. Brown also expressed admiration for former Xbox leaders Sarah Bond and Asha Sharma.

Tech RadarPositive

'I can assure you, Gears of War: E-Day and Clockwork Revolution are not the only titles we're planning' — Xbox's chief strategy officer confirms the company wants to make more exclusives, but 'large live-service titles' will be multiplatform going forward

Xbox's chief strategy officer Matthew Ball confirmed that Gears of War: E-Day and Clockwork Revolution are just the first of many planned exclusive titles for Xbox consoles and PC. While large live-service games will be multiplatform, single-player exclusives are a key strategy to incentivize console purchases, according to chief content officer Matt Booty.

Rock Paper ShotgunNegative

"The concept of [Xbox] Game Pass was good" despite its eventual faceplant now contributing to mass job losses, reckons Forza Horizon 5 director

Mike Brown, former creative director for Forza Horizon 5, believes the concept of Xbox Game Pass was fundamentally good, despite its current struggles leading to significant layoffs within Microsoft's gaming division. He suggests that while the service was a well-intentioned, player-focused idea, it failed to gain enough subscribers at the necessary price point to be financially viable. Brown also defended Phil Spencer and Sarah Bond, acknowledging their roles in the Game Pass push while noting the harsh criticism they face on social media.

GamespotVery negative

The Biggest Critics Of Xbox Game Pass May Be Inside Xbox

Internal criticism within Xbox suggests that Xbox Game Pass has devalued games and negatively impacted the industry, with some leaders viewing it as a detriment. Despite its initial promise, the subscription service has faced challenges including price increases and shifting tiers, with even its own leaders questioning its success and impact on major franchises like Call of Duty.