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Benjamin Laulan

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GamespotPositive

Putting Together A Game Showcase Means Treating 45 Minutes Like A Puzzle

Evil Empire's co-founder Benjamin Laulan discusses the meticulous process of curating the Triple-I Initiative video game showcases, emphasizing respect for viewer time with a 45-minute, trailer-only format. The initiative focuses on high-quality indie games and aims to be a cornerstone of marketing campaigns, with plans to expand reach and collaborations.

My Nintendo NewsVery positive

Castlevania: Belmont’s Curse exists because Konami loved Evil Empire’s Dead Cells crossover pitch

Evil Empire is developing the new Castlevania game, Castlevania: Belmont's Curse, a project that originated from a pitch for Dead Cells DLC. Initially unsure if Konami would approve the full Castlevania expansion, the team was surprised when Konami inquired about them developing the next Castlevania title.

Gamedeveloper.comPositive

'Not-for-profit' biz models can make for better showcases, say Triple-i Initiative organizers

Evil Empire's Benjamin Laulan argues that a 'not-for-profit' approach to game showcases, like their Triple-i Initiative, can foster better marketing outcomes by focusing on quality over sheer audience numbers. This model, which charges a participation fee to maintain a curated selection of studios, has led to significant wishlist growth for participating games. Laulan contrasts this with larger, more commercially driven events, emphasizing the importance of targeting a specific, engaged audience.