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Benoît Humbert

Reporting and statements that mention Benoît Humbert.

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Rock Paper Shotgun

Three different 4X strategy games, three different solutions to "that inherent problem" of disappearing exploration

Amplitude Studios' Romain de Waubert de Genlis discusses the "inherent problem" of exploration disappearing in 4X games, detailing solutions implemented in Endless Legend and Endless Legend 2, such as changing seasons and receding waters. Firaxis's approach for Civilization 7, involving campaign chapters and successor civilizations, is also examined, alongside Humankind 2's RPG-like cultural trait system designed to maintain player engagement throughout a campaign.

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Rock Paper Shotgun

"15 years ago, people understood it was an unfinished game": As Endless Legend 2 hits 1.0, Amplitude reflect on how early access has changed

Amplitude Studios reflects on the evolution of early access game development over the past 15 years, noting shifts in player and media expectations. While the studio continues to use its Games2Gether program for feedback, the CEO acknowledges that players are less forgiving of unfinished games now compared to the early days of Endless Space.

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Retro Gamer

"We all benefit from great games": How the 4X devs behind Endless Legend and Humankind went from Early Access…

Amplitude Studios, developers of Humankind and Endless Legend, discuss the evolution of the Early Access model and its impact on game development. They note how player expectations have shifted, making risk-taking more challenging. The studio also comments on the competitive 4X landscape, including the mixed reception of Civilization 7, and expresses optimism for the genre's future.

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