Three different 4X strategy games, three different solutions to "that inherent problem" of disappearing exploration
Amplitude Studios' Romain de Waubert de Genlis discusses the "inherent problem" of exploration disappearing in 4X games, detailing solutions implemented in Endless Legend and Endless Legend 2, such as changing seasons and receding waters. Firaxis's approach for Civilization 7, involving campaign chapters and successor civilizations, is also examined, alongside Humankind 2's RPG-like cultural trait system designed to maintain player engagement throughout a campaign.
Rock Paper Shotgun
- Entities
- Endless Legend
- Firaxis Games
- Civilization VI
- Benoît Humbert
- Humankind 2
- Humankind
- Endless Legend 2
- Dennis Shirk
- Ed Beach
- Romain de Waubert de Genlis
- Amplitude Studios
- 4X Strategy RPG
- Civilization 7: Earthrise
Original source
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