Craig Derrick
Reporting and statements that mention Craig Derrick.
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How former Burnout devs came full circle for Star Wars: Galactic Racer to bring the edge back into racing games:…
Star Wars: Galactic Racer, developed by former Criterion Games developers at Fuse Games, successfully blends arcade racing with roguelike elements to bring back edge and consequence to the genre. The game draws inspiration from Burnout and The Phantom Menace's podracing sequence, offering a challenging yet accessible experience that prioritizes survival and learning from crashes.
'The algorithm continues to properly prioritise Mister Biddy Blas'—Star Wars: Galactic Racer has created…
Star Wars: Galactic Racer has received a positive review, but the article focuses on the unexpected popularity of the character Biddy Blas. Lucasfilm Games executive producer Craig Derrick noted the algorithm's prioritization of Blas, highlighting his status as a 'Glup Shitto' character. The piece humorously explores Blas's fictional background and his appeal as a bizarre, beloved Star Wars figure.
"What's the point of this if you're not feeling something?" Star Wars: Galactic Racer devs on how they bottled Burnout's magic 'game feel'
Developers from Fuse Games, including CEO Matt Webster and Creative Director Kieran Crimmins, discuss how they captured the 'game feel' of Burnout for Star Wars: Galactic Racer. They emphasize the importance of tactile interactions and emotional resonance in game design, drawing parallels to the Star Wars universe and even board game prototyping.
Star Wars: Galactic Racer's multiplayer 'tour' mode is a chaotic arcade racer spliced with a MOBA, and…
Star Wars: Galactic Racer features a unique "tour" multiplayer mode that blends arcade racing with MOBA elements like buildcrafting and in-match progression. Developed by Fuse Games, the mode supports up to 12 players across multiple planets, with players upgrading their vehicles and abilities between races. Creative director Kieran Crimmins emphasizes player agency and strategic depth, while executive producer Craig Derrick notes the importance of accessible fun for friends.
'You can pull from all the different time periods' — Galactic Racer devs outline how the upcoming game's 'post-war' Outer Rim setting lets it reflect every era of Star Wars
Star Wars: Galactic Racer, developed by Fuse Games and set in the Outer Rim during the New Republic Era, will feature elements from across the entire Star Wars saga. Creative director Kieran Crimmins and Lucasfilm Games executive producer Craig Derrick explained that the post-war setting allows for a blend of eras, drawing inspiration from the rise of racing after World War II. The game is scheduled for release on October 6, 2026, for Xbox Series X/S, PlayStation 5, and PC.
'If they're not controlling it with their feet, then are they really playing the game properly?' — Star Wars: Galactic Racer dev recommends players go full Sebulba and play with their feet
Star Wars: Galactic Racer's creative director Kieran Crimmins humorously suggests players should try controlling their podracers with their feet, emulating the character Sebulba. Lucasfilm Games executive producer Craig Derrick emphasizes the importance of meaningful returning characters like Sebulba to the game's narrative. The game is set to release on October 6, 2026, for Xbox Series X/S, PlayStation 5, and PC.
Star Wars: Galactic Racer developers chat story DLC
Developers from Fuse Games discussed post-launch content plans for Star Wars: Galactic Racer in a recent interview. Executive Producer Craig Derrick and studio Founder/CEO Matt Webster shared insights into supporting the game after its October release. The game aims to bring racing back to the Star Wars universe with various race types across different planets.