"What's the point of this if you're not feeling something?" Star Wars: Galactic Racer devs on how they bottled Burnout's magic 'game feel'
Developers from Fuse Games, including CEO Matt Webster and Creative Director Kieran Crimmins, discuss how they captured the 'game feel' of Burnout for Star Wars: Galactic Racer. They emphasize the importance of tactile interactions and emotional resonance in game design, drawing parallels to the Star Wars universe and even board game prototyping.
- Entities
- Person: Matt Webster
- Person: Kieran Crimmins
- Company: Lucasfilm Games
- Person: Craig Derrick
- Topic: Star Wars
- Company: Criterion
- Company: Fuse Games
- Topic: Game Design
- Topic: Game Feel
- Topic: Racing
- Topic: Prototyping
- Game: Star Wars: Galactic Racer
- Game: Burnout
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