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David D'Angelo

Reporting and statements that mention David D'Angelo.

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Gamespot

What Goes Into A Game Price Tag?

The article explores the factors influencing video game pricing, from the standard $70 AAA price point to lower-cost indie titles. Experts and developers discuss how production costs, market demand, and pricing strategies impact a game's success, with examples like Grand Theft Auto 6 and Mina the Hollower illustrating different approaches. The piece highlights that while some games command premium prices, others thrive by offering lower entry points to reach a wider audience.

Gamespot

Mina The Hollower Spoiler Interview: Sequel Talk, Chrono Trigger Homages, And That Ending

In a spoiler-filled interview, Yacht Club Games' David D'Angelo discusses the dark and thought-provoking ending of Mina The Hollower, drawing parallels to Victorian literature like Frankenstein and Dracula. He also touches on the game's narrative choices, the inspiration drawn from Chrono Trigger for its courthouse scene, and the potential for a sequel, hinting at future story possibilities.

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Shack News

ShackStream: Indie-licious Episode 204 - Yacht Club Games Mina the Hollower interview

Yacht Club Games programmer David D'Angelo and director and designer Sean Velasco were interviewed about the development of their upcoming game, Mina the Hollower. The discussion focused on the game's creation process and design.

Eurogamer

Mina the Hollower sells 500k copies less than two weeks after launch as Yacht Club Games teases "the adventure is just getting started"

Yacht Club Games' Mina the Hollower has sold over 500,000 copies in less than two weeks since its launch. The studio expressed gratitude for the player support and teased that the adventure is far from over. This sales milestone follows an already strong debut, with 300,000 copies sold in its first weekend.

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Nintendo Life

Yacht Club Games Teases Some "Very Secret Things" In Mina The Hollower

Yacht Club Games developers David D'Angelo and Sean Velasco have teased that players are missing a significant portion of content in their new game, Mina The Hollower. They suggest that some playthroughs only uncover 50-70% of the game's secrets and items, with even more hidden elements yet to be discovered by the community.

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Eurogamer

Think you've got a handle on Mina the Hollower? Yacht Club reckons many playthroughs are "missing 50 percent of the game", and "there are a few very secret things" players are yet to find

Developer Yacht Club Games suggests that many players are missing significant portions of Mina the Hollower, with playthroughs typically only completing 50-70 percent of the game. The studio highlights that numerous secrets and hidden elements remain undiscovered by the community, despite active online discussion and collaboration.

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Eurogamer

"I don't think we can ask people to pay $30 for a pixel art game" - How Mina the Hollower's modest $20 price point may have saved developer Yacht Club Games

Mina the Hollower has sold 300,000 copies in its launch weekend, a success that has eased concerns for developer Yacht Club Games. Studio founder Sean Velasco and lead programmer David D'Angelo discussed the game's modest $20 price point, which they decided was more appropriate than an initial $30 estimate for a pixel art title, considering the current economic climate. The game has seen the most popularity on Steam, followed by Nintendo Switch and PlayStation.

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Retro Gamer

"No free DLC": After accidentally promising 4 entire new games during their Shovel Knight Kickstarter, the devs behind 2026's top-rated game have learned their lesson

Yacht Club Games programmer David D'Angelo stated that the studio will not offer free DLC for their upcoming game, Mina the Hollower, learning from the extensive post-launch content that effectively became new games for their previous title, Shovel Knight. While major expansions are not planned, the team has ideas for a sequel to Mina the Hollower, which they consider a tentpole game for the studio.

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Nintendo Everything

Mina the Hollower DLC unlikely for now, but Yacht Club has sequel ideas

Yacht Club Games has indicated that downloadable content for Mina the Hollower is unlikely, though the studio has ideas for a sequel. The company learned from Shovel Knight's development that free DLC can be unsustainable. While quality-of-life updates and a randomizer mode are planned for Mina the Hollower, a sequel is considered more probable, with hints already present in the game.

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Gamespot

Mina The Hollower’s 11th-Hour Delay Was To Eliminate “The Worst Room In The Game”

Yacht Club Games delayed the release of Mina the Hollower to address player feedback and refine specific in-game areas, including eliminating what was considered "the worst room in the game." The studio also focused on balancing the game's open-world structure to accommodate various player progression paths.

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Gamespot

Mina The Hollower Traps You In The Bayou (To Teach You That You Can Get Out)

Yacht Club Games intentionally designed an area in Mina the Hollower to trap players, teaching them that progression relies on the burrowing mechanic rather than traditional Zelda-like equipment. This approach aims to prevent players from encountering insurmountable difficulty spikes by wandering into areas beyond their current abilities, while still retaining an old-school sense of challenge and discovery.

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Gamespot

Mina The Hollower Was Inspired By Pokemon And Final Fantasy Adventure

Yacht Club Games' upcoming title, Mina the Hollower, draws inspiration from a variety of classic games, including Pokemon and Final Fantasy Adventure, in addition to its clear Zelda and souls-like influences. David D'Angelo of Yacht Club Games highlighted the appeal of packing extensive content into small packages, a hallmark of Game Boy-era titles.

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Gamespot

How Shovel Knight’s Kickstarter Resulted In Mina The Hollower’s Massive Modifier System

Yacht Club Games' latest title, Mina the Hollower, features a robust modifier system that allows players to customize difficulty, a concept that originated from the Kickstarter campaign for their debut game, Shovel Knight. Originally conceived as a way to fulfill a backer tier promising unique secrets, the idea evolved from a cheat code system into the expansive, menu-driven modifier system seen in Mina the Hollower, offering players meticulous control over their gameplay experience.

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Gamespot

The Surprising Factors That Made Mina The Hollower A Game Of The Year Contender

David D’Angelo, lead programmer at Yacht Club Games, discusses the development and design of Mina the Hollower, a game that blends Souls-like challenge with Zelda-inspired exploration. The interview highlights the studio's approach to difficulty options, inspired by cheat codes and player freedom, and their passion for retro game design limitations. D'Angelo also touches on the game's reception and the studio's philosophy on making games accessible while retaining their core identity.

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