David Szymanski
Reporting and statements that mention David Szymanski.
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If New Blood had made Dusk 2, there'd be no Iron Lung, 'and now David Szymanski has got a movie that made $50 million'—so maybe there's wisdom in not churning out sequels
New Blood founder Dave Oshry explains his strategy of investing success from hits like Ultrakill into new, 'artsy' projects rather than churning out sequels. He contrasts this independent approach with the AAA model of IP exploitation and relentless growth, arguing that this allows for more creative freedom and avoids the pitfalls of publisher-driven development, citing examples like the Heroes of Might and Magic series and the Wolverine game.
This ambitious Half-Life 2 mod asks: what if Iron Lung had a submarine and an airship?
An ambitious total conversion mod for Half-Life 2, titled The Temple, is set to release soon. Inspired by the submarine horror of Iron Lung, the mod features players piloting a submarine, an airship, and a space shuttle across an aquatic planet and its moons. The mod expands on previous maps and promises over two hours of exploration-based sci-fi horror.
Sunday Interviews
David Szymanski, creator of Dusk and Iron Lung, discusses his perspective on the mid-2000s being the golden era of first-person shooters. He shares his thoughts on the genre's evolution while playing games on his PC.
'The mid-2000s was the golden era of first-person shooters': David Syzmankski, creator of Dusk and Iron Lung,…
David Szymanski, creator of Dusk and Iron Lung, discusses his gaming history and preferences in a 'Disk Cleanup' feature. He highlights Myst as a foundational experience and considers the mid-2000s the golden era for first-person shooters due to their variety. Szymanski also shares his high playtime in Elden Ring and his enduring appreciation for Doom.
‘Piracy isn’t theft' but 'moral imperative' say fans after PS5 goes digital-only
Following Sony's announcement to transition the PlayStation 5 to digital-only releases, many gamers and industry figures are advocating for piracy as a means of game preservation and ownership. Critics argue that without physical copies, players lose true ownership, making pirated games a 'moral imperative' for ensuring long-term access to titles.
Iron Lung and Dusk creator says using generative AI in games is great if you want "a big neon sign for your…
Indie developer David Szymanski, known for Iron Lung and Dusk, expresses strong reservations about using generative AI in game development. He cites ethical concerns regarding plagiarism, environmental impact, and job security, and believes current AI tools produce subpar results and undermine the creative process by removing challenges that define an artist's voice.
Former Dragon Age writer says AI could make gamedev 'frustrating as hell': 'How are we going to train up the next generation of devs if we eliminate every entry-level task?'
Former BioWare writer David Gaider expressed concerns that generative AI could make game development "frustrating as hell" by eliminating entry-level tasks crucial for training new developers. He highlighted issues with AI inconsistency and the ethical implications of using artists' data without consent, a sentiment echoed by other developers like David Szymanski and Danny Koo.
Why so many game developers don't want to use generative AI
Many game developers express strong reservations about using generative AI, citing ethical concerns, environmental impact, copyright issues, and job security risks. Despite some executives championing AI as a tool for efficiency, a significant portion of the industry views it as unproven, potentially harmful to creativity, and undesirable by players.
Iron Lung Digital Release: Markiplier Gives An Update As Fans Wait
Markiplier, also known as Mark Fischbach, has provided an update on the digital release of his video game movie, Iron Lung. He explained that the delay is due to efforts to establish a distribution deal that benefits others, with plans to sell the film directly through YouTube and self-distribute Blu-ray and DVD copies. Fischbach also confirmed he is passionate about filmmaking but wants to avoid being solely known as 'the games guy'.
Nvidia DLSS 5 is "gen AI bullsh*t" that "looks like sh*t" says Dusk developer New Blood
Dave Oshry and David Szymanski of New Blood Interactive, developers of Dusk and Iron Lung, have strongly criticized Nvidia's new DLSS technology, calling it 'gen AI bullshit' and stating that it 'looks like shit'. Their comments express significant dissatisfaction with the visual quality and underlying technology of Nvidia's latest AI upscaling offering.
"Nobody wants their games to look like Italian brainrot" - Indie publisher New Blood CEO urges devs to push back against DLSS 5 just like they did with NFTs and crypto games
New Blood CEO Dave Oshry is urging game developers to resist Nvidia's DLSS 5 and generative AI graphics tools, comparing the push to the backlash against NFTs and crypto games. Oshry and developer David Szymanski express concerns that these technologies are becoming mandatory, driving up costs, and potentially compromising game art and performance. They advocate for prioritizing consistent framerates, sharp resolution, and affordable hardware over AI-driven features.
'Cripple their sales, tank their stock price. Stop collaborating with them as developers': New Blood CEO on…
New Blood Interactive co-founder Dave Oshry and developer David Szymanski have voiced strong criticism against Nvidia's new DLSS 5 AI rendering technology. They argue that the AI-driven approach disrespects artistic intent, potentially devalues game art, and that features like DLSS are becoming effectively mandatory in modern games, despite their performance and visual drawbacks.
As Crimson Desert becomes the latest game to see AI art slip through the cracks, Mewgenics co-creator says concept art is "one of the worst" places to use it: "That's where you want to be the most creative"
Developers are discussing the use of AI art in games, particularly in relation to Crimson Desert's concept art. Tyler Glaiel, co-creator of Mewgenics, stated that concept art is one of the worst places to use AI, as it requires maximum creativity. David Szymanski, creator of Iron Lung, expressed his opposition to AI in games, even if it becomes an inevitability.