If New Blood had made Dusk 2, there'd be no Iron Lung, 'and now David Szymanski has got a movie that made $50 million'—so maybe there's wisdom in not churning out sequels
New Blood founder Dave Oshry explains his strategy of investing success from hits like Ultrakill into new, 'artsy' projects rather than churning out sequels. He contrasts this independent approach with the AAA model of IP exploitation and relentless growth, arguing that this allows for more creative freedom and avoids the pitfalls of publisher-driven development, citing examples like the Heroes of Might and Magic series and the Wolverine game.
- Entities
- Game: Heroes 3
- Game: Dusk
- Game: Dungeons of DUSK
- Person: David Szymanski
- Game: Heroes of Might and Magic
- Company: New Blood
- Person: Dave Oshry
- Topic: Indie Development
- Topic: Game Development
- Topic: Sequel Strategy
- Game: Fallen Aces
- Topic: Intellectual Property
- Game: Tenebris Somina
- Company: Ubisoft
- Game: Ultrakill
This article was reported and published by pcgamer.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.