Dylan Snyder
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Overwatch senior dev says using Steam player counts to dunk on multi-platform releases like Marathon is "big…
Overwatch senior designer Dylan Snyder and Warframe creative director Rebecca Ford have commented on the scrutiny of Steam player counts for multi-platform games like Marathon. They argue that Steam player data alone is not a definitive measure of a game's success, especially for titles available on multiple platforms or through different launchers like Battle.net. The discussion highlights the increasing competition and saturation in the PC gaming market.
As the Marathon player count discourse reaches peak stupidity, Warframe and Overwatch devs speak up in solidarity: 'This is big unemployed, maidenless behavior'
Developers from Warframe and Overwatch have spoken out against the intense scrutiny of Marathon's player count on Steam, calling it "unemployed, maidenless behavior." Rebecca Ford of Warframe highlighted the increased competition in the market since the game's launch, while Dylan Snyder of Overwatch pointed out the limitations of using SteamDB for player count analysis. The discussion touches on the challenges faced by new live service games in a crowded market.