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Ed Beach

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Rock Paper Shotgun

Three different 4X strategy games, three different solutions to "that inherent problem" of disappearing exploration

Amplitude Studios' Romain de Waubert de Genlis discusses the "inherent problem" of exploration disappearing in 4X games, detailing solutions implemented in Endless Legend and Endless Legend 2, such as changing seasons and receding waters. Firaxis's approach for Civilization 7, involving campaign chapters and successor civilizations, is also examined, alongside Humankind 2's RPG-like cultural trait system designed to maintain player engagement throughout a campaign.

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PC GamesN

Civilization 7 will finally enter the Atomic Age with a free update, followed by a space race DLC

Firaxis Games announced future content for Civilization 7, including a free 'Arc of Tomorrow' update in 2027 that will extend the game's timeline into the Atomic Age with new civilizations and gameplay systems. The first paid DLC, 'Earthrise,' will launch in 2027 and focus on the space race. A patch in September 2026 will introduce quality-of-life improvements and the 'True Start' Earth map.

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Retro Gamer

After 20 years, The Lord of the Rings: Battle for Middle-earth 2 is still a career highlight for Civilization 7's creative director: "I absolutely love that game"

Civilization 7 creative director Ed Beach expressed his fondness for The Lord of the Rings: Battle for Middle-earth 2, where he served as executive producer for its Rise of the Witch-king expansion. Beach highlighted his contributions to the strategy game layer and expressed surprise at its enduring community. He also discussed the ongoing development of Civilization 7.

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Retro Gamer

"There are people who couldn't believe what we had done": How Civilization 7's devs worked with players to get its huge Test of Time overhaul right

Firaxis has overhauled Sid Meier's Civilization 7 with the 'Test of Time' update, addressing player feedback regarding campaign structure and agency. The update reintroduces playing as a single Civilization throughout a campaign and replaces legacy paths with optional 'triumphs' for victory conditions. Developers Ed Beach and Gavin Schembari discuss the iterative process of working with the community to find the right balance of player freedom and game design.

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