Fallout
News, coverage and analysis tracking Fallout across the outlets.
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Amazon's Mass Effect TV team wasn't actually ordered to rewrite scripts and make them "more appealing to non-gamers"
Writer and executive producer Daniel Casey has debunked reports that Amazon's upcoming Mass Effect TV series scripts were being rewritten to appeal to non-gamers. Casey stated that the quote attributed to Amazon's head of global TV, Peter Friedlander, was never said to him. The adaptation, confirmed in November 2024, is being written by Casey and involves talent from Amazon's Fallout series.
Mass Effect Adaptation’s Showrunner Says They Were Not Asked to Rewrite for “Non-Gamers”
Co-showrunner Daniel Casey has denied reports that Amazon MGM Studios' Mass Effect TV series is being rewritten to appeal to "non-gamers." Casey stated he is unsure of the origin of the quote and that such a directive has not been given to him. The article also references other video game adaptations like Fallout and Like a Dragon: Yakuza, and touches upon the history of the Mass Effect franchise and BioWare's work on Mass Effect 5.
Mass Effect TV series writer claims they were ‘caught off guard’ by rewrite rumors
Screenwriter Daniel Casey for the upcoming Mass Effect television series on Prime Video stated that he was surprised by recent rumors claiming the show was being rewritten to appeal to non-gamers. Casey clarified that he has not received any such direction and is unaware of the origin of that quote. The article also mentions the potential for the series to expand on the rich Mass Effect universe, drawing a parallel to the successful Fallout adaptation.
☢️ Fallout: Wasteland Extraction Protocol
This article outlines a game concept for a faction-based extraction shooter set in the Fallout universe, 100 years after Fallout 4. The core mechanic involves players entering temporary 'Extraction Zones' to gather resources and tech amidst dynamic radiation storms, with asymmetrical playable factions like Vault Survivors, Minutemen, Brotherhood of Steel, The Institute, and Raiders. Progression is tied to a base/settlement system where extracted resources improve survival chances in future runs.
We owe Fallout to an admiral and his officers teaching its designer to play D&D in 1979
Fallout designer Tim Cain discussed his first experience with Dungeons & Dragons in 1979, which was taught to him by US naval officers. This early exposure to tabletop roleplaying significantly influenced his approach to game design, including his work on Fallout, Arcanum, and The Temple of Elemental Evil.
Review – Starfield (PlayStation 5)
This review of Starfield on PlayStation 5 notes that while the game offers a decent story and RPG elements reminiscent of other Bethesda titles like Skyrim and Fallout, it falls short as a deep space exploration experience. The controls and menus can be clunky, and while combat is fun, enemy variety is lacking. Despite its vast universe, many planets feel repetitive, and the novelty of exploration wears off, making the main quest and faction quests the primary drivers.
Fallout 2 and New Vegas designer still hates the series' Amazon TV show: "I had to shut it off within a…
Fallout 2 and Fallout: New Vegas designer Chris Avellone expressed strong dissatisfaction with Amazon's Fallout TV show, finding both seasons difficult to watch due to perceived flaws in storytelling and cinematography. Despite his criticisms, Avellone acknowledged the show's success and its positive impact on the Fallout franchise.
The best Prime Video top 10 shows, plus this week's complete TV chart (April 17–April 19)
This guide details the top 10 shows on Amazon Prime Video for the week of April 17-19, highlighting returning series with new seasons like 'From,' 'Invincible,' and 'The Boys.' The article provides a brief synopsis for each of the top three shows and lists the remaining entries in the chart.
Fallout co-creator Tim Cain says good level designers shouldn't "assume anything the player is going to do in…
Fallout co-creator Tim Cain emphasized that non-linear game design requires developers to avoid assumptions about player actions, such as expecting them to interact with NPCs in a specific order. He highlighted games like The Legend of Zelda: Breath of the Wild for their freedom, contrasting them with the more restrictive mission design sometimes found in Rockstar Games' titles like Grand Theft Auto and Red Dead Redemption.
The Call of Duty movie gets a release date, but can it continue the trend of popular video game adaptations?
A Call of Duty movie, written by Taylor Sheridan and directed by Pete Berg, is scheduled for release on June 30, 2028. Activision producer Rob Kostich expressed a commitment to authenticity and epic scope for the film. This adaptation joins a growing trend of successful video game movies and TV shows, including The Super Mario Bros. Movie, Fallout, and The Last of Us.
Charlie Cox has finally played Clair Obscur: Expedition 33—a bit
Actor Charlie Cox, who voices Gustave in Clair Obscur: Expedition 33, has now played the JRPG after initially admitting he hadn't. Cox compared the game's detailed narrative structure to his childhood favorites like Goldeneye and Mario Kart, noting the significant time investment required to complete it.
Starfield PS5 Review – Same stars, new vessel
This review examines Starfield on PlayStation 5, noting that significant updates and expansions have improved its standing since its initial launch. While still bearing similarities to Fallout, the game offers a vast spacefaring experience with deep ship customization and an interesting New Game+ integration, despite some dated technology and narrative delivery.
Starfield Has Been Rated for Nintendo Switch 2 in Taiwan – Rumor
A rating for Starfield on the unreleased Nintendo Switch 2 has appeared on Taiwan's entertainment software rating website, suggesting a port is in development. Bethesda is also working on a hotfix for reported crashing issues on PlayStation 5. Director Todd Howard discussed the divisive reception of Starfield and Bethesda's other major franchises.
10 Best CRPGs in 2026 to lose yourself in
This article ranks the 10 best Computer Role-Playing Games (CRPGs) available, highlighting their immersive worlds, reactive gameplay, and impactful choices. It features titles like Baldur's Gate 3, Wasteland 3, and Disco Elysium, discussing their unique vibes and appeal to both newcomers and veterans of the genre.
Starfield Director Says Fallout, The Elder Scrolls Were Also Divisive in Their Early Days
Bethesda director Todd Howard stated that Starfield, like early entries in The Elder Scrolls and Fallout series, has been divisive among players. He explained that the studio aims to explore different creative directions, drawing parallels to the evolution of the Fallout franchise after Bethesda acquired it. Howard also discussed the narrative intent behind Starfield's 'Unity' ending and its connection to New Game+.
Todd Howard agrees Starfield is "creatively different" than Bethesda's usual RPGs – but says The Elder Scrolls and Fallout were also divisive early on
Bethesda Game Studios director Todd Howard acknowledges that Starfield and Fallout 76 represent a creative departure from the company's typical RPG formula, similar to how The Elder Scrolls and Fallout series were perceived initially. Howard stated that these newer titles were intentionally designed to explore different directions after years of making similar games, and that they have found significant audiences.
‘It Was Getting Damaged and Broken Apart’ – Pete Hines Says Bethesda Is Part of Something That Is Not ‘Authentic’ or ‘Genuine’
Former Bethesda Softworks marketing lead Pete Hines stated that the company felt "damaged and broken apart" before his retirement in 2023. He believes Bethesda is now part of something that lacks authenticity and genuineness.
Fallout TV Show's Power Armor took 5 months to make
The iconic Power Armor from the Fallout TV show took five months to create, highlighting the detailed design process involved in bringing the video game's signature suits to life for the screen.
Fallout co-creator Tim Cain is "looking forward" to generative AI for games, TV, and his doctor appointments in dire predictions: "Like a game and you want more content? It'll just generate it"
Fallout co-creator Tim Cain expresses anticipation for a future where generative AI creates games, TV shows, and even medical diagnoses, envisioning dynamic content generation for entertainment and personalized healthcare. He predicts AI will allow players to customize game mechanics and storylines, and for dead MMOs to be revived with AI-generated players. Cain also suggests AI could serve as personalized diagnosticians and nutritionists, though he acknowledges the need for regulation and raises questions about creator compensation.
Former Bethesda artist says 'every single developer' has already brought up 95% of the complaints that made it to launch, but as Todd Howard told him, 'we can't do everything'
A former Bethesda artist revealed that developers are aware of most player complaints before game launches, with Todd Howard acknowledging limitations in addressing all issues. While games like Fallout 76 have seen significant improvements post-launch, the artist expressed skepticism about a similar revival for Starfield, especially given Howard's comments on its future development.