Fallout co-creator Tim Cain says good level designers shouldn't "assume anything the player is going to do in…
Fallout co-creator Tim Cain emphasized that non-linear game design requires developers to avoid assumptions about player actions, such as expecting them to interact with NPCs in a specific order. He highlighted games like The Legend of Zelda: Breath of the Wild for their freedom, contrasting them with the more restrictive mission design sometimes found in Rockstar Games' titles like Grand Theft Auto and Red Dead Redemption.
- Entities
- Game: Red Dead Redemption 2
- Company: Bethesda
- Game: Grand Theft Auto
- Game: Fallout
- Game: The Legend of Zelda: Breath of the Wild
- Topic: Nonlinear Games
- Topic: Game Design
- Company: Rockstar Games
- Topic: Level Design
- Person: Tim Cain
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