Florian Torres
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How the Clair Obscur: Expedition 33 dev process powered creative design freedom
Sandfall Interactive's CTO Tom Guillermin details the development process for Clair Obscur: Expedition 33, emphasizing how the team leveraged Unreal Engine's Blueprint visual scripting to grant designers maximum creative freedom. This approach allowed for efficient iteration and asset reuse, enabling the small studio to achieve its creative vision for the RPG, which is available on PlayStation 5.
Clair Obscur: Expedition 33 was built '95 percent' with Unreal Engine Blueprints
Sandfall Interactive's upcoming game, Clair Obscur: Expedition 33, was developed using Unreal Engine's Blueprints system for approximately 95 percent of its creation. This visual scripting approach allowed the small development team to achieve a highly polished look by enabling designers and artists to implement content with fewer programming roadblocks.