Garrett
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15 years before Dishonored, Thief devs considered letting Garrett shrink himself rat-sized so he could scurry through…
Lead designer Tim Stellmach revealed that Looking Glass Studios considered giving Thief's protagonist Garrett the ability to shrink himself to navigate small spaces, similar to Dishonored's possession mechanic. This idea was ultimately dropped due to the significant development effort required and potential design implications for the pure stealth experience. A remaster of Thief: The Dark Project is currently in development by Nightdive Studios.
Meet the man who stuffed as much Deus Ex into Fallout 3 as was "humanly possible"
Emil Pagliarulo, lead designer and writer for Fallout 3, discusses the significant influence of Deus Ex on his design philosophy for the game. He aimed to incorporate as much immersive sim gameplay as possible, particularly focusing on enhancing stealth mechanics and emergent consequences, drawing parallels to his work on earlier titles like Thief II: The Metal Age.