Gunpei Yokoi
Reporting and statements that mention Gunpei Yokoi.
Latest coverage
Inside the Nintendo Museum: The DNA of a Toy Maker
The Nintendo Museum in Kyoto highlights the company's enduring 'toy maker' philosophy, contrasting it with Sony's 'data stream' approach. The article emphasizes Nintendo's focus on physical media, tactile experiences, and a broad retail ecosystem, exemplified by the Virtual Boy and its approach to game preservation, while criticizing Sony's reliance on digital distribution and high-spec hardware.
Nintendo's stinking "nap room" for overworked devs haunted legendary Super Metroid director for years: "It’s quite sad only having these kinds of memories!"
Former Nintendo director Yoshio Sakamoto reflects on the intense development conditions for Super Metroid, including a lack of sleep and a poorly maintained nap room at the company's old headquarters. Despite the hardships, the game became a classic, earning praise even from Gunpei Yokoi, who initially questioned the team's extreme dedication. Sakamoto now finds the memories of crunch bittersweet, acknowledging the negative aspects in light of modern discussions about developer well-being.
The 100-Yen Democracy: What Mario Gave Us
This article reflects on the legacy of Super Mario and Nintendo's philosophy, emphasizing the importance of sincerity towards players over mere efficiency. It argues that Nintendo's focus on mature technology and accessible design, championed by figures like Gunpei Yokoi and Hiroshi Yamauchi, fosters a unique form of democracy in gaming. The piece highlights how Shigeru Miyamoto's humanization of Mario encourages players to find courage within themselves, contrasting this with modern business models that risk diluting the value of entertainment.
The 100-Yen Democracy: The Hero with a Thousand Faces
This article analyzes how Nintendo's philosophy, exemplified by Mario and the "It's You" concept, democratized the Hero's Journey, making mythic experiences accessible to all. It contrasts this with modern business models like subscriptions and free-to-play, arguing they dilute game quality and introduce real-world inequality. The piece advocates for mature technology and a return to the creator-player dialogue championed by figures like Hiroshi Yamauchi to preserve gaming as a cultural cornerstone.
The Lego Game Boy isn't an exact copy of Ninty's retro handheld, and that's why I love it
The Lego Nintendo Game Boy is a detailed 1:1 scale replica of the iconic retro handheld, featuring interactive buttons and swappable lenticular screens. While not an exact color match to the original and presenting some minor build challenges, it is praised for its solid construction, attention to detail, and affordable price point, making it a strong tribute for Nintendo fans.
Nintendo's Extremely Rare FMV Arcade Game from 1974 Has Been Restored By A Dedicated Fan
Arcade collector Callan Brown has successfully restored Nintendo's extremely rare 1974 FMV arcade game, Wild Gunman '74. Using original film reels and modern technology, Brown recreated the full-size cabinet and gun unit, documenting the process in a detailed YouTube video. The restoration aims to preserve the game's unique technology and experience for enthusiasts.
Lost Nintendo game lives after 50 years as arcade collector uses ancient film reels and Wii-style tech to create "what might be the only playable Wild Gunman" machine in the world
An arcade collector named Callan Brown has recreated Nintendo's lost 1974 arcade game, Wild Gunman, using digitized film reels and modern technology. The recreation utilizes Unity for the game logic, infrared LEDs for gun detection similar to the Wii remote, and an Arduino for score tracking. Brown plans to showcase the machine and potentially release the code and game assets in the future.
Massive Nintendo court document reveal shows Shigeru Miyamoto saw Donkey Kong as a man in a gorilla suit and wanted his original arcade game to be called "Build On"
Newly released court documents from Universal's 1983 lawsuit against Nintendo reveal Shigeru Miyamoto's original concept for Donkey Kong. Miyamoto envisioned the character as a human actor in a gorilla suit and favored the game title 'Build On'. The documents also include testimony from other Nintendo figures like Gunpei Yokoi and Hiroshi Yamauchi.
The History of Portable Tactical RPGs, Part 2: Game Boy Rivals (1989–2006)
This article details the history of portable tactical RPGs on Game Boy rivals like the WonderSwan, Game Gear, and Neo Geo Pocket Color, focusing on hardware features and major titles released between 1989 and 2006. It examines games such as Shining Force Gaiden, Faselei!, and Super Robot Taisen Compact, analyzing their gameplay, reception, and sales figures within the context of the genre's development on handheld consoles.