Nintendo's stinking "nap room" for overworked devs haunted legendary Super Metroid director for years: "It’s quite sad only having these kinds of memories!"
Former Nintendo director Yoshio Sakamoto reflects on the intense development conditions for Super Metroid, including a lack of sleep and a poorly maintained nap room at the company's old headquarters. Despite the hardships, the game became a classic, earning praise even from Gunpei Yokoi, who initially questioned the team's extreme dedication. Sakamoto now finds the memories of crunch bittersweet, acknowledging the negative aspects in light of modern discussions about developer well-being.
Retro Gamer
Original source
This article was reported and published by Retro Gamer. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.