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Harvey Randall

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PC GamerNeutral

We tried to earn as much gold in WoW: Forever as we could in 2 hours—which involved a mugging, slander, and at…

PC Gamer writers Harvey Randall, Fraser Brown, and Joshua Wolens attempted to earn as much gold as possible in World of Warcraft: Forever within a two-hour time limit. Harvey Randall, playing as 'The Orc of Wisdom,' successfully used roleplaying and wisdom-sharing to earn the most gold, while Fraser Brown struggled significantly, resorting to animal noises and skinning critters with minimal success. Joshua Wolens leveraged his status as a games journalist to solicit donations, achieving a moderate amount of gold.

PC GamerNeutral

I am here to save us all time by determining which of our most-played videogames would be more efficiently completed if…

This article explores how the hypothetical inclusion of firearms in games that do not typically feature them could impact completion times. Contributors analyze titles like Baldur's Gate 3, Dark Souls 3, Elden Ring, and Crusader Kings 2, debating whether guns would save time or introduce new complications.

PC GamerPositive

My first MMO character #1: Harvey Randall

Harvey Randall recounts his first MMO character, Leetman, a Human Rogue in World of Warcraft, created around 2004-2006. Despite being a novice player, he managed to afford a mount, a significant achievement at the time. He later transitioned to an Earthborn troll shaman in The Burning Crusade expansion.

PC GamerNeutral

After 894 hours in Slay the Spire 2, these are our 12 strongest opinions

Multiple editors share their opinions on Slay the Spire 2 after extensive playtime, discussing its strengths and weaknesses. While the game is praised for its popularity and deckbuilding mechanics, some critiques focus on Act 1's difficulty, the conservative nature of its mechanics, and specific boss designs like Aeonglass.

PC GamerPositive

RPG companions need to be hateable, otherwise nobody's going to love them

This opinion piece argues that RPG companion characters should be intentionally flawed and even unlikeable to create more compelling storytelling and deeper player attachment. The author uses examples from Baldur's Gate 3, highlighting how Gale's 'petty' reaction to criticism makes him more three-dimensional, contrasting this with the blandness of characters in Dragon Age: The Veilguard. The article suggests that imperfections in characters mirror real-life relationships, fostering a sense of realism and immersion for players.

PC GamerVery negative

The games industry reacts to Xbox layoffs: 'We are clearly at a turning point'

Microsoft's Xbox division has announced significant layoffs, impacting approximately 3,200 employees and leading to the closure or restructuring of four game studios. This move has drawn widespread reactions from industry figures, expressing shock, sorrow, and anger, with many calling it a turning point for the game industry. The layoffs occur amidst Microsoft's continued investment in artificial intelligence, a decision that has drawn criticism for its perceived prioritization over game development talent.