Skip to content
feed.gg
pcgamer.com
PC Gamer
Read at pcgamer.com ↗
opinion

RPG companions need to be hateable, otherwise nobody's going to love them

This opinion piece argues that RPG companion characters should be intentionally flawed and even unlikeable to create more compelling storytelling and deeper player attachment. The author uses examples from Baldur's Gate 3, highlighting how Gale's 'petty' reaction to criticism makes him more three-dimensional, contrasting this with the blandness of characters in Dragon Age: The Veilguard. The article suggests that imperfections in characters mirror real-life relationships, fostering a sense of realism and immersion for players.

Article tone: Positive
Lead image for “RPG companions need to be hateable, otherwise nobody's going to love them”, published by pcgamer.com
Image · pcgamer.com

This article was reported and published by pcgamer.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.

Read at pcgamer.com ↗