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Heo Jin-young

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Eurogamer

Pearl Abyss is approaching the idea of a Crimson Desert Switch 2 port "with interest"

Pearl Abyss is exploring the possibility of porting its RPG Crimson Desert to the Nintendo Switch 2. CEO Heo Jin-young stated that while compromises would be necessary due to the console's lower specifications compared to platforms like the PlayStation 5, the company has begun research and development with interest. The game has recently surpassed 3 million sales.

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Nintendo Life

"We Have Begun R&D" - Crimson Desert Dev Shows Interest In A Switch 2 Port

Pearl Abyss, the developer and publisher of Crimson Desert, has begun research and development to investigate a potential port for the Nintendo Switch. CEO Heo Jin-Young acknowledged that compromises would be necessary due to the console's lower specifications compared to other platforms.

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Nintendo Life

Crimson Desert Dev Shows Interest In A Switch 2 Port

Pearl Abyss, the developer of Crimson Desert, has begun research and development into a potential Nintendo Switch 2 port. CEO Heo Jin-Young acknowledged that compromises would be necessary due to the console's lower specifications compared to other platforms.

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Nintendo Everything

Crimson Desert dev has started R&D on a Nintendo Switch 2 version

Pearl Abyss CEO Heo Jin-young confirmed that the company has begun research and development for a potential Nintendo Switch 2 version of Crimson Desert. While acknowledging the need to adapt to the console's lower specifications, the team is exploring the possibility of bringing the game to Nintendo's next-generation handheld.

Gaming Bolt

Crimson Desert Studio CEO Also Wishes the Story Was Better, Discusses Lack of Multiplayer

Pearl Abyss CEO Heo Jin-young acknowledged that the story in Crimson Desert could have been better, attributing shortcomings to the development team's focus on gameplay. He also stated that DLC is difficult to confirm but will prioritize player desires and revenue. The implementation of multiplayer was attempted but deemed too demanding for current-generation hardware, requiring significant graphical sacrifices.

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