Hidetaka Miyazaki
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Hidetaka Miyazaki: “Nintendo is definitely the right partner” for The Duskbloods
Hidetaka Miyazaki stated that Nintendo is the ideal partner for his upcoming multiplayer game, The Duskbloods. He expressed this sentiment during an interview with IGN, where he also discussed the game's closed network test and the development relationship with Nintendo.
FromSoftware explains why The Duskbloods is Nintendo Switch 2 exclusive
FromSoftware director Hidetaka Miyazaki explained that The Duskbloods will be exclusive to the Nintendo Switch 2 due to a positive and forward-thinking collaboration with Nintendo. He highlighted Nintendo's strengths in player onboarding and tutorial design as key factors in the decision, contrasting it with FromSoftware's typical approach. The game is also set to receive gameplay leaks and will launch after Elden Ring on the platform.
I made Miyazaki choose his favorite Bloodsworn character in The Duskbloods
The Duskbloods Game Director Hidetaka Miyazaki revealed his favorite characters from the upcoming game during a roundtable interview. While he enjoys playing as Zork and Layla for their distinct playstyles, he also has an appreciation for Samir's design, despite his playstyle not suiting Miyazaki. The interview also touched upon the game's character design and potential appeal to Soulsborne fans.
The Duskbloods began development in 2021 on the original Nintendo Switch
FromSoftware director Hidetaka Miyazaki revealed that development on The Duskbloods began in 2021, running concurrently with Elden Ring. The game was initially planned for the original Nintendo Switch but encountered hardware limitations, which were resolved with the development of the Nintendo Switch 2.
I’ve Never Played Anything Like The Duskbloods, And I Cannot Wait To Play More
A preview of FromSoftware's upcoming Nintendo Switch 2 exclusive, The Duskbloods, reveals a unique PvPvE experience that blends competitive multiplayer with objective-based PvE elements. Director Hidetaka Miyazaki describes the game as a 'festival' with a focus on player-driven 'drama' through a new 'Sigil' system, aiming to upend expectations for the studio.
The Duskbloods Is Inspired By One Of Tabletop Gaming’s Most Famous Vampire RPGs
FromSoftware's upcoming game, The Duskbloods, draws inspiration from tabletop role-playing games like Vampire: The Masquerade and modern vampire literature. Game director Hidetaka Miyazaki revealed that the Virtue System and Sigil system are directly influenced by tabletop mechanics, while the game's lore and aesthetic are shaped by his passion for vampire fiction. The Duskbloods is expected to launch for the Nintendo Switch 2 later this year.
What is The Duskbloods? From Software’s Switch 2 Exclusive Explained
The Duskbloods is a new PvPvE game from FromSoftware, described as a Nintendo Switch 2 exclusive. Matches involve up to eight players competing over 30 minutes to earn 'Virtue' by killing enemies and completing objectives, with players being culled over several rounds until three remain for a final arena battle. The gameplay mechanics draw comparisons to Elden Ring and Bloodborne, featuring similar combat but with enhanced player mobility and a unique Sigil customization system inspired by tabletop RPGs.
Hidetaka Miyazaki Interview: FromSoftware's Boss On The Duskbloods' TTRPG Influences, the Nintendo Partnership, and the Future of Games
FromSoftware president Hidetaka Miyazaki discussed the influences behind his games, including tabletop RPGs, and touched upon the company's partnership with Nintendo and the future of game development. The interview followed a hands-on preview of The Duskbloods.
The Duskbloods builds a new gaming experience dripping with FromSoftware DNA
FromSoftware is developing The Duskbloods, a new multiplayer experience that blends elements of fighting games, battle royale, and roguelikes. The game features a unique Virtue system to determine player progression through rounds, with Hidetaka Miyazaki noting that some mechanics were conceived during development of past single-player titles. The preview highlights the game's potential to appeal to a broader audience beyond traditional Soulsborne fans, with a closed network test build showcasing its innovative gameplay loop.
Miyazaki Says The Duskbloods Reveal Probably Gave Fans The Wrong Impression
Hidetaka Miyazaki, director at FromSoftware, stated that the initial reveal of The Duskbloods as a PvPvE title may have misled players into thinking it was an extraction shooter. He clarified that the game's focus is on its Sigil and Event systems, and the Virtue system, which create drama between players but are not solely focused on PvP combat. The game also features PvE elements inspired by FromSoftware's previous titles.
Hidetaka Miyazaki On The Duskbloods: “Maybe PvPvE Wasn’t The Best Way To Refer To It”
Hidetaka Miyazaki, president of FromSoftware, discusses the vampire-themed multiplayer game The Duskbloods, admitting the initial 'PvPvE' label might have been confusing. He elaborates on the game's design, inspirations from vampire literature and board games, and the unique Sigil system intended to create player drama. Miyazaki also touches on character design, drawing parallels to Ultraman for the character Zork, and the importance of balancing gameplay and narrative elements.
Amid accusations of a post-beta difficulty bump, Mortal Shell 2 devs patch the new soulslike to stop players riposting so hard they steal enemy weapons
Cold Symmetry has released a hotfix for Mortal Shell 2 to address player concerns about difficulty and a bug where players could steal enemy weapons. The patch also includes fixes for crashes and stability issues, with a larger balancing patch scheduled for the game's full public release on August 20th. The article also speculates on potential future game modes, including a weapon-stealing mechanic.
The Soulslike genre has grown stale after Elden Ring, and only FromSoftware can take it to strange new places
The article argues that the Soulslike genre has become stagnant since Elden Ring, with many developers iterating on FromSoftware's formula without significant innovation. It suggests that only FromSoftware itself can revitalize the genre by taking it in new, unexpected directions, potentially by shifting focus from open-world expansiveness to deeper mechanics or by embracing a more distinct aesthetic like anime.
Filming has wrapped on Garland's Elden Ring movie just 6 months after it started, according to a now deleted…
Filming has officially wrapped on the Elden Ring movie, directed by Alex Garland, just six months after production began. A prop artist shared the news on Instagram before the post was deleted, confirming the swift completion of principal photography. The film is slated for a March 3, 2028 release, allowing over a year for post-production, likely involving significant CGI work.
Elden Ring’s A24 adaptation is in the can — and a crew member said so before the post disappeared
The film adaptation of Elden Ring, produced by A24 and directed by Alex Garland, has reportedly completed production. Evidence emerged from a now-deleted Instagram post by a prop artist, which included a thank-you note from the production team and details about the project's timeline, suggesting a March 3, 2028 release date. The film is rumored to be a prequel, focusing on events before the game's Shattering.
Videogame villains who sing at you are the best
This article discusses the trend of villains singing in video games, highlighting examples from various titles like Middle-earth: Shadow of War, Hades II, and Baldur's Gate 3. It argues that unexpected musical numbers from antagonists can be more engaging than traditional monologues, making them memorable and impactful.
Former PlayStation Executive Hopes Bloodborne Comes to PS5 or PC Some Day
Former PlayStation executive Shuhei Yoshida expressed his confusion and hope regarding the lack of a PlayStation 5 or PC port for Bloodborne. He noted that while Sony releases many remasters, Bloodborne remains unavailable on modern platforms, and he theorizes director Hidetaka Miyazaki may be hesitant to let others work on it. Rumors of a Bluepoint Games remake pitch were also mentioned, though FromSoftware reportedly opposed it.
"I should have listened properly to Miyazaki": Ex PlayStation boss admits giving FromSoftware "the lowest number possible" for physical copies of Demon's Souls after getting stuck in its "demanding" starting area
Former PlayStation boss Shuhei Yoshida admitted to making a significant mistake with Demon's Souls by underestimating its potential and requesting the lowest possible number of physical copies. This lack of support for FromSoftware's challenging title led Sony to reject signing Dark Souls. Yoshida reflected on his initial difficulty with the game's demanding nature and opaque systems, contrasting it with his later appreciation for the Soulslike genre, even achieving a platinum trophy in Bloodborne.
The Convergence mod has reignited my love of Elden Ring
The Convergence mod has reignited the author's passion for Elden Ring by introducing significant new content, including classes, armor, enemies, bosses, and locations. This extensive overhaul makes the game feel fresh, even for players who have already invested hundreds of hours.
The Duskbloods network test announced for August - here's how to sign up
FromSoftware has announced a network test for their upcoming Nintendo Switch 2 exclusive, The Duskbloods, directed by Hidetaka Miyazaki. The closed network test will run from August 21 to August 24, 2026, in Europe, with sign-ups opening on July 22. This test aims to evaluate the game's online systems and will allow up to eight players to participate.